It’s been a little over a week since Ghost of Tsushima debuted and Sucker Punch, the developers behind the game, have released a patch today bringing new combat and text options. No file size was given for this patch and, hopefully, this won’t be the last one.
There are two combat difficulty levels coming with this patch, Lethal and Lower Intensity. Obviously, the Lethal difficulty will be the hardest mode for Ghost of Tsushima, while Lower Intensity is more for the explorer.
Sucker Punch also added a few more text options, including larger text size by 150% when enabled, option to turn speaker name off in subtitles and new subtitle text color options. The team also stated that “additional bug fixes” were included, but didn’t specify what.
You can see the full patch notes below:
Ghost of Tsushima — Patch 1.05
New difficulty level: Lethal
- Enemy weapons are more deadly, but Jin’s katana is also more deadly
- Enemies are more aggressive in combat
- Enemies detect you faster
- Tighter Parry and Dodge windows
Lower Intensity Combat
- – Most enemy attacks which are normally unblockable become blockable when Lower Intensity is enabled. Blocking with L1 will keep you safe from more attacks than standard combat, though some attacks must still be dodged.
- – Enemies break off their attack combos after damaging you, giving you a chance to recover before the next wave of attacks. In addition, your heavy attacks will interrupt attacks from Brutes, giving you another way to stop their combos.
- – Enemies will not attack you while you’re using Resolve to heal
- – Enemy awareness builds more slowly, giving you more time to recover after being spotted
- – Large Text option: Increases text size of subtitles, mission objectives and interact prompts by 150% when enabled
- – Added option to turn speaker name off when subtitles are enabled
- – New subtitle text color options in addition to white: Yellow, Blue, Red, Green
Patch 1.05 also includes additional bug fixes.
Source: Sucker Punch