PlaySta­tion’s pres­i­dent Jim Ryan is fine with giv­ing devel­op­ment teams the time need­ed to make great games–because PlaySta­tion does­n’t want mediocre titles. “We want the best,” Ryan said in an inter­view with TMT­Post.

When Ryan was asked how he stays patient with devel­op­ment teams when games can take years to cre­ate, he said giv­ing teams the time they need will pay div­i­dends down the road. How­ev­er, busi­ness aspects must also be tak­en into account.

It is bet­ter to wait and have a great game than to rush and have a game that is okay or quite good. Play­ers only remem­ber best games rather than OK games,” he said. “If it is a best game, play­ers may want a sequel, and they will also want to buy a sequel, but no one real­ly cares about a game that is only OK. Of course, due to finan­cial and prod­uct port­fo­lio con­sid­er­a­tions, we will also give pres­sure to stu­dios to deliv­er a cer­tain prod­uct with­in the expect­ed time. But in gen­er­al, we don’t want prod­ucts that are OK, we want the best.”

We give them free­dom to express their cre­ativ­i­ty, and we believe that they will give us a cor­re­spond­ing return and deliv­er the best games.”

Ryan gave insight into what he con­sid­ers is a “best game,” which is one that can “arouse cer­tain emo­tions of the play­ers, such as mak­ing the play­er feel excit­ed, feel the adren­a­line rush, or feel hap­py or sad.”

He con­tin­ued: “I think best gam­ing expe­ri­ence should allow play­ers to enter an immer­sive expe­ri­ence in the game, allow­ing play­ers to ful­ly inte­grate into the game and expe­ri­ence dif­fer­ent emotions.”

PlaySta­tion Stu­dios cur­rent­ly has 25 games in devel­op­ment, with half of them being new IPs. The com­pa­ny recent­ly acquired Retur­nal devel­op­er House­mar­que and PC port stu­dio Nixxes.