The team over at Mas­sive released a rather large title update for The Divi­sion 2 ear­li­er today. Not only is it brin­ing major adjust­ments across the board, but it also includ­ed prepa­ra­tions for the upcom­ing Raid.

Some of the biggest changes are com­ing to the NPC’s. Civil­ian Con­trol Point Offi­cers now wear pro­tec­tive body armor and, appar­ent­ly, pants. Civil­ians with ful­ly upgrad­ed set­tle­ments will be wear­ing com­bat har­ness­es and have slight­ly more health. Hope­ful­ly this will keep the Black Tusk from tak­ing over every sin­gle set­tle­ment and Con­trol Point. 

Ene­my NPC’s have also seen adjust­ments, main­ly to the dam­age they take and deal out. Melee dam­age on all NPC’s has been reduced, so play­ers won’t get put down by a sin­gle punch from an ene­my NPC. Ene­mies won’t be lob­bing grenades direct­ly onto your posi­tion any­more, as their accu­ra­cy has been decreased.

You can see the full patch notes below:

The Division 2: Operation Dark Hours Patch Notes — May 14th, 2019

New Fea­ture: Oper­a­tion Dark Hours

Oper­a­tion Dark Hours is our first 8‑player raid com­ing to Tom Clancy’s The Divi­sion 2. Team­work, col­lab­o­ra­tion, and adap­ta­tion will be nec­es­sary to defeat the Black Tusk. More infor­ma­tion and exact open­ing times will be revealed soon. 

New Fea­ture: Clas­si­fied Assign­ments: The Fall of DC
Clas­si­fied Assign­ments are exclu­sive mis­sions for own­ers of the Year 1 Pass. Dis­cov­er and com­plete these mis­sions to hear sto­ries behind the fall of DC as well as unlock­ing exclu­sive Back­pack Tro­phies. Title Update 3 includes the first two Clas­si­fied Assignments.

New Appar­el Event: Dark Hours
Start­ing togeth­er with the raid release, our sec­ond Appar­el event will intro­duce new out­fits, masks, emotes and weapon skins! 


  • Added Oper­a­tion Dark Hours Achieve­ment / Trophy.


  • Added new Com­men­da­tions for Oper­a­tion Dark Hours.
    Removed the fol­low­ing Commendations.
    • 28 Days Dis­tinc­tion — Record 672 hours (28 days) of time in-game.
    • Dis­tin­guished Ser­vice Rib­bon – For 30 con­sec­u­tive days, on each day play for at least 1h and com­plete 1 mission.
    • Supreme Response Dis­tinc­tion — For 7 con­sec­u­tive days, on each day com­plete 4 main mis­sions and res­cue 5 civilians.
    • Year One Mer­it — Play on 14 days per month, on a total of 12 months.
    • Divi­sion Ser­vice Mer­it — For a total of 100 days, on each day play for at least 1hour and deliv­er 20 resources to con­trol points.
    • Devel­op­er com­ment: We removed these Com­men­da­tions as we felt that they were not deliv­er­ing a great expe­ri­ence for play­ers. Often times you could miss out on your dai­ly login or lose your streak with no error of your own. We’re adding dif­fer­ent Com­men­da­tions that still let you show off your ded­i­ca­tion towards the game, with­out the login require­ments. For those play­ers that have already earned the above-men­tioned Com­men­da­tions they will remain vis­i­ble as completed.
  • Added a new van­i­ty patch reward for all play­ers as com­pen­sa­tion for any lost time due to the above changes.
  • Added five new Commendations
    • Full Deck Dis­tinc­tion – Acquire all Snitch Cards.
    • Dis­tin­guished Ser­vice Dis­tinc­tion – Com­plete 30 hours of service.
    • Supreme Response Dis­tinc­tion – Com­plete all main mis­sions and Strong­holds on Hard dif­fi­cul­ty (or above).
    • Con­trol Point Takeover Mer­it – Take over 50 Hero­ic Con­trol Points.
    • Inva­sion Ser­vice Mer­it – Com­plete 10 Invad­ed Strongholds.
  • Changed Pea­cock Award to specif­i­cal­ly use the ‘Jump­ing Jacks’ emote.
  • Changed Mis­sion Dis­cov­ery Mer­it Com­men­da­tions to track when a play­er col­lects loot from loot box­es, not open­ing the loot box­es. This will ensure that all play­ers that are in a group can earn this Com­men­da­tion when play­ing the respec­tive missions.


  • Increased the base cap for Receiv­er Com­po­nents and Pro­tec­tive Fab­ric craft­ing mate­ri­als by 200, mean­ing that their caps now start at 350 and end at 600 with all mate­r­i­al capac­i­ty perks.
  • Inaya al-Khaliq in the Base of Oper­a­tion is now a Craft­ing Ven­dor, she can be found next to the Craft­ing Bench in the White House.
    • Added Spe­cial­ized and Supe­ri­or Skill Mod Blue­prints to her stock.
    • Added an extra week­ly Blue­print to her stock.
    • Moved craft­ing Blue­prints from the Base of Oper­a­tions ven­dor to her stock.
    • Note: While Inaya will have a vari­ety of Blue­prints avail­able, there are still oth­er sources in the game like Set­tle­ments and Con­trol Points.
  • All exot­ic items upgrad­ed through craft­ing will get the max­i­mum Gear Score of the cur­rent craft­ing bench tier.


  • Bonus Armor grant­ed on blue attrib­ut­es gear sig­nif­i­cant­ly increased.
  • Armor per­cent can now be found as Defense Attribute rolls.
  • Health per­cent can now be found as Defense Attribute rolls.
  • Gear sets
    • Hard Wired
      • Now grants Skill Dam­age instead of Shock Duration.
    • Ongo­ing Directive
      • Now grants spe­cial ammu­ni­tion into any weapon, includ­ing the weapon cur­rent­ly equipped.
      • Now grants spe­cial ammu­ni­tion on any kill, not just weapon kills.
    • True Patri­ot
      • Decreased debuff cycle from 4 sec­onds to 2 seconds.
      • Increased dam­age dealt to near­by tar­gets when Full Flag is active to 50%.


  • The Con­fi­den­tial Gear Set intel item now has a project icon to bet­ter reflect its use.


  • Loot con­tain­ers will now reset at a pre­set time of day. 
    • Con­trol Point reward con­tain­er will now also reset with this dai­ly timer.
  • Improved qual­i­ty and quan­ti­ty of Drone Heli­copter loot.
  • Slight­ly reduced the qual­i­ty of items from Clan Caches.
  • Cab­i­net loot con­tain­ers now have a chance to con­tain Dark Zone keys.
  • Increased ammu­ni­tion drop chance from ene­my NPCs to lim­it sit­u­a­tions where play­ers would run out of ammu­ni­tion dur­ing pro­longed fights on high­er dif­fi­cul­ty activities.
  • Dark Zone con­t­a­m­i­nat­ed loot does not drop below play­er’s aver­age Gear Score and will guar­an­tee Gear Score 500 when the play­er has reached 500 Gear Score.
  • Hero­ic dif­fi­cul­ty Mis­sion boss­es, Strong­hold boss­es, Boun­ty boss­es and Hero­ic Con­trol Points reward con­tain­ers will guar­an­tee Gear Score 500 when the play­er has reached 500 Gear Score.
  • Loot now skews more towards the top end of its allowed Gear Score, result­ing in few­er items below a player’s aver­age Gear Score, and items that do drop below it will be clos­er to that aver­age more often.
  • Increased the rewards for dai­ly Hard and Chal­lenge mis­sion Projects and they will guar­an­tee Gear Score 500 when the play­er has reached 500 Gear Score.

New fea­ture: Post Mis­sion Activ­i­ty Summary

  • After com­plet­ing mis­sions, play­ers may opt to look at an activ­i­ty sum­ma­ry show­cas­ing their per­for­mance in that activ­i­ty and allow­ing an expand­ed look at a vari­ety of detailed statistics.
  • Bank Head­quar­ters
    • Reduced dif­fi­cul­ty for solo players.
  • Roo­sevelt Island
    • Reduced dif­fi­cul­ty for solo players.


  • Hive users can now find +heal­ing on the Exper­i­men­tal Blend mods.
  • Hive users can now find +radius on the Net­work Fire­wall mods.
  • New mods: Aux­il­iary Skill Battery
    • Aux­il­iary Skill Bat­ter­ies fit in Skill mod slots and grant Skill Power.


  • Updat­ed RC Blade to fix var­i­ous issues.
  • Elite Medic’s Pulse Grenade has been changed.
    • No longer applies disrupt.
    • Reduced Impact radius.
    • The grenade impact radius should now be eas­i­er to see.
  • Decreased dam­age of Vet­er­an, Elite and Named NPCs.
  • Great­ly decreased melee dam­age of all Tank NPCs.
  • Mod­er­ate­ly decreased melee dam­age of all non-Tank NPCs.
  • Decreased Throw­er NPC’s accu­ra­cy with grenades. They are no longer pro­fes­sion­al base­ball pitch­ers or crick­et fielders.
  • Slight­ly decreased dam­age of Elite/Named War Hound.
  • Civil­ian Con­trol Point Offi­cers now wear pants.
  • Civil­ian Con­trol Point Offi­cers now wear pro­tec­tive body armor. Safe­ty first.
  • Civil­ians with ful­ly upgrad­ed Set­tle­ments now wear com­bat har­ness­es and have slight­ly more health.
  • Upgrad­ing a Set­tle­ment now slight­ly increased Civil­ians’ damage.
  • NPCs will now be slight­ly less defen­sive while in cov­er and being aimed at by a player.
  • Decreased like­li­hood of NPCs using lad­ders in combat.
  • Decreased like­li­hood of NPCs using spe­cial nav­i­ga­tion out of combat.
  • Civil­ian NPCs will now stay fur­ther away from play­ers in cov­er, less­en­ing the chance of them tak­ing a player’s pre­ferred cov­er loca­tion. We get it, you’re very pro­tec­tive of your favorite cov­er spot.
  • Civil­ian Hostages are now more pro­tec­tive of their lives.
  • Fixed issue with many explo­sives caus­ing extreme amounts of threat, con­fus­ing NPCs.
  • Fixed var­i­ous slid­ing issues with NPCs fol­low­ing recov­ery from a Sta­tus Effect.
  • Ene­my NPCs should no longer be able to stag­ger play­ers with a melee attack if the play­er has a Bal­lis­tic Shield equipped.
  • Drone Heli­copter
    • Increased health.
    • Increased dam­age.
    • Improved move­ment.
  • Decreased Out­cast Sui­cide vest explo­sion radius.
  • Low­ered NPC dam­age and health above nor­mal difficulty.
  • Increased vari­ety of NPCs at high­er dif­fi­cul­ty levels.


  • Imple­ment­ed var­i­ous UI and audio improve­ments to Liv­ing World activities.
  • Con­trol Points
    • Con­trol Point dif­fi­cul­ty is now more clear­ly com­mu­ni­cat­ed, using reg­u­lar dif­fi­cul­ty names in addi­tion to Alert Level.
    • Approach­ing ene­my patrols and con­voys are now sig­naled more clear­ly dur­ing Con­trol Point Takeover.
    • The Civil­ian Offi­cer will now revive downed play­ers dur­ing Con­trol Point takeover and judge you silently.
    • Play­ers can now select the civil­ian takeover icon on the map as a respawn option dur­ing Con­trol Point takeover. The option is dis­abled after the ene­my leader joins the fight.
    • Play­ers can now fast trav­el to civil­ian con­voys and takeover squads from the map.
  • Black Tusk now send War Hound Con­voys car­ry­ing gear and weapons to Tidal Basin when the mis­sion is available.


  • Recal­i­bra­tion has been changed to allow for the major­i­ty of stats to be moved as they are, from one item to anoth­er, while mak­ing it less like­ly to reach the cap of the stat moved. To achieve this goal, we’re express­ing the recal­i­brat­ed pow­er as a sep­a­rate num­ber called Recal­i­bra­tion Score, next to the Gear Score. As such, recal­i­bra­tion will no longer increase the gear score of the item. All exist­ing recal­i­brat­ed items will have their recal­i­brat­ed addi­tion­al gear score con­vert­ed to the new format.
  • Adjust­ed cost and abil­i­ty to be recal­i­brat­ed for
    • Ter­mi­nate
    • Knee Cap
    • Cal­cu­lat­ed


  • XP from Boun­ties has been increased.
  • All Set­tle­ment Week­ly Projects now award blueprints.
  • New dai­ly Project: SHD Requisition. 
    • Requires craft­ing ingre­di­ents and rewards high qual­i­ty gear and blueprints.
  • Increased the qual­i­ty of Week­ly Project equip­ment rewards. 


  • Assault Drone
    • PvE: The Drone will now more active­ly look for a new tar­get once it los­es its cur­rent target.
  • Defend­er Drone
    • Will now drain more quick­ly once a shot has been deflected.
  • Rein­forcer Chem Launcher
    • Rein­forcer gas clouds do not stack anymore.
  • Reviv­er Hive
    • Fixed fur­ther occur­rences of play­ers not being revived.
    • Revive time slight­ly increased.
  • Riot Foam Chem Launcher
    • Increased base dura­tion of Riot Foam when used against a NPC.
  • Scan­ner Pulse
    • Reduced cooldown from 120 sec­onds to 90 seconds.


  • Gear Tal­ents
  • Berserk
    • Increased required max armor deplet­ed from 10% to 20%.
    • Now requires 7 Offense Attributes.
  • Black­smith
    • Increased Armor repair from 25% to 50%.
    • Can now occur every 15 sec­onds, was 10 seconds.
    • Now requires 7 Defense Attributes.
  • Blood­lust
    • PvE
      • Increased grant­ed Weapon Dam­age from 25% to 35%.
      • Decreased dura­tion from 10 sec­onds to 5 seconds. 
    • PvP
      • Decreased grant­ed Weapon Dam­age from 25% to 20%.
      • Decreased dura­tion from 10 sec­onds to 5 seconds.
      • Now requires 9 Offense Attributes.
  • Blood­suck­er
    • PvE
      • Deplet­ing an enemy’s armor adds a stack of +25% bonus armor for 10s. Max stack is 6. (was 20%, 20s, 5)
    • PvP
      • Deplet­ing an enemy’s armor adds a stack of 20% bonus armor for 5s. Max stack is 5.
      • Now requires 11 Offense Attrib­ut­es and an Assault Rifle, SMG or LMG equipped.
  • Crit­i­cal
    • Reduced Crit­i­cal Hit Dam­age bonus from 8% to 5%.
  • Clutch
    • Increased Health gained per Crit­i­cal Hit from 15% to 20%.
    • Reduced Armor gained per Crit­i­cal Hit from 2% to 1%.
    • Now requires 4 or less Defense Attributes.
  • Entrench
    • Increased Armor repair for Head­shots from cov­er from 5% to 10%
  • Hard Hit­ting
    • Reduced Dam­age to Elites from 15% to 10%.
  • Knee Cap
    • Increased chance to apply bleed when Shoot­ing an Ene­my in the legs from 10% to 15%.
  • Patience
    • After being in cov­er for 5s, armor repairs by 5% every 1s. (was 3s).
    • Now requires 6 Defense Attributes
  • Safe­guard
    • Reduced Dura­tion from 20 to 5 seconds.
    • Can only occur once every 20 seconds.
    • This was already the case but is now reflect­ed in the tooltip.
    • Now requires 4 or less Offense Attributes.
  • Spot­ter
    • Increased Weapon Dam­age to Pulsed ene­mies from 10% to 20%.
    • Now requires 5 Util­i­ty Attributes.
  • Sur­gi­cal
    • Reduced Crit­i­cal Hit Chance bonus from 8% to 5%.
  • Unbreak­able
    • PvE
      • Increased amount of Max Armor repaired when armor is deplet­ed from 25% to 70%.
      • Increased time­frame for Armor Kits not being con­sumed when effect trig­gers from 5 sec­onds to 7 seconds.
    • PvP
      • Increased Max Armor repaired when armor is deplet­ed from 15% to 25%.
      • Increased time­frame for Armor Kits not being con­sumed when effect trig­gers from 5 sec­onds to 7 seconds.
      • Now requires 11 Defense Attrib­ut­es and no oth­er Tal­ents affect­ing Armor Kits.
  • Unstop­pable Force
    • PvE
      • Killing an ene­my now grants 2% Weapon Dam­age for every 25.000 Max armor.
    • PvP
      • Killing an ene­my now grants 1% Weapon Dam­age for every 25.000 Max armor.
      • Now requires 7 or more Defense Attributes.
      • Devel­op­er com­ment: Due to the increase in avail­able armor on gear made we decid­ed to also increase the Max armor require­ments for Unstop­pable Force.


  • Fren­zy
    • PvE
      • For every 10 bul­lets in a mag­a­zine capac­i­ty, gain +2% rate of fire and +2% weapon dam­age for 5s when reload­ing from empty.
    • PvP
      • For every 10 bul­lets in a mag­a­zine capac­i­ty, gain +1.5% rate of fire and +1.5% weapon dam­age for 5s when reload­ing from empty.
  • Killer
    • Now grants 30% crit­i­cal dam­age for 5s instead of 50% crit­i­cal hit chance.
    • Devel­op­er com­ment: We think crit­i­cal dam­age feels more appro­pri­ate as you already need a rel­a­tive­ly high crit­i­cal hit chance to acti­vate the tal­ent regularly.
  • Mea­sured
    • Now grants 20% rate of fire and ‑15% weapon dam­age in the top half of the magazine.
    • Now grants ‑20% rate of fire and +30% weapon dam­age in the bot­tom half of the magazine
    • Devel­op­er com­ment: Mea­sured should now be a net dam­age bonus and the increased rate of fire should bet­ter sup­port oth­er tal­ents and effects activating. 
  • Preser­va­tion
    • PvE:
      • Killing an ene­my repairs 10% armor over 5s. Head­shots improves the repair to 20%. (was 5%, 3s, 10%)
    • PvP
      • Killing an ene­my repairs 5% armor over 3s. Head­shots improves the repair to 15%.
      • Now requires 7 Defense Attributes.
  • Ref­or­ma­tion
    • Increased Head­shot kill skill repair and heal­ing to 50% from 25%.
    • Reduced dura­tion from 25 sec­onds to 20 seconds.
    • Now requires 9 Util­i­ty Attributes.
  • Spike
    • Increased skill dam­age from 25% to 35%.
    • Increased dura­tion from 10 sec­onds to 20 seconds.
    • Now requires 5 Util­i­ty Attributes.
  • Strained
    • Increased miss­ing Armor require­ment from 5% to 10%.
  • Unhinged
    • Reduced Dam­age Bonus from 25% to 20%.
    • Reduced Han­dling neg­a­tive from 35% to 25%.


  • Ven­dors will now ver­i­fy the play­ers’ high­est achieved World Tier and offer items of that Gear Score, instead of offer­ing items of the high­est World Tier avail­able in the group.

New fea­ture: Exot­ic Mod Bonuses

  • All exot­ic mod slots now have unique bonuses.
    • Now has a skin slot from Spe­cial­ized qual­i­ty and up.
  • Neme­sis
    • Mod slots
      • Optic: +35% Head­shot Damage
      • Mag­a­zine: +10% Reload Speed
      • Muz­zle: +15% Crit­i­cal Hit Damage
      • Rail: +15% Dam­age to Elites
  • Chat­ter­box
    • Dam­age increased.
    • Mod slots
      • Optic: +5% Crit­i­cal Hit Chance
      • Mag­a­zine: +10% Reload Speed
      • Muz­zle: +10% Crit­i­cal Hit Chance
      • Rail: +15% Handling
  • Sweet Dreams / Lullaby
    • Dam­age increased.
    • Mod slots
      • Optic: +15% Accuracy
      • Mag­a­zine: +15% Reload Speed
      • Rail: +25% Opti­mal Range
  • Mer­ci­less / Ruthless
    • Dam­age increased.
    • Mod slots
      • Optics: +10% Accuracy
      • Mag­a­zine: +15% Reload Speed
      • Muz­zle: +20% Stability
      • Rail: +20% Handling
  • Pesti­lence
    • Dam­age increased.
    • Mod slots
      • Mag­a­zine: +10% Rate of Fire
      • Muz­zle: +20% Stability
      • Rail: +15% Handling
  • Lib­er­ty
    • Dam­age increased.
    • Mod slots:
      • Optic: +10% Crit­i­cal Hit Chance
      • Mag­a­zine: + 15% Dam­age to Elite
      • Muz­zle: + 15% Stability
      • Rail: + 15% Rate of Fire
  • TAC-50
    • Now has 2 zoom states.


  • Armor boost
    • Boost pro­vid­ed reduced by 50%.
  • Armor val­ue on nameplates
    • Improved visu­als to bet­ter reflect how much armor an ene­my has.
  • Bal­ance
    • All play­ers are now scaled to Max World Tier Gear Score.
    • Pri­ma­ry stats are set to high-end values.
    • Nor­mal­ized tal­ent over­rides are applied.
    • Bud­get dis­tri­b­u­tion of un-nor­mal­ized items is preserved.
    • No addi­tion­al bonus is applied.
    • Unlocked mods and tal­ents from un-nor­mal­ized builds are active.
    • Items above Gear Score 500 will be scaled to 500.
      • No bonus stats will be applied to these items.
      • Recal­i­bra­tion bonus­es are not applied.
  • PvP spe­cif­ic overrides
    • Weapon and Skill glob­al dam­age modifiers.
    • Tar­get­ed weapon and skill dam­age modifiers.
      • Assault Rifles now have a 1.25 PvP dam­age scaler applied.
    • Skill behav­ior overrides.
  • Dam­age boost
    • Boost pro­vid­ed reduced by 50%.
  • The Con­flict NPC was moved to a more promi­nent spot, next to the heli­pad out­side the Base of Operations.
  • Respawn
    • Respawn­ing play­ers are now much more like­ly to respawn with their teammates.
  • Skills
    • Skill cooldowns no longer reset when a play­er is killed.

  • Dam­age mod­i­fi­er reduced to increase time to kill.
  • Skill mod­i­fi­er increased to let Skills have more impact in PvP.


  • Con­t­a­m­i­nat­ed loot
    • Boss­es now guar­an­tee a con­t­a­m­i­nat­ed loot drop.
    • High­er chal­lenge land­marks can drop mul­ti­ple con­t­a­m­i­nat­ed items.
    • Basic, Vet­er­an and Elite NPCs have their drop rate low­ered, but now have a very high chance to drop con­t­a­m­i­nat­ed loot.
  • DZ bag size
    • Default bag size increased to 6.
    • Tier 1 perk Bag Space now increas­es bag size to 8.
    • Tier 4 perk Bounce­back now reduces Dark Zone XP lost on death.
    • Tier 10 perk increas­es bag size to 10.
  • DZ Brack­ets
    • Reduced brack­et­ing to:
    • Lev­el 1 – 30.
    • Play­ers in World Tiers.
  • NPC AI
    • Reduced dam­age output.
    • Increased Time to Kill.
  • Land­marks
    • Added a short cooldown to landmarks.
  • Rogue
    • Removed cooldown.
    • There is still a 5 sec­ond tog­gle cooldown.
  • Thieves Den
    • Now allows play­ers to switch weapons.
  • Occu­pied Dark Zone 
    • Dam­age modifiers
    • Added a sep­a­rate PvP dam­age modifier.
  • XP
    • Reduced DZXP loss to 35% of the XP in your cur­rent Dark Zone rank when being killed


  • Text Chat improvements
    • Play­ers can tog­gle dis­play­ing per­son­al and group loot drops.
    • Text chat will now lose focus after send­ing a message.
    • Group tab will be pop­u­lat­ed with all raid mem­bers when queue­ing for a raid.
    • Improved feed­back when attempt­ing invalid actions in text chat.


  • Added a Neu­tral Light­ing set­ting to all platforms.
  • Added a Enable Sig­na­ture Weapon Swap effect tog­gle option under the Game­play menu.


  • Set­tings
    • Added “Anti-alias­ing” graph­ics set­ting with new Ultra alter­na­tive for sharp­er image when in motion.
  • UI
  • Char­ac­ter sheet
    • Will now prop­er­ly update and dis­play Accu­ra­cy, Sta­bil­i­ty, Recoil, Weapon Swap and Reload Speed from +Weapon Han­dling bonuses.
  • Social menu
    • When downed, agents now have the pos­si­bil­i­ty to open the Social menu via hotkey.Players will now be able to match­make dur­ing Hero­ic dif­fi­cul­ty missions.Players are now immune to Vote Kicks dur­ing boss encoun­ters and for a short time after the end of boss encoun­ters and mis­sions. Going AFK removes this immunity.


  • Fixed an issue where NPCs in the Boun­ty screen had bro­ken ani­ma­tions. Put your hands down, please.
  • Fixed an issue that could pre­vent play­ers from com­plet­ing the Side Mis­sion Med­ical Camp Attack.
  • Fixed an issue where armor val­ues on AI in the Dark Zone scaled incorrectly.
  • Fixed an issue where the Sniper Tur­ret would aim at tar­gets out of line of sight in PvP.
  • Fixed an issue where Scan­ner Pulse and Remote Pulse were not prop­er­ly affect­ed by Skill Duration.
  • Fixed var­i­ous issues where Skill bonus­es were not applied properly.
  • Fixed an issue where boun­ties reward­ed from Projects in Set­tle­ments were reward­ing the wrong amount of XP and Credits.
  • Fixed an issue where Clan Cash­es would scale incor­rect­ly when opened in anoth­er player’s low­er lev­el session.
  • Fixed a bug where NPCs from a Resource Con­voy could spawn out of thin air on top of the player.
  • Fixed a bug where the Con­trol Point sup­ply room would remain locked when cap­tur­ing a Con­trol Point too quickly.
  • Fixed sev­er­al bugs with match­mak­ing that pre­vent­ed cor­rect match­ing of play­ers based on their region, lan­guage, gear score and oth­er criteria.
  • Fixed an issue with ‘A Friend in Need’ Achievement/Trophy which would cause it to not unlock in cer­tain conditions.
  • Fixed an issue where a play­er would be unable to com­plete the ‘Big Game Hunter’ Achievement/Trophy.
  • Fixed an issue on the Ubisoft Club Week­ly Chal­lenges screen on PC that result­ed in a low frame rate when on that screen.
  • Fixed an issue caus­ing Kore­an lan­guage glyph com­po­si­tions not dis­play­ing prop­er­ly in the in-game chat

Source: Ubisoft