The next Need for Speed title has been delayed until some­time in 2022. EA con­firmed that Cri­te­ri­on Games has been called into action with help­ing DICE on the next Bat­tle­field game. EA Stu­dios boss Lau­ra Miele calls it a “bold move” to help the project fin­ish com­ing together.

Miele told Poly­gon that since EA just bought the rac­ing game stu­dio Code­mas­ters — which will be releas­ing a new game this year — made it eas­i­er to reas­sign Cri­te­ri­on to Battlefield. 

[Bat­tle­field] is shap­ing up great, the team has been work­ing incred­i­bly hard, they pushed hard last year, and yes, we have been work­ing from home,” she said. “And it’s hard; it’s hard to make games from home, and the [EA DICE] team is fatigued a bit. We have a great game and some incred­i­ble poten­tial with this game. We’re play­ing to win; we’re play­ing to put a great Bat­tle­field game out in the market.”

Cri­te­ri­on has already worked on a Bat­tle­field title before, help­ing to devel­op Bat­tle­field V’s bat­tle royale mode, Firestorm. Addi­tion­al­ly, Cri­te­ri­on worked with DICE on Star Wars: Battlefront. 

Miele also teased the new Bat­tle­field game will be a “love let­ter to fans.” She also stat­ed that EA is not hold­ing back on fund­ing to make sure it’s done right.

We’re going to put all the resources we have on this,” Miele said.

The new Bat­tle­field title was con­firmed to launch in hol­i­day 2021. EA will like­ly show more about it some­time this spring, though a date for the reveal has­n’t been con­firmed yet. 

Progress on the game appears to be going well, as EA man­age­ment has said it’s well ahead of sched­ule. In fact, no Bat­tle­field game ever has been this far along in it’s devel­op­ment cycle at this point before launch. 

EA recent­ly gave a state­ment regard­ing the devel­op­ment of Bat­tle­field 6, which you can see below:

Our upcom­ing Bat­tle­field game is com­ing togeth­er to be an excep­tion­al game, not just for this year but also for the future of this pow­er­ful brand. The project is track­ing towards the franchise’s ear­li­est Alpha, the game­play is at an unprece­dent­ed scale, and we are tak­ing full advan­tage of the tech­nol­o­gy in the next-gen con­soles. The team has done an incred­i­ble job despite the chal­lenges of work­ing from home. We want to build on our posi­tion of strength, focus on the oppor­tu­ni­ty in front of us, and set our game mak­ers up for suc­cess to deliv­er the best expe­ri­ence pos­si­ble to our play­ers this fall. So, we are mak­ing a bold move — Cri­te­ri­on is join­ing DICE and DICE L.A. to focus on Bat­tle­field. Cri­te­ri­on and DICE have a strong his­to­ry of work­ing togeth­er, and we’re con­fi­dent this part­ner­ship will make a great game even better.

With the addi­tion of Code­mas­ters, we also have a mas­sive oppor­tu­ni­ty to expand EA’s rac­ing strat­e­gy. Code­mas­ters has sev­er­al launch­es com­ing in the next year, bring­ing play­ers some out­stand­ing new rac­ing games in our FY22. Cri­te­ri­on is one of the strongest rac­ing stu­dios in the indus­try, and the work they have accom­plished on the next Need For Speed™ is tru­ly inspired and will breathe new life into one of our most sto­ried brands. We’re going to give Cri­te­ri­on the time to reach the game’s full promise and deliv­er it in FY23.

We are close to the one-year mark since we all began work­ing from home. We’ve accom­plished a lot, have learned a lot, and these things are now inform­ing our path for­ward. One of the key learn­ings over the past year is it does take more time to make games from home, and we have to bal­ance that need with team health. The best way to set our teams up for suc­cess in this envi­ron­ment is to be focused and ensure our biggest projects have the resources they need to deliv­er for our play­ers. We’re mak­ing a bold move for our teams to ful­ly cap­ture the oppor­tu­ni­ty in front of us with Bat­tle­field, while main­tain­ing the same focus on health and well­be­ing that we’ve had from day one. We know our teams want to deliv­er amaz­ing games for our play­ers, and we want to do every­thing we can in ser­vice of this.

We have an excep­tion­al year ahead with our next Bat­tle­field, so we thank every­one for com­ing togeth­er with the ener­gy and deter­mi­na­tion to do some­thing spe­cial. We’ve recent­ly seen the first ver­sion of the reveal trail­er for Bat­tle­field and it’s shap­ing up to be a tru­ly amaz­ing first look at this ground­break­ing game. I think fans are going to love it!

Thanks to all of your hard work, we have strong momen­tum and can make this move to deliv­er a great Bat­tle­field in the fall and main­tain our over­all organ­ic growth plans for the next fis­cal year. With more than 35 dif­fer­ent projects being devel­oped today, includ­ing many fan favorites, it’s an excit­ing time to be part of our team at Elec­tron­ic Arts.

On a per­son­al note, I’m inspired by the cama­raderie and part­ner­ship that is hap­pen­ing across our com­pa­ny. It’s a strong reminder of what makes being here so special.”