Square Enix and devel­op­er Peo­ple Can Fly have detailed what play­ers can expect ahead of the launch of Out­rid­ers. Like every oth­er game, Out­rid­ers will be get­ting Day 1 patch, that includes plen­ty of bug fix­es and qual­i­ty-of-life improvements. 

The hope is that the Day 1 patch goes live before the game does, but there is a pos­si­bil­i­ty that it will go live on April 1st, the day Out­rid­ers is released. This would require a sep­a­rate down­load from the main game. You can see the full patch notes below.

Outriders Day 1 Update Patch Notes

  • Many bug fix­es and improve­ments, with a par­tic­u­lar focus on the lat­ter sec­tions of the game.
  • Per­for­mance improve­ments for pacing/stuttering that was observed dur­ing the demo
  • Cam­era Smooth­ing improve­ments for cutscenes and dia­logues. This should reduce the cam­era shake that some play­ers are strug­gling with
  • Cutscenes/dialogues frame rate improvements
    • PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
    • Xbox Series X|S and PlaySta­tion 5 cutscenes will be locked to 60fps
    • Xbox One and PlaySta­tion 4 cutscenes will remain locked to 30fps

Along­side the Day 1 patch notes there’s also a post-launch patch in the works. It should be avail­able in the first few weeks of Out­rid­ers’ release. Square Enix did say they did “not yet have a release time” for this patch, since it depends on the amount of con­tent they plan to include into it. What’s cur­rent­ly planned to go live in the post-launch patch can be seen below:

Outriders Post-Launch Update Patch Notes

  • Con­troller adjust­ment options such as dead­zone adjust­ment, accel­er­a­tion set­tings and lega­cy layouts.
  • Load­ing Time Improve­ments for Xbox One and PlaySta­tion 4 consoles
  • Fur­ther Per­for­mance Improve­ments for Co-op games
  • Cross­play friends list and invite sys­tem across all plat­forms. This will require you to be using a Square Enix Mem­bers account.
  • Bug fix­es includ­ing, for example:
    • Lore col­lectibles bug­ging out on sec­ond characters

Qual­i­ty-of-life improve­ments are large­ly tran­si­tions from demo to ful­ly-released game. For exam­ple, cross-play mul­ti­play­er mul­ti­play­er will be leav­ing beta. A “quick mark” fea­ture will be added, allow­ing you sell of dis­man­tle items in your inven­to­ry. You can see a full list of dif­fer­ences between the demo and the full game, below:

Outriders Demo Build Vs. Launch Day Build

  • Lots of demo con­tent bug fix­es, includ­ing for exam­ple, mods on some Leg­endary weapons not trig­ger­ing properly.
  • Bal­anc­ing changes for var­i­ous items, mods, ene­my stats and loot drops.
    • Bal­anc­ing is an ongo­ing process and we have learnt much from inter­nal playtests, the Insid­ers pre­view and the demo over the pre­vi­ous months. How­ev­er, we’re sure that we will con­tin­ue to learn more from the launch of the main game and the feed­back pro­vid­ed by you, our com­mu­ni­ty. So, keep it coming!
  • Cross­play will no longer be in Beta and will be on by default.
    • PC play­ers will be able to add cross-plat­form play­ers that they have pre­vi­ous­ly played with to their friends lists. Con­soles will receive this func­tion­al­i­ty through a future patch.
    • Please note that if you turn Cross­play off man­u­al­ly, you will not be able to auto­mat­i­cal­ly match­make with peo­ple who still have it turned on, even if you are all on the same plat­form. Direct invit­ing should still work though.
  • Direc­tX 12 will be the default on PC.
  • Added a “Quick Mark” func­tion­al­i­ty to your inven­to­ry. This will allow you to mass-mark all items based on their rar­i­ty in one or two but­ton press­es, rather than need­ing to mark items indi­vid­u­al­ly (which is still pos­si­ble if preferred).
  • Improve­ments to the Cov­er System
  • Improve­ment to Trav­el Vot­ing sys­tem used when in a group
  • Added infor­ma­tion about inter­nal cooldown mechan­ics for Mods to their descriptions

All progress you made in the demo will fol­low you to the full game.