During the Xbox and Bethesda Showcase, Microsoft finally revealed Halo Infinite’s multiplayer and re-confirmed the game is launching this holiday.
Multiplayer will support up to 120fps, which was previously unknown. Microsoft also confirmed that both the free-to-play multiplayer and campaign will launch at the same time this coming holiday season. However, no official release date was announced during the presentation.
A blog post on Halo Waypoint also contains a ton of new details and images for Halo Infinite’s multiplayer. You can check out a roundup of the info below.
Beta Tests Upcoming
343 will be offering beta test for Halo Infinite beginning this summer. They will invite a select number of people to a “limited pre-release technical preview” for the game, with the goal of the stress testing to put the multiplayer in a good place for launch. You can register with the free Halo Insider program to enter for a chance to get in.
Imperfections Are A Possibility
343 acknowledged that Halo Infinite’s multiplayer is a live service, so if things don’t function at launch, players should expect updates and improvements overtime.
“We know the expectations and stakes are high and we may not get everything exactly to everyone’s liking on day one, but as a live service we’re committed to partnering with players to evolve the game together,” 343 said. “With a free-to-play service supporting crossplay on Xbox and PC, along with a more inviting new player experience, we’re rolling out the red carpet for more players than ever before to jump in and share in this universe and these experiences we’ve all come to know and love for nearly twenty years. We’re as eager and excited as you are to begin the next chapter of this journey together this holiday.”
For Halo Infinite, 343 says it’s “embracing the franchise’s legacy while imbuing it with new modern twists” which play to the game’s strengths. However, they also want to lay groundwork on which they can grow and evolve the game in future.
“In addition to returning favorites and brand-new weapons, Halo Infinite’s sandbox is punctuated by the addition of Halo 3‑esque equipment–game-changing limited-use abilities that players will scavenge for during a match,” 343 said. “In today’s trailer you’ll catch the first glimpse of two additional pieces of equipment: the Threat Sensor is an area-of-effect support device that periodically pulses and illuminates enemy players within it’s radius while the aptly named Repulsor can be used to deflect projectiles and anything else that gets in the way. Whether it’s zipping across a map to gain the high ground using a Grappleshot or digging in your defenses with a Drop Wall, equipment brings new strategic and tactical options to Halo Infinite’s frenetic multiplayer combat with more additions to come in future seasonal updates.”
There will be an “assortment of tried-and-true UNSC classics” within the game, along with new vehicles inspired by the Banished enemies. Many of these new vehicles will support Halo Infinite’s new customization systems.
New Tutorial System
To familiarize players with what 343 describes as a daunting experience,” the developer says Halo Infinite multiplayer will be the “most approachable and welcoming” in the entire series. So they created a new tutorial system called the Academy.
“Under the mentorship of Spartan Commander Laurette, the Academy offers players the opportunity to hone their skills and get better acclimated with the armaments and environments of Halo Infinite,” 343 said. “Recruits will be able to dial-in their marksmanship skills at the target range or jump right into customizable training skirmishes and square off against AI-controlled bots. Training Mode lets you configure specific loadouts, deploy opponent bots of various skill levels, and practice on your own terms. Bots can also be configured in Custom Games to tailor the experience and even in fill-in roster spots for MIA fireteam members.”
“With new training options, bots to spar against, skill-based-matchmaking, and improved systems that deliver better communication of key info to players during a match, we’re excited to welcome Spartans of all skill levels and help you battle your way to the top each season.”
Maps and Modes
Halo’s classic Arena is making a comeback in Halo Infinite. This is where two teams of four Spartans face off, and multiplayer announcer Jeff Steitzer is returning to announce all the fun. 343 also confirmed that Big Team Battle is also coming back, which features 12v12 multiplayer on big maps will loads of vehicles.
“Commander Laurette” will provide “tactical updates” during BTB matches. Plus, Pelicans will be dropping new vehicles, weapon ordnances free-fall from the sky, and 343 stated Big Team Battle will be a wild, raucous, fun social experience that cranks everything up to 11.”
Halo Infinite will also have Ranked and Social playlists, with limited-time seasonal events planned as well. Cross-play between PC and console is supported as well, along with cross-progression so you can move to a new platform is you want. Split-screen and LAN on PC are also supported modes.
343 says a “key component” of Halo Infinite’s multiplayer is personalization. This will change with each new season of content, which can be purchased with real money or unlocked through gameplay. 343 specified that there will be no loot boxes, and everything is strictly cosmetic.
“Each season will feature a new assortment of customization pieces and components that can be earned via gameplay, challenges, events, and purchase. We’ve said this before, but it bears saying again–there will be no loot boxes or elements of chance if you decide to purchase an optional customization item,” 343 said. “And, of course, all of Halo Infinite’s Spartan customization elements are purely cosmetic and have no impact to gameplay.”
This content will be offered through the Armor Hall, which has more per-piece customization options than any prior Halo game.” This includes visors, gloves, shoulder pads, and helmets–among other items.
Friend and Foe
A new system called “friend and foe” is heading to Halo Infinite multiplayer, which 343 describes as such:
“At a high level, this functions as an ‘outline’ system that uses different colors to denote friends and foes. These colors are configurable for accessibility purposes and whatever colors you assign will match your scoreboard, team bases, and team flags. This isn’t depicted in the reveal trailer, due to its more cinematic nature, but we’ll have more details to share down the road (and Halo Insiders will be able to check it out first-hand during technical previews later this summer).”
More To Come
343 will share more details on Halo Infinite’s multiplayer tomorrow, June 14th, at 8:00 a.m. PT via a trailer on the Halo YouTube channel. On June 16th, another Canon Fodder blog post from the studio will explain some of the fiction behind the maps, vehicles, and armor. Lastly, on June 24th, there will be a new Inside Infinite blog post that will deep dive into Halo Infinite’s multiplayer.