Hel­lo Games has released anoth­er free fea­ture adding update for No Man’s Sky on all plat­forms. Update 2.6 is called Des­o­la­tion and adds a few hor­ror ele­ments to the game. Play­ers can now find derelict freighters aban­doned in space. These derelict freighters are pro­ce­du­ral­ly gen­er­at­ed and can be explored by play­ers. Beware, you’re not alone on the freighter, they host sev­er­al types of drone ene­mies and a new bio­log­i­cal enemy.

No Man’s Sky 2.6 — Desolation Patch Notes

  • Added a new cat­e­go­ry of space encounter, the Derelict Freighter. These can be land­ed on and explored.
    • Derelict freighters are pro­ce­du­ral­ly gen­er­at­ed, with an infi­nite array of poten­tial layouts.
    • Derelict freighters con­tain large vol­umes of valu­able sal­vage, as well as spe­cial new rewards.
    • Each star sys­tem has one derelict freighter style, allow­ing Trav­ellers to share the por­tal address of sys­tems with par­tic­u­lar­ly inter­est­ing wrecks.
  • Derelict freighters are home to sev­er­al new hos­tile enti­ties, includ­ing secu­ri­ty tur­rets, aggres­sive drones, and a new vari­ety of bio­log­i­cal horror.
  • Derelict freighters con­tain pro­ce­du­ral­ly gen­er­at­ed sto­ries, with data logs to be found and the crew’s fate to be unravelled.
  • New lore and sto­ry con­tent can be found when retriev­ing the captain’s log.
  • Derelict freighters are occa­sion­al­ly detect­ed by the star­ships’ sub­space radar while using Pulse Dri­ve. How­ev­er, they can be specif­i­cal­ly sought out by pur­chas­ing an Emer­gency Broad­cast Receiv­er from the Space Station’s new Scrap Dealer.
  • Emer­gency Broad­cast Receivers are expen­sive and may esca­late in accor­dance with demand. Prices reset each day.
  • Each week, Iter­a­tion Helios offers a free Emer­gency Broad­cast Receiver.
  • Derelict freighters offer many lucra­tive rewards:
    • Valu­able items and a large num­ber of nanites.
    • The oppor­tu­ni­ty to sell the data logs for nanites or standing.
    • The abil­i­ty to use the derelict freighter’s engi­neer­ing sys­tem to extract a piece of the freighter’s tech­nol­o­gy to fit into your own cap­i­tal ship.
    • The abil­i­ty to use the derelict freighter’s engi­neer­ing sys­tem to gen­er­ate new inven­to­ry slots for your cap­i­tal ship. Take new expand­able bulk­heads to the Upgrade Sta­tion on your freighter bridge to apply them.
  • The Upgrade Sta­tion on the freighter bridge can be used to recolour your freighter. Unlock new avail­able colours with nanites. Unlocked colours are per­ma­nent­ly avail­able and can be reap­plied for free.
  • Stor­age Con­tain­ers built upon a freighter base now add tabs to the freighter’s inven­to­ry page, allow­ing quick man­age­ment of freighter inven­to­ry contents.
  • Fixed an issue that pre­vent­ed the instal­la­tion of tech­nol­o­gy with­in a freighter’s gen­er­al inventory.
  • Improved the dis­play and clar­i­ty of the stats dis­played on the freighter inven­to­ry screen.
  • Tele­porters can now be built aboard Freighter Bases. These vari­ants do not require pow­er. They can be used to tele­port to oth­er tele­porters, or to the Space Station.
  • Cap­i­tal ships now con­tribute stats to the suc­cess of fleet expe­di­tions. Dif­fer­ent freighters have dif­fer­ent base lev­els of Fleet Coor­di­na­tion. This stat can be improved with new pro­ce­dur­al tech­nolo­gies sal­vaged from derelict or aban­doned freighters.
  • The expe­di­tion UI now shows the dif­fer­ence between stats con­tributed by the fleet and stats con­tributed by tem­po­rary frigate upgrades or any cap­i­tal ship technologies.
  • Fixed an issue that could cause an expe­di­tion to be start­ed while adding or brows­ing avail­able tem­po­rary frigate upgrades.
  • Added hov­er text to all colour, tex­ture and armour style options to the but­tons in the cus­tomiser, allow­ing play­ers to know ahead of time what option they are selecting.
  • Added a new item, the Anom­aly Detec­tor, occa­sion­al­ly found when min­ing aster­oids. This strange device will help locate an anom­alous space object.
  • Added the abil­i­ty to add a cus­tom Title to your play­er name.
    • Titles can be select­ed at the Customiser.
    • Titles are earned for a large vari­ety in in-game achievements.
  • Sen­tinel health has been low­ered, but once alert­ed and hunt­ing the play­er, they now spawn in larg­er groups.
  • Sen­tinel weapon speeds have been adjust­ed to improve the feel of combat.
  • Play­er pro­jec­tiles and aim­ing have been adjust­ed to improve the feel of combat.
  • In gen­er­al, play­er weapon reload speeds have been reduced and clip sizes increased.
  • The base dam­age of the Bolt­cast­er has been increased.
  • Ric­o­chet is no longer in the pool of pro­ce­dur­al upgrades. Spe­cif­ic tech­nolo­gies have been added to the research tree on the Space Anom­aly that will add ric­o­chet func­tion­al­i­ty to weapons if desired.
  • The Bolt­cast­er and the Scat­ter Blaster now fire in bursts. Hold­ing down fire will trig­ger short gaps between salvos. These can be adjust­ed with new technologies.
  • Increased the speed of Bolt­cast­er and Scat­ter Blaster pro­jec­tiles, mak­ing it eas­i­er to hit targets.
  • Added trac­er lines to the Bolt­cast­er projectiles.
  • Increased the min­i­mum dam­age of the Blaze Javelin if fir­ing with­out charging.
  • Decreased the cooldown time for the Blaze Javelin.
  • Tight­ened the FOV while in combat.
  • Added cus­tom ret­i­cles for each weapon mode.
  • Impact effects and tar­get­ing sta­tus is now shown on the reticle.
  • The Blaze Javelin charge sta­tus is now shown on the reticle.
  • Increased the speed of the FOV zoom when using the com­bat scope.
  • Improved the impact effects and muz­zle flash­es of all weapons.
  • Improved the cam­era shake and pad vibra­tion dur­ing combat.
  • Improved the clar­i­ty of the incom­ing dam­age indi­ca­tor on the play­er HUD.
  • Fixed an issue that caused the sec­ondary weapon mode to be des­e­lect­ed when load­ing a save.
  • Added a new style of Nexus mul­ti­play­er mis­sion focused on exploration.
  • Added a new style of Nexus mul­ti­play­er mis­sion focused on res­cu­ing strand­ed Travellers.
  • Reworked the digsite Nexus mul­ti­play­er mis­sions to allow progress from any type of bone, rather than requir­ing only very rare bones.
  • Sum­mon­ing the Space Anom­aly while in Pulse Dri­ve will now cor­rect­ly dis­en­gage the Pulse Engine.
  • Added a new item, the Repair Kit. This can be used to repair any dam­aged sub­com­po­nent, in place of its required mate­ri­als. The kit is con­sumed upon use.
  • Fixed a rare crash that could occur when using a shop in multiplayer.
  • Intro­duced a minor opti­mi­sa­tion to ter­rain generation.
  • Intro­duced a new imple­men­ta­tion for bloom post-pro­cess­ing effects.
  • Improved light­ing for bright and/or emis­sive props.
  • Improved the qual­i­ty and bright­ness lev­els of lens flare effects.
  • Select­ed spot­lights, such as the play­er torch, now make use of tex­tured light patterns.
  • Select­ed spot­lights now dis­play vol­u­met­ric properties.
  • When join­ing a mul­ti­play­er game from the fron­tend, if the play­er you are join­ing is on the Space Anom­aly then you will spawn direct­ly aboard the Anom­aly with them.
  • Fixed an issue that could cause flick­er­ing text on the Galaxy Map.
  • Mul­ti­play­er play­er names are now shown when hov­er­ing over sys­tems in the Galaxy Map.
  • Fixed an issue that could cause play­ers to start in an unsafe sys­tem when start­ing a new game in multiplayer.
  • Fixed a num­ber of net­work sta­bil­i­ty issues.
  • Fixed an issue where play­er mark­er names would clash with their inter­ac­tion prompt.
  • Fixed a num­ber of cas­es of chat mes­sage spam when enter­ing or leav­ing the Space Anomaly.
  • Fixed a num­ber of issues that could cause mis­sions to find incor­rect tar­gets when under­tak­ing mul­ti­play­er mis­sions from the Nexus.
  • Fixed an issue that pre­vent­ed pho­to mis­sions work­ing cor­rect­ly on Xbox.
  • Fixed an issue that could pre­vent play­ers from sum­mon­ing their freighter to RGB systems.
  • Fixed a num­ber of issues that could occur if play­ers delet­ed the Void Egg before speak­ing to the Liv­ing Ship for the first time.
  • Fixed a num­ber of res­o­lu­tion scal­ing prob­lems, includ­ing the dis­cov­ery infor­ma­tion pop­up, and dam­age and near­by Sen­tinel indicators.
  • The HUD now cor­rect­ly shows a dam­age indi­ca­tor when the jet­pack is broken.
  • Fixed an issue with VR cam­era posi­tion­ing when the play­er body is enabled.
  • Added an option for VR head bob when the play­er body is enabled.
  • Fixed an issue where VR weapon shad­ows would dis­play out­side of VR.
  • Fixed an issue that could cause a moon to be labelled ‘of an unknown plan­et’ even after discovery.
  • Fixed a num­ber of incor­rect or miss­ing icons in the Guide.
  • Aster­oid place­ment is now deterministic.

No Man’s Sky is avail­able now for the PlaySta­tion 4, Xbox One and PC