New Fortnite Patch Out Now

Epic Games has released anoth­er patch for Fort­nite. This patch includes new fea­tures and fix­es for both Save The World mode and Bat­tle Royale.

The guid­ed mis­sile has been tem­porar­i­ly dis­abled due to an ani­ma­tion issue that was caus­ing problems.

A big addi­tion to the game is the new Replay mode. Replay allows you to cap­ture and record those awe­some Fort­nite moments and edit them with a “suite of cin­e­mat­ic settings”.


  • Save your match­es and watch them from any angle!
  • Speed up or slow down the action.
  • Help tell your sto­ry bet­ter with play­er out­lines and name plates.
  • Sev­er­al Cam­era Modes to choose from: 
    • Third Per­son
      • Fol­lows and orbits around the select­ed player.
      • 3 dif­fer­ent fol­low modes; Off, Auto, Lazy.
    • Drone Fol­low
      • Drone style cam­era that always keeps the select­ed play­er in frame.
    • Drone Attach
      • Drone style cam­era that is loose­ly attached to the select­ed player.
    • Drone Free
      • Drone style cam­era that is free to fly around the island.
    • Game­play
      • This cam­era shows what the select­ed play­er saw dur­ing gameplay.
    • Adjust cin­e­mat­ic cam­era settings 
      • Expo­sure
      • Aper­ture
      • Focal Length
      • Focus Dis­tance
    • Cur­rent­ly avail­able on PC and con­sole only.

Battle Royale Patch Notes

  • Port-a-Fort added.
    • Epic rar­i­ty.
    • Drops in stacks of 1. Can stack up to 5 in inventory.
    • When the Port-a-Fort is thrown, a pre-made fort is con­struct­ed instant­ly at the impact point. 
      • The Port-a-Fort is made out of met­al and is three sto­ries tall.
      • The bot­tom floor is 1x1 with a door for entry. Tires inside allow for easy access to the roof.
  • Decreased Guid­ed Mis­sile max­i­mum turn rate by 75%.
  • Reduced Guid­ed Mis­sile move­ment speed by 15%.
  • Added a short equip time to many weapons (par­tic­u­lar­ly, those with a slow­er rate of fire). 
    • This will reduce the effec­tive­ness of quick­ly switch­ing between weapons for high burst-damage.
    • Removed the reload­ing ani­ma­tion on the Pump Shotgun.
    • Weapons affect­ed are: 
      • Rock­et Launcher
      • Hand Can­non
      • Revolver
      • Tac­ti­cal Shotgun
      • Pump Shot­gun
      • Heavy Shot­gun
      • Bolt-Action Sniper Rifle
      • Hunt­ing Rifle
      • Cross­bow
  • Adjust­ed item avail­abil­i­ty in Vend­ing Machines. 
    • Reduced chance of Chug Jug by 50%.
    • Increased chance of Medi­um Ammo weapons in Rare Vend­ing Machine by 100%.
    • Reduced chance of Explo­sive Ammo weapons in Rare Vend­ing Machine by 50%.
    • Reduced chance of Explo­sive Ammo weapons in Epic Vend­ing Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Epic Vend­ing Machine by 25%.
    • Reduced chance of Explo­sive Ammo weapons in Leg­endary Vend­ing Machine by 25%.
    • Increased chance of Heavy Ammo weapons in Leg­endary Vend­ing Machine by 25%.
  • Reduced drop rate of Remote Explo­sives in floor loot by rough­ly 33%.
  • Updat­ed Medi­um Ammo inven­to­ry icon to make it more eas­i­ly identifiable.

Bug Fix­es

  • Fixed weapons float­ing in the air under cer­tain net­work con­di­tions after quick­ly switch­ing between items.
  • Guid­ed Mis­sile weapon fixes: 
    • Elim­i­nat­ing a downed play­er with a Guid­ed Mis­sile no longer reports as a self elimination.
    • Pick­ing up an item at the same time as fir­ing a Guid­ed Mis­sile will no longer cause the picked up item to disappear.
    • Fir­ing a Guid­ed Mis­sile pri­or to the vic­to­ry screen dis­play­ing will no longer pre­vent the play­er from return­ing to the lobby.
    • Play­ers will now cor­rect­ly spec­tate the play­er that elim­i­nat­ed them instead of spec­tat­ing their own active missile.
    • While spec­tat­ing a play­er that fires a mis­sile, you will now fol­low the mis­sile instead of the player.
    • Fixed an issue that caused the play­er to spec­tate a float­ing Guid­ed Mis­sile weapon on the start­ing island if they were elim­i­nat­ed by a mis­sile dur­ing the match.
    • Fixed an issue pre­vent­ing the play­er from fir­ing a guid­ed mis­sile while rid­ing a guid­ed missile.
    • Fixed an issue caus­ing the player’s name plate to dis­play over the guid­ed mis­sile while con­trol­ling it.
  • Fixed an issue where the Rare Scoped Assault Rifle was incor­rect­ly giv­ing an Epic ver­sion in Vend­ing Machines.
  • Fixed an issue caus­ing the Loot Lla­ma to be emp­ty in Lim­it­ed Time Modes.


  • Lim­it­ed Time Mode: 50V50 v2
    • Two teams of 50 fight to the finish! 
      • Due to this being a “large squad” mode, Pro­file Stats will not be tracked. Dai­ly & Week­ly chal­lenges will still work, with the excep­tion of the Squad-based chal­lenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map 
      • Each team has a bus, approach­ing the island from oppo­site direc­tions. On the map, the friend­ly bus has a blue out­line, ene­my has red.
      • Final storm cir­cle vis­i­ble on min­imap at start.
      • Play­ers have 10 min­utes to loot the map as the storm clos­es in on the cir­cle, then 5 min­utes to fight, and anoth­er 5 min­utes as the storm shrinks to the end.
      • Sup­ply drops come in batch­es of 3–6, fall every two min­utes, and only land in the final storm circle.
      • Added dot­ted line to map, which indi­cates the “bat­tle lines” between the two teams. Cross­ing the line will make run­ning into ene­mies more likely.
    • Loot
      • Farm­ing resources increased 75% over default.
      • Increased floor loot spawn like­li­hood by 15%.
      • Floor Loot spawns dou­ble ammo.
      • Ammo box­es spawn triple ammo.
      • Chests spawn dou­ble ammo & consumables.
      • Sup­ply drops spawn dou­ble ammo, and an extra con­sum­able, resource drop and trap.
    • Bug Fix­es + Mode Improvements 
      • Fixed a bug that cre­at­ed uneven teams where one side could have more than 50 players.
      • Downed play­ers lose health more quick­ly than nor­mal (10 health per tick).
  • New ‘Builder Pro’ con­troller configuration 
    • This con­fig­u­ra­tion is sim­i­lar to “Com­bat Pro”, but opti­mized for fast place­ment of build­ing pieces.
    • Wall, floor, stairs, and roof have des­ig­nat­ed but­tons on controllers.
    • The first but­ton press will switch to the mapped build­ing piece, then every press after will place that piece.
    • To switch between mate­ri­als or traps, press the Left D‑Pad button.
  • New Squad Comms wheel 
    • This allows you to com­mu­ni­cate quick­ly with­out voice.
    • The fol­low­ing call­outs are cur­rent­ly available:
      Ene­my Spot­ted, Need Meds, Need Shields, Need Mate­ri­als, Need Weapon (con­text-sen­si­tive), and Need Ammo (con­text-sen­si­tive).
    • Defaults to ‘V’ key, Right D‑Pad on con­troller, or in the Emote menu on Mobile.
  • The Loot Lla­ma can now be opened through destruc­tion as well as an interaction.
  • Added a blue tint to friend­ly traps to help dis­tin­guish them from ene­my traps.

Bug Fix­es

  • Fixed an issue pre­vent­ing play­ers from edit­ing their own structures.
  • Sup­ply Drop fixes: 
    • Fixed an issue pre­vent­ing play­ers from open­ing sup­ply drops in rare cases.
    • Fixed an issue caus­ing sup­ply drops to jit­ter as they fall if a play­er destroys the object that it land­ed on.
    • Fixed an issue caus­ing sup­ply drop loot to spawn in the air after the drop had been shot down.
    • Fixed an issue caus­ing play­ers to be pushed under the map if they stood under a falling sup­ply drop.
    • Fixed an issue caus­ing play­ers to launch out of the map after land­ing on a sup­ply drop.
  • Fixed an issue where build­ing would be blocked for 3 sec­onds at a time under poor net­work conditions.
  • Fixed an issue caus­ing con­trollers to vibrate dur­ing the sky­div­ing phase when vend­ing machines loaded into the world.
  • Fixed an issue that would hide struc­ture health bars when the play­er aimed their weapon.
  • Fixed tog­gling aim down sights not return­ing to its pre­vi­ous state after reloading.
  • Fixed an issue where poor net­work con­di­tions could pre­vent build­ings from stream­ing in.
  • Fixed an issue where you could not select the same Ban­ner Icon and col­or com­bi­na­tion in Bat­tle Royale that you have in Save the World.


  • Added unique equip/reload sounds for the fol­low­ing weapons (all oth­ers remain the same): 
    • Epic/Legendary Assault Rifle
    • Heavy Shot­gun
    • Pump Shot­gun
    • Bolt-Action Sniper
    • Hunt­ing Rifle
  • Added more vari­a­tion to the Tac­ti­cal SMG fire sound.
  • Added more vari­a­tion to the medi­um-range Epic/Legendary Assault Rifle fire sound.

Bug Fix­es

  • Remove the sec­ond “insert mag­a­zine” sound dur­ing the grenade launch­er reload animation.


Bug Fix­es

  • Fixed the con­troller but­ton label for Tog­gle Map not shown after being eliminated.
  • Fixed a bug in the Lock­er that made sky­dive pre­views appear with­out the cor­rect animation.
  • Fixed text on the min­imap that was too small.
  • Fixed the map mark­er not retain­ing its loca­tion when zoom­ing in and out.
  • Fixed an issue with map mark­ers not pin­ning at your cur­sor when plac­ing them while zoomed in.
  • The con­troller ana­log stick can now be used to scroll the map while zoomed in.
  • Fixed an issue caus­ing the elim­i­nat­ed play­er count dis­play­ing as zero when spec­tat­ing a Guid­ed Missile.


  • Tweaked the object pop in ani­ma­tion so objects ease in rather than pop in.

Bug Fix­es

  • Fixed incon­sis­tent Bat­tle Bus posi­tion changes that could occur every few seconds.
  • Fixed the Rock Paper Scis­sors emote so that it repli­cates prop­er­ly in the lobby.
  • Fixed the Rain­bow Smash and Can­dy Axe har­vest­ing tools not always activating.
  • Fixed the Guid­ed Mis­sile fir­ing ani­ma­tion so that it plays prop­er­ly while spec­tat­ing the play­er that is fir­ing the weapon.
  • Reduced the size of Mush­rooms that were too large.


  • Major opti­miza­tions + improve­ments made to con­sole load times and CPU performance. 
    • We’ve made some data lay­out opti­miza­tions in order to improve load times and per­for­mance. Load times reduced by 25–30 sec­onds as a result of these changes on Xbox One and around 10 sec­onds on PS4. On both plat­forms, we expect to see few­er issues with geom­e­try or cos­met­ics fail­ing to load in time, and FPS drops dur­ing sky­div­ing. The Xbox One down­load will be larg­er than nor­mal in this release as a result of these opti­miza­tions. We’re work­ing to min­i­mize the impact of this type of opti­miza­tion in future releas­es. — Devel­op­er Comment
  • Reduced down­load and patch size for play­ers who just have access to Bat­tle Royale (PC only).
  • Fixed var­i­ous issues caus­ing the game to freeze up/hitch while load­ing assets, espe­cial­ly on con­sole. These assets are now pre­loaded before the game starts.
  • Opti­mized servers to reduce net­work lag when fir­ing weapons and tak­ing damage.


  • Audio indi­ca­tor no longer shows silenced weapons, crouched foot­steps or ally pickaxes.
  • Mul­ti­ple graph­i­cal improve­ments were made to the sky­box, veg­e­ta­tion and anti-aliasing.

Bug Fix­es

  • Fixed an issue that caused input to con­tin­ue when no longer touch­ing the screen.
  • Fixed an issue where the mes­sage about jail­bro­ken devices being unsup­port­ed wasn’t being shown 
    • Attempt­ing to play using a jail­bro­ken device will result in being kicked.
  • Fixed var­i­ous inter­act­ing actions, including: 
    • Icons not show­ing prop­er­ly on low­er-end devices
    • Sup­ply Drops not being able to be opened.
    • Doors not con­sis­tent­ly open­ing and closing.
    • The Map not being able to be zoomed & panned.
    • Instances where acci­den­tal but­ton press­es would occur.
  • Fixed an issue caus­ing Revolver and Grenade Launch­er ammo to float out­side the gun.

Save The World Patch Notes

  • Enabled envi­ron­men­tal dam­age for ranged weapons. 
    • Per­cent­age of dam­age done to the envi­ron­ment varies by weapon.
    • Envi­ron­men­tal dam­age scal­ing for ranged weapons should remain con­sis­tent rel­a­tive to the health of the envi­ron­ment, tak­ing into account the rar­i­ty and alter­ations on the weapon. 
      • NOTE: Envi­ron­men­tal dam­age increas­es with tier and rar­i­ty only and is not mul­ti­plied through Offense.
    • Ranged weapons can not dam­age struc­tures you or your team have built.
  • [Rework] Out­lander Fragment 
    • Frag­ment abil­i­ties, oth­er than the Loot Lla­ma, no longer require equipped Frag­ment ammo to activate.
    • Frag­ment abil­i­ties now have a cooldown and Ener­gy cost, as oth­er abil­i­ties do.
    • Frag­ment abil­i­ties are now improved when the Out­lander expends Frag­ment ammo in their activation.
    • Frag­ment Ammo capac­i­ty has been dra­mat­i­cal­ly increased.
  • [Rework] Melee Weapons + Environment 
    • Melee weapons (aside from Pick­ax­es) can no longer dam­age struc­tures that you or your team have built, and have had their envi­ron­men­tal dam­age increased.
    • Envi­ron­men­tal dam­age scal­ing for on-lev­el melee weapons should now feel more con­sis­tent, rel­a­tive to the health of the environment 
      • NOTE: Envi­ron­men­tal dam­age increas­es with tier and rar­i­ty only, and is not mul­ti­plied through Offense.
    • Axes do increased dam­age against wood. Hard­ware does increased dam­age against stone.Swords, Clubs, Scythes, and Spears do not favor any mate­r­i­al type.
  • [Rework] Anomaly 
    • Anom­aly rewards increased, changed from Blu­G­lo to mis­sion rewards.
    • Anom­aly shards will take full dam­age from the Pick­axe, reduced dam­age from oth­er melee weapons, and can no longer be dam­aged by pro­jec­tiles (Throw­ing Stars, Rock­ets, etc).
  • Craft­ing queue size increased from 10 to 20 (this means 1 in pro­duc­tion and up to 19 pending).
  • Cozy Camp­fire no longer grants any Util­i­ty score for heal­ing and instead grants more for plac­ing the trap.
  • Falling Dam­age has been adjust­ed so that dam­age occurs at high­er heights. 
    • Play­ers now first take dam­age after falling 1300+ units instead of falling 850 Units 
      • (Exam­ple) You can now walk off a 3 sto­ry build­ing, but you can’t jump off.
    • Ini­tial fall dam­age increased from 5% max HP to 10% max HP.
    • Next Dam­age Thresh­old is now 20% max HP at 3 tiles.
    • Next Dam­age Thresh­old is now 50% max HP at 3.75 tiles.
    • Next Dam­age Thresh­old is now Knock­down at 4.5 tiles. 
      • Far­ther than 4.5 tiles will also result in Knockdown.
    • Ene­my fall dam­age val­ues have been adjust­ed to be in line with these changes.
  • The vehi­cles that Sur­vivors stand on top of will no longer take dam­age from ranged or melee weapons. 
    • Only the Pick­axe can dam­age them.
  • Increased wood, stone, and met­al stack size and car­ry limits. 
    • The default build­ing resource capac­i­ty has been increased from 999 to 2000.
    • Build­ing Resource Capac­i­ty nodes have replaced the pre­vi­ous­ly exist­ing Weapon Skill nodes in the Skill Tree. These new nodes allow play­ers to upgrade their resource car­ry­ing abil­i­ty by 1000 apiece to a max­i­mum of 5000 per type. 
      • Weapon Skill has been effec­tive­ly uncapped since v3.3, which allowed us the oppor­tu­ni­ty to remove and repur­pose their nodes in the skill tree. So don’t wor­ry — your abil­i­ty to use weapons of all lev­els remains unchanged! — Devel­op­er Comment
    • Exist­ing items will not auto­mat­i­cal­ly restack.
    • You can con­dense stacks by drop­ping and pick­ing up items or trans­fer­ring between back­pack and storage.
  • Econ­o­my Tuning 
    • Increased Hero and Schemat­ic Quest XP for Stonewood, up to Mid Plankerton.
    • Play­ers who have already com­plet­ed these Quests will be award­ed the difference.
  • Chal­lenge Quests have been extend­ed to 20 Stages. 
    • The ‘Leave No One Behind’ Chal­lenge Quest now awards Sur­vivor XP, scaled based on stage.
    • Play­ers who have already com­plet­ed Stages 1–10 of this Quest line will be award­ed the Sur­vivor XP.

Bug Fix­es

  • Fixed a long delay that occurred when join­ing a par­ty when first load­ing-in on PS4.
  • Fixed an issue that could cause Blu­G­lo pylons to spawn on top of one another.
  • The buff from Blu­G­lo pylons is no longer lost after 10 minutes.
  • Fixed an issue that would cause play­ers to pick up items much slow­er than normal.


  • New Quest­line: Into the Storm: Open­ing Act
    • Accom­pa­ny Lars and Ray on their jour­ney into Lars’ past in the brand new quest­line, ‘Into the Storm’!
    • Brand new Sur­vive the Storm map — Thun­der Route 99
    • Into the Storm Lla­ma is avail­able in the Loot Tab. 
      • Cost: 1000 Storm Tickets
      • Event Lla­ma guar­an­tees at least one Epic (or high­er) Neon Weapon or Cyber­punk Hero
      • Every 1000 Fire­crack­er Tick­ets will be con­vert­ed into a Spring Llama.
    • Quest Rewards:
      • Choice of Leg­endary Ranged Neon Weapon (Pis­tol, Shot­gun, Assault).
  • Sur­vive the Storm returns! 
    • Improved rewards.
      • Added Spring It On! Gold, scaled by dif­fi­cul­ty and num­ber of days completed.
      • Improved the amount of Hero / Schemat­ic / Sur­vivor XP earned. 
        • Increas­es more with dif­fi­cul­ty and num­ber of days completed.
      • Increased the rar­i­ty of items (Sur­vivors, Schemat­ics, Trans­form Keys, etc.) that drop from Sur­vival mode, espe­cial­ly at high difficulties. 
        • Reduced the num­ber of low-rar­i­ty items that drop.
    • Mis­sion Alerts award between 300 and 1500 tick­ets, scaled based on Sur­vival length and difficulty. 
      • Quo­ta: Three 3‑Day Sur­vivals per 24 hours.
      • Quo­ta: One 7‑Day Sur­vival per 24 hours.
    • Added side quests with new ban­ner rewards! 
      • Pow­er 15 Event Themed Ban­ner + 1000 Storm Tickets.
      • Pow­er 40 Event Themed Ban­ner + 1000 Storm Tickets.
      • Pow­er 70 Event Themed Ban­ner + 1000 Storm Tickets.
    • Changed the Sur­vival Mode vote to skip the day to major­i­ty vote (from unan­i­mous) to keep con­sis­tent with all oth­er voting.
    • Mutant Storms
      • Mutant Storms are more active dur­ing this event and award between 100 and 240 Storm Tick­ets, scaled based on difficulty. 
        • Quo­ta: 10 per 24 hours.
      • Repeat­able Quest to com­plete 2 Mutant Storm Mis­sion Alerts that awards 100 Spring It On! Gold
    • Opt-in dif­fi­cul­ty boost and group mis­sions do not award tick­ets dur­ing this event.
  • Mini-boss Mis­sion Alerts can no longer be select­ed if you have not unlocked the mis­sion the alert is attached to. 
    • This will pre­vent low-lev­el play­ers from attempt­ing Mis­sion Alerts that are too dif­fi­cult for them, unless they are invit­ed into a group by a high­er-lev­el friend.
  • Mim­ic Reward Updates: 
    • Mim­ics will always award the equiv­a­lent to at least a Lev­el 3 (Blue) Trea­sure Chest.
    • Some Mim­ics will instead award the equiv­a­lent to a Lev­el 4 (Pur­ple) Trea­sure Chest.
  • Evac­u­ate the Shel­ter’ adjustments: 
    • In non-group mis­sions, the num­ber of ene­mies need­ed to be killed after reach­ing the shel­ter has been reduced to 10 per play­ers in zone instead of 35
    • The final encounter in non group mis­sions has been reduced to 6 min­utes from 8
  • Repair the Shel­ter’ adjustments: 
    • See-Bot will no longer be attacked on arrival. 
      • See-Bot will now arrive with a 5 minute counter. After 5 min­utes it will leave to recharge and then return lat­er to a dif­fer­ent loca­tion on the map.
      • The Husk attack now begins when a play­er deploys the See-Bot. See-Bot is safe before then.
      • Play­ers have 5 min­utes to start the scan and then defend See-Bot.
    • Husk attack dif­fi­cul­ty has been reduced for first two attacks.
    • Shel­ter will now auto­mat­i­cal­ly start diag­nos­tic scan when play­er reach­es the shel­ter instead of hav­ing to inter­act with it. 
      • Decreas­ing the dif­fi­cul­ty of the mis­sion and ini­tial com­bat encounter allowed us to dou­ble down on the mis­sion core: scram­bling to res­cue a sieged shel­ter and cre­at­ing a time pres­sure. ‑Devel­op­er Comment
    • With the auto­mat­ic diag­nos­tic scan the length of time until first raid occurs has been increased to 8:30 min­utes after diag­nos­tics are com­plete to allow more time to pre­pare, used to be 6:30 minutes.
  • Progress for the quest ‘Air Quotes’ is now giv­en when the first 25 ene­mies have been suc­cess­ful­ly elim­i­nat­ed after acti­vat­ing the Storm Chest. Rather than hav­ing to elim­i­nate all waves of ene­mies before the timer is up.

Bug Fix­es

  • Fixed an issue where some play­ers were locked out of their Storm Shield.
  • Visu­al lev­el of Sur­vival mis­sion reward chest increased (so it reach­es max-lev­el chest appear­ance at 7 days).


  • Cyber­punk Heroes added, avail­able in the new ‘Into the Storm’ event Llama. 
    • Bul­let Storm Jonesy (New Sol­dier Subclass)
      Bul­let Storm: Uses high mag­a­zine weapons to build up attack speed and mow down enemies.
      • New Perks:
        • Start Up — Fir­ing with a ranged weapon increas­es rate of fire by 1.2% per shot for up to 20 shots. Resets on reload or weapon switch.
        • Start Faster — Increas­es ‘Start Up’ rate of fire bonus to 2.4% per shot.
    • Har­vester Sarah (New Nin­ja Subclass)
      Har­vester: Close range scythe Nin­ja who uses Smoke Bomb and Shad­ow stance to sur­vive on the battlefield.
      • New Perks:
        • Scythe to Meet You — Scythe attacks apply a 30% snare for 1 second.
        • Late Arrival — Scythes deal 48% increased dam­age to slowed or snared targets.
    • Heavy BASE Kyle (New Con­struc­tor Subclass) -
      Heavy BASE: Con­struc­tor focused on tak­ing down ene­mies with­in BASE to charge up a great ener­gy nova.
      • New Perks:
        • Feel the BASE — BASE gen­er­ates ener­gy when ene­mies die with­in the area affect­ed by BASE. After 30 kills BASE emits an explo­sion that knocks husks back and deals dam­age in a 3 tile radius.
        • Turn Up the BASE — Increas­es the radius of ‘Feel The BASE’ by 2 tiles and dam­age by 80%.
      • New Tac­ti­cal Perk: 
        • Feel the BASE — BASE gen­er­ates ener­gy when ene­mies die with­in the area affect­ed by BASE. After 30 kills BASE emits an explo­sion that knocks husks back and deals dam­age in a 3 tile radius.
    • T.E.D.D. Shot Jess (New Out­lander Subclass)
      T.E.D.D. Shot: Deploys T.E.D.D.Y. to pro­vide cov­er fire while snip­ing foes from a distance.
      • New Perks:
        • Quick Scope — Increas­es sniper rifle rate of fire by 35%.
        • Pre­ci­sion Han­dling — Hit­ting a head­shot increas­es the speed of your next reload by 7% (Max 35%). Resets after reloading.
        • Eye on the Prize — Get­ting 15 head­shot kills grants 1 Charge Fragment.
      • New Sup­port Perk: 
        • Sure Shot — Increas­es sniper rifle crit­i­cal hit dam­age by 35%, 53%, 70%.
  • Out­lander
    • Shock Tow­er
      • No longer requires a Frag­ment to operate.
      • Cooldown has been set to 60 seconds.
      • Sta­mi­na cost has been set to 50.
      • Using a Frag­ment will reduce the cooldown by 30% and reduce the sta­mi­na cost to 0.
      • Dam­age has not been adjusted.
    • T.E.D.D.Y.
      • No longer requires a Frag­ment to operate.
      • Cooldown has been set to 60 seconds.
      • Sta­mi­na Cost has been set to 50.
      • Using a Frag­ment will reduce the cooldown by 30% and reduce the sta­mi­na cost to 0.
      • Dam­age has been unadjusted.
    • Impos­si­bil­i­ty Matrix
      • Now increas­es the cooldown reduc­tion for ‘Shock Tow­er’ and ‘T.E.D.D.Y.’ to 50% when using a Fragment.
    • Frag­ment Ammo
      • Cap has been increased to 25 + Lla­ma fragment.
    • Lla­ma Fragment
      • Acquir­ing a Lla­ma Frag­ment now imme­di­ate­ly resets the cooldown of all your Frag­ment abilities.
  • Con­struc­tor
    • Recy­cling
      • Increased the max­i­mum stor­age capac­i­ty of BASE Recy­cling from 150 to 450.
    • Hyper­thread­ing
      • Increased the max­i­mum stor­age capac­i­ty of BASE Hyper­thread­ing from 300 to 900.

Bug Fix­es

  • Fixed an issue where the ‘Plas­ma Pulse’ tooltip wouldn’t reflect the cur­rent ‘I.F.F. Cod­ing’ functionality.
  • Fixed an issue with Frag­ment Flur­ry Jess and Sham­rock Reclaimer’s sup­port bonus ‘Ener­gized’ not scal­ing cor­rect­ly across mul­ti­ple star levels.
  • Fixed an issue where ‘Drag­on­slash’ caused Nin­jas to lose col­li­sion against Heroes and Enemies.
  • Fixed an issue where ‘Decoy’ was­n’t tak­ing dam­age from Husks.
  • Fixed an issue that could cause ‘Man­tis Leap’ to stack veloc­i­ty infinitely.


  • Neon Weapon set added, avail­able in the new ‘Into the Storm’ event Llama. 
    • Ranged Weapons:
      • Argon Assault Rifle
      • Heli­um Shotgun
      • Kryp­ton Pistol
    • Melee Weapons:
      • Argon Axe
      • Kryp­ton Sword
      • Neon Scythe
  • Impulse Grenade
    • Dou­bled the knock­back dis­tance against enemies.
    • No longer affects allies.
  • East­er Egg Launch­er Eggs no longer det­o­nate when a play­er is downed but are cleared when a play­er respawns or disconnects.

Bug Fix­es

  • Fixed an issue where crys­tal Scav­enger melee weapons had the same dura­bil­i­ty as ore Scav­enger melee weapons.
  • Fixed an issue where the Vac­u­um Tube Spear and Axe knocked ene­mies back instead of stun­ning them in place.
  • Drag­on’s Might shot­gun pro­jec­tiles no longer bounce off of deep water.
  • Fixed an issue where Drag­on’s Might shot­gun pro­jec­tiles weren’t explod­ing on con­tact with enemies.
  • Bul­let trac­ers shot from oth­er play­ers sin­gle shot weapons no longer trav­el through walls.
  • Fixed an issue where the Boost Trap would give more resources than intend­ed from recycling.


  • Added an option to show a Col­lec­tion Book indi­ca­tor on items in the Armory menus.
  • Added an option to tog­gle whether or not ‘Favorite’ items are grouped togeth­er in the Armory menus.Added tooltip text for the cin­e­mat­ics vol­ume set­ting in the audio set­tings tab.
  • Items in the Armory that don’t have stats no longer dis­play a stats panel.
  • Replaced ref­er­ences of the word “Vault” with “Armory” in skill tree nodes.

Bug Fix­es

  • Fixed an issue where play­ers using the Com­bat Pro con­trol scheme would see “Unable to Edit Build­ing” when press­ing the but­ton to get on their Hoverboard.
  • Fixed an issue where the ‘Place Trap’ con­troller but­ton icon was miss­ing when using the Com­bat Pro con­trol scheme.
  • Updat­ed reward sum­ma­ry cards to no longer be selec­table once they move off screen.
  • Fixed an issue where dam­age return val­ues for Traps that deal ele­men­tal dam­age were not indi­cat­ing what type of ele­men­tal dam­age was dealt. 
    • Updat­ed Elec­tri­cal Wall and Ceil­ing Trap descrip­tions to men­tion their ele­men­tal dam­age traits.
  • Fixed a spelling error in the Myth­ic Wukong Berserk­er description.
  • Fixed an issue that pre­vent­ed play­ers from select­ing options (mute, add friend, etc.) in chat.
  • Fixed an issue where the cam­era would jump when zoom­ing in on a skill tree tier.
  • Fixed the ‘Import Friends’ but­ton not being selec­table with a controller.
  • Fixed 4‑player lev­el dif­fi­cul­ty being cut off in the in-zone objec­tives screen.
  • Fixed the ‘Research’ pur­chase but­ton’s cost icon being off­set when using a controller.
  • Fixed Blu­G­lo hav­ing the ‘Equip’ but­ton active in the in-zone inventory.
  • Fixed a crash that occurred when typ­ing a com­ma while nam­ing your Homebase.
  • Updat­ed play­er revive screen text.


  • Met­al toi­lets now plays a met­al sound when destroyed.
  • Unsearched shop­ping carts now have impact sounds.

If you would like to read the patch notes in their entire­ty, you can check them out here at the Epic Games blog.

TheLegendOfTaco is a guy who plays games and streams them, He also writes about them. He has been known to make his grandma laugh. Avid Computer Geek and Lesbian. He has a soft touch and is a gentle lover. Follow Us On Twitter @FixTheMeta

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