The mobile ver­sion of Gen­shin Impact is insane­ly suc­cess­ful. Sen­sor Tow­er is report­ing that the game brought in around $847 mil­lion from its mir­cro­trans­ac­tions since its release back at the end of Sep­tem­ber 2020.

Gen­shin Impact is a glob­al suc­cess, as it cur­rent ranks third in terms of rev­enue on iOS and Google Play. It’s lag­ging behind Hon­or of Kings and PUBG Mobile, both which have made over $1 bil­lion off of micro­trans­ac­tions over the same time period. 

The $874 mil­lion reach­es beyond what Poké­mon Go and Roblox made on mobile over the last five months, but con­sid­er­ing those games are old­er, it’s no too sur­pris­ing. How­ev­er, the num­bers giv­en by Sen­sor Tow­er are esti­mates, not direct num­bers from the developer.

If the num­bers are even close, this means Gen­shin Impact is mak­ing rough­ly $175 mil­lion a month from microtransactions. 

Geo­graph­i­cal­ly speak­ing, Gen­shin Impact makes most of its mon­ey in Chi­na, where it gen­er­at­ed $253 mil­lion thus far. Japan is the sec­ond-biggest mar­ket, with $237 mil­lion. The US was the third-high­est, with $162 mil­lion so far. iOS is the big­ger plat­form for Gen­shin Impact, with the rev­enue from Apple’s store com­ing to $521 mil­lion in com­par­i­son to the $352 mil­lion on Android.