CoD: Warzone Season 4 Patch Notes — Weapon And Maps Changes, Console Improvements, + More

Call of Duty: War­zone’s Sea­son 4 update arrived yes­ter­day, brin­ing with it the Mer­ce­nar­ies of For­tune con­tent. This includes a new map called For­tune’s Keep, along with plen­ty of updates, as you can tell from the rather large file size that makes up this patch.

War­zone Update File Size

  • PlaySta­tion 5:
    • 21.3 GB
  • PlaySta­tion 4:
    • 21.3 GB
  • Xbox One Series X / S:
    • 27.2 GB
  • Xbox One:
    • 27.2 GB
  • PC:
    • 23.0 GB (War­zone Only)
    • 26.1 GB (War­zone and Mod­ern Warfare)

Sea­son 4 is cur­rent­ly run­ning the Mer­ce­nar­ies of For­tune lim­it­ed-time event, which offers rewards like weapon camos, charms, a new ret­i­cle, and more. Play­ers can com­plete these eight chal­lenges across Caldera and For­tune’s Keep–earning a gold skin for the armored SUV if ful­ly finished.

As usu­al, Sea­son 4 adds a whole new Bat­tle Pass with 100 tiers of con­tent to lev­el up through. How­ev­er, this sea­son, Bat­tle Pass pro­gres­sion has been boost­ed by 10% for everyone.

The update also added new modes, includ­ing Gold­en Plun­der on Caldera. This mode increas­es play­er count to 120 (typ­i­cal­ly 100) and drops more cash when­ev­er a play­er dies. Anoth­er new mode is For­tune’s Keep Resur­gence on the new For­tune’s Keep map. Play­er count will begin the same as Rebirth Resur­gence. Activi­sion stat­ed it will increase play­er count if necessary.

When com­par­ing the new For­tune’s Keep map to the old Rebirth Island, play­ers will notice it’s slight­ly big­ger than the pre­vi­ous map. It has four main points of inter­est: Town, Smug­gler’s Cove, Keep, and Win­ery. This map also includes a new pub­lic event called Mer­ce­nary Cash Extrac­tion. This event has AI sol­diers try­ing to air­lift cash off the map, with play­ers being able to stop them to steal their mon­ey. A new con­tract was also added, called Black Mar­ket Sup­ply Run. It chal­lenges play­ers to find the weapons cache on the map. 

The exist­ing Caldera map also went through some adjust­ments in Sea­son 4, includ­ing reduc­ing its veg­e­ta­tion to give play­ers “clean­er” lines of sight. Caldera also got a new point of inter­est, along with the intro­duc­tion of Micro POIs, which are just small­er points of interest.

War­zone Sea­son 4 also brought a new Armored SUV, a portable rede­ploy bal­lon, and a new EMP grenade. It’s called the Sequencer Grenade and it applies a visu­al dis­tor­tion effect with float­ing red num­bers” on the unfor­tu­nate play­er’s screen, while also apply­ing an “audi­to­ry debuff.”

You can check out the full patch notes below, as shared by Raven Soft­ware. Sledge­ham­mer Games also released the Sea­son 4 patch notes for Van­guard, which made some minor adjust­ments and brought a new Zom­bies map.

Warzone Season 4 Patch Notes

EVENTS

Mer­ce­nar­ies of For­tune New Event | June 22nd through July 7th

This new Lim­it­ed-Time Event fea­tures eight Chal­lenges on Caldera and Fortune’s Keep. Get rewards like new Weapon Camos, Ret­i­cle, Charms, Emblem, Stick­er, and a Leg­endary ani­mat­ed Call­ing Card. Com­plete all eight Chal­lenges to earn the cov­et­ed gold skin for the Armored SUV.

  • Mon­ey­bags”
    • Chal­lenge:
      • Col­lect $100,000 in gold on Fortune’s Keep.
    • Reward:
      • Rare “Ven­omous Approval” Weapon Sticker
  • Cut­throat”
    • Chal­lenge:
      • Get 50 Play­er kills on Fortune’s Keep.
    • Reward:
      • Leg­endary “False Prospec­tor” Gold­en Van­guard Weapon Camo.
  • Shop­ping Spree”
    • Chal­lenge:
      • Pur­chase 5 items from the Black Mar­ket Sta­tion on Fortune’s Keep.
    • Reward:
      • Epic “Scaled Snipe” Weapon Reticle
  • Pock­et Sand”
    • Chal­lenge:
      • Dig up 3 piles of buried trea­sure on Fortune’s Keep.
    • Reward:
      • Epic “Nefar­i­ous Deeds” Weapon Charm
  • Road Trip”
    • Chal­lenge:
      • Get 5 kills while in a vehicle.
    • Reward:
      • Leg­endary “Nugget” Weapon Charm
  • Stor­ing Bodies”
    • Chal­lenge:
      • Get 25 kills in Stor­age Town on Caldera.
    • Reward:
      • Rare “Death Prospec­tor” Gold­en Van­guard Weapon Camo
  • Mint­ed”
    • Chal­lenge:
      • Open a Mer­ce­nary Vault in Caldera.
    • Reward:
      • Rare “Fanged Assault” Emblem
  • Gild­ed Victor”
    • Chal­lenge:
      • Win 1 game of Gold­en Plunder.
    • Reward:
      • Leg­endary “Ven­omous Wealth” Ani­mat­ed Call­ing Card
  • Event Com­ple­tion­ist
    • Reward:
    • Ultra “The Vault” Gold­en Vehi­cle Cus­tomi­sa­tion Skin for the Armored SUV

MODES

Gold­en Plun­der | New Caldera Mode

This new lim­it­ed-time Mode offers a new take on the Blood Mon­ey experience:

  • Play­er count increased to 120, up from 100
  • Play­ers drop more Cash on death
  • Cash required for Vic­to­ry increased to $5,000,000
  • Vis­it one of the mal­func­tion­ing ATM machines to earn additional $$$
  • Hunt down Gold­en Key­cards in ground loot to access valu­able bunkers

Fortune’s Keep Resur­gence | New Fortune’s Keep Mode

At launch, For­tunes Keep will have the same Play­er count as Rebirth Resur­gence to allow Play­ers to famil­iar­ize them­selves with the new map and for us to acquire data on the sim­i­lar­i­ties between time-to-action on both maps. We will then be look­ing to increase the Play­er count should the expe­ri­ence need an adjust­ment to match Rebirths pacing.

  • Play­er Counts
  • Solos: 46
  • Duos: 46
  • Trios: 45
  • Quads: 40

Plun­der Adjustments

  • Most Want­ed Con­tracts have been removed from the Plun­der loot pool.

MAPS

Fortune’s Keep | New Map

A brand-new War­zone Resur­gence Bat­tle Royale map fea­tur­ing stun­ning vis­tas and undis­cov­ered riches.

Slight­ly larg­er than Rebirth Island, this island fea­tures four dis­tinct New Points of Interest:

  • Town
    • Cob­ble­stone alley­ways and flat rooftops to tra­verse across, an old fortress in the town cen­ter, a coastal path with a gaze­bo, and a graveyard.
  • Smuggler’s Cove
    • A light­house and a series of fish­ing huts above sea caves that con­tain stock­piles of equip­ment and loot.
  • Keep
    • The largest land­mark on the island, this medieval fortress includes wind­ing hall­ways, ram­parts, watch­tow­ers, and a tun­nel system.
  • Win­ery
    • An old monastery with entrances on all sides and an under­ground pas­sage, near­by a mil­i­tary camp.

This new map also comes with a series of brand new fea­tures to expe­ri­ence including…

  • Mer­ce­nary Cash Extrac­tion | New Pub­lic Event
    • A.I. units will attempt to air lift Cash. Play­ers can choose to inter­cept this extrac­tion for rewards.
    • This Event occurs dur­ing the 2nd and 4th Cir­cles, indi­cat­ed by a sig­nal flare and an icon on the Tac Map.
  • Black Mar­ket Sup­ply Run | New Con­tract
    • This con­tract will require Play­ers to track down the Black Mar­ket Buy Sta­tion before a timer expires.
    • Play­ers will have access to unique items such as the Sequencer Grenade, the Neb­u­la V Mini­gun, Fore­sight, a Spe­cial­ist Bonus, or one of sev­er­al clas­si­fied Weapons.
  • Sequencer Grenade | New Tac­ti­cal Equipment
    • This tac­ti­cal grenade applies a visu­al dis­tor­tion effect with float­ing red num­bers on the vic­tims screen, as well an audi­to­ry debuff.
    • Play­ers can counter this effect via the Bat­tle Hard­ened Perk or using a Stim.
    • Can only be acquired through the new Black Mar­ket Buy Station.

Caldera Updates

For Sea­son Four, our goal is to open up the map for clean­er sight­lines and reduced visu­al noise on the map. This “arid” approach to map direc­tion will bring a new dynam­ic to the game­play — bush camp­ing will become a rar­i­ty rather than the norm, it brings added val­ue to Field Upgrades like the Deploy­able Cov­er, and posi­tion­al aware­ness and prox­im­i­ty to land­marks now being of high priority.

The many Game­play changes made in Sea­son Three, such as the Sniper rebal­ance, the Ghost move­ment change and the addi­tion of the Ser­pen­tine Perk, were made in prepa­ra­tion of Sea­son Four — know­ing that improved map sight­lines require adjust­ments in cer­tain areas of the game­play to keep engage­ments in a healthy balance.

With this being the most com­pre­hen­sive set of changes to Caldera since Sea­son One, we will con­tin­ue to mon­i­tor feed­back and sen­ti­ment and make addi­tion­al changes where necessary.

  • Stor­age Town | New Point of Interest
    • The return of the fan favorite POI, Stor­age Town, now vis­i­ble on the Tac Map.
    • This POI will be used for a ded­i­cat­ed “Clash” Lim­it­ed-Time Mode in Week 3 of Sea­son Four.
  • Micro POIs | New Map Elements
    • The addi­tion of new micro POIs to fill gaps between the major POIs to offer more loot­ing and engage­ment opportunities.
  • Mer­ce­nary Bunkers / Gold­en Key­cards | New Game­play
    • New key­cards found in ground loot pro­vide access to any of the 7 mer­ce­nary bunkers hid­den across the map — indi­cat­ed on the Tac Map with yel­low circles.
  • Arid” Veg­e­ta­tion | Updat­ed Gameplay
    • Veg­e­ta­tion across Caldera has been reduced by 50%.
    • A new ‘arid’ look to the map was imple­ment­ed to offer some visu­al vari­ety to this sea­son. It has the added ben­e­fits of improved per­for­mance on all plat­forms, bet­ter Play­er reads, and loca­tion aware­ness by open­ing up views to land­marks. Addi­tion­al­ly, many plant Mod­els have qual­i­ty improve­ments on the Xbox One.
  • Fight­er Plane | Updat­ed Gameplay
    • With the pos­i­tive response to the Fight­er Plane return­ing in Oper­a­tion Monarch we have re-enabled these vehi­cles for Bat­tle Royale and will con­tin­ue to mon­i­tor sen­ti­ment and engage­ment over the season.
  • Weapon Trade Sta­tions | New Game­play | In-Sea­son
    • Weapon Trade Sta­tions have been added to var­i­ous loca­tions across Caldera that allow play­ers to trade in their weapons for high val­ue loot.

GAMEPLAY

New Game­play Features

  • Armored SUV New Vehi­cle
    • This vehi­cle comes with a ded­i­cat­ed rooftop tur­ret seat and addi­tion­al seats for Oper­a­tors to use their own load­out weapons.
    • Can be acquired as a reward for com­plet­ing Sab­o­tage Contracts.
    • [In-Sea­son] Nitro Boost for instant but lim­it­ed acceleration.
  • EMP Grenade | New Tac­ti­cal Equip­ment | All Modes
    • A non-lethal tac­ti­cal grenade designed pri­mar­i­ly around counter-vehi­cle play that also dis­rupts ene­my electronics.
    • Dis­rupts ene­my elec­tron­ics and removes the HUD for 6 seconds.
    • These effects can be reduced via the Bat­tle Hard­ened Perk.
    • Deac­ti­vates Vehi­cle engines for 10 seconds.
  • Bro­ken ATMs New Inter­actable
    • Play­ers can choose to vis­it bro­ken ATMs around the map for a guar­an­teed source of Cash.
    • Funds peri­od­i­cal­ly spawn near bro­ken ATMs — up to a max­i­mum cap if left unlooted.
  • Portable Rede­ploy Bal­loon New Deploy­able | All Modes | In-Sea­son
    • It’s in the name… a portable ver­sion of the pop­u­lar Rede­ploy Balloons.
    • Can be placed on the ground and used until it expires or is destroyed.

QUALITY OF LIFE

  • Load­out Crate UI Selection
    • The in-game Load­out Crate UI selec­tion will always start at the top of the list.

We saw fre­quent instances of Play­ers select­ing unde­sired load­outs due to the cur­sor remem­ber­ing pre­vi­ous selec­tions. In order to pre­vent this, the cur­sor will always start at the top of the list. This will bet­ter respect Play­er mus­cle mem­o­ry in the heat of the moment — espe­cial­ly dur­ing engagements.

  • Gas Mask Animation
    • The ‘break’ ani­ma­tion will no longer inter­rupt para­chut­ing while falling.
    • This has been updat­ed to align with the pre­vi­ous update to the ‘removal’ animation.
  • Buy Sta­tion Menu
    • Option added to Set­tings Menu allow­ing Play­ers to enable the abil­i­ty to remain in the Buy Sta­tion menu/UI when mak­ing mul­ti­ple purchases.
    • Play­er owned inven­to­ry will be indi­cat­ed next to items in brackets.
      • i.g. Gas Mask [1]

We want­ed to enable more advanced Play­ers the oppor­tu­ni­ty to remain in the Buy Sta­tion when mak­ing pur­chas­es, there­fore know­ing the inven­to­ry count of each item became an impor­tant addition.

  • Deploy­able Buy Station
    • This deploy­able will now live for longer in the gas to keep it con­sis­tent with the behav­ior of the in-world Buy Sta­tion emplacements.
  • Fire Sale Pub­lic Event
    • Self Revive will now have a small asso­ci­at­ed cost sim­i­lar to that of oth­er items.
    • Load­out Drop Mark­ers will now receive a discount.
  • Infil POI Text
    • We have updat­ed both the font and col­or of the default Infil POI text to improve the vis­i­bil­i­ty of High Val­ue Loot Zones.
  • Out-Of-Bounds Timer
    • Increase to 10 sec­onds, up from 5 seconds.

We felt that the pre­vi­ous map bound­ary timer wasn’t long enough for Play­ers to rec­og­nize their error and course cor­rect in a rea­son­able time­frame. We have bumped this up slight­ly to be more sym­pa­thet­ic to mis­takes while mak­ing sure it can­not be exploited.

  • Gulag Audio
    • Spec­ta­tors now have mut­ed foot­step audio for Play­ers who are fight­ing in the new “Hold” Gulag.
  • On-Screen Hit Markers
    • Reduced the dura­tion of on-screen hit mark­ers when Play­ers are being hit to bet­ter show the most recent hit direction.
  • Rede­ploy Positioning
    • Play­ers who rede­ploy via Gulag vic­to­ry or are bought back will now spawn in close prox­im­i­ty to their Squad or Loadout.
      • This was pre­vi­ous­ly imple­ment­ed in Sea­son Three but had to be revert­ed due to an issue that has sub­se­quent­ly been resolved.

PERKS

  • Ground Loot Perks
    • We’ve been delight­ed with the response to Perks in Ground Loot so have added the fol­low­ing as the rarest drop rate:
      • Ghost
      • Com­bat Scout
      • Dou­ble Time
      • Cold Blood­ed
      • Amped

Perk Adjust­ments

  • Bat­tle Hardened
    • Stun and flash resis­tance increased to 70%, up from 40%

With our push for stronger coun­ter­play oppor­tu­ni­ties, there were clear gains to be had with a buff here.

  • Scav­enger
    • Awards an addi­tion­al $500 in the scav­enger pouch with each kill.
  • Hard­line
    • Pro­vides a 25% dis­count on all Buy Sta­tion items, includ­ing Load­out Drop Markers.

We felt that giv­en the inher­ent nature of the Perk requir­ing a Play­er to have either found Hard­line in ground loot, or to have already col­lect­ed their Load­out, the val­ue and con­sis­ten­cy of the Perk need­ed to be improved.

Pre­vi­ous Adjustments

This work was com­plet­ed dur­ing Sea­son Three Reloaded but is list­ed here for comprehensiveness.

  • Restock Perk
    • Recharge Time increased to 30 sec­onds, up from 25 seconds.
  • Radar Jam­mer
    • Reduced drop rate chances in Rebirth Resur­gence and Fortune’s Keep.

TACTICAL EQUIPMENT

  • Snap­shot Grenade
    • Radius decreased to 22 meters, down from 27.4 meters

WEAPONS

New Weapons

  • UGM‑8: Light Machine Gun (VG)
    • High fire rate, mobile LMG that excels at cre­at­ing sup­press­ing fire and push­ing ene­my positions.
  • Mar­co 5: Sub­ma­chine Gun (VG)
    • A high mobil­i­ty sub­ma­chine gun, accu­rate from the hip with excel­lent close-range stop­ping power.

New Weapon Unlock Challenges

  • M1916: Marks­man Rifle (VG)
    • Earn 10 sin­gle-shot elim­i­na­tions in 15 matches.
  • Niki­ta AVT: Assault Rifle (VG)
    • Earn 10 kills while mov­ing in 15 matches.

Weapon Adjust­ments

» Assault Rifles «

AK-47 (BOCW)

  • Sus­tained Recoil slight­ly increased.

AS44 (VG)

  • Increased Stand­ing Hip Fire Accuracy
  • Empress Fal­chion A
    • Hor­i­zon­tal Recoil Con­trol increased to ‑25%, up from ‑30%
  • Kovalevskaya 615mm
    • Ver­ti­cal Recoil Con­trol now increased by 12%
  • 7.62x54mmR 40 Round Mags
    • Recoil Con­trol increased to ‑22%, up from ‑25%
    • Dam­age Bonus Removed
    • Dam­age Range Increased to 30%, up from 20%
    • Muz­zle Veloc­i­ty increased to 30%, up from 10%
  • 7.62 Gorenko 50 Round Mags
    • Muz­zle Veloc­i­ty increased to ‑15%, up from ‑20%
    • Dam­age Penal­ty Removed
    • Dam­age Range decreased to ‑30%, down from ‑20%

Assault Rifle Char­lie (VG)

  • Muz­zle Veloc­i­ty increased by 3.4%
  • Neck Dam­age Mul­ti­pli­er increased to 1.25, up from 1.1
  • CGC 30” XL
    • Recoil Con­trol decreased to 28%, down from 35%
    • Visu­al Recoil increased
  • Char­i­ot 18″ Rapid
    • Recoil decreased
    • Recen­ter­ing Speed increased by 3%
    • Visu­al Recoil decreased
  • .50 BMG 40 Round Mags
    • Muz­zle Veloc­i­ty decreased to 12%, down from 20%
  • .50 BMG 60 Round Mags
    • Muz­zle Veloc­i­ty decreased to 12%, down from 20%
    • Move­ment Speed decreased to ‑3.5%, down from 3%
    • Dam­age Range increased to 25%, up from 20%
  • 8mm Klauser 40 Round Mags
    • Muz­zle Veloc­i­ty increased to ‑15%, up from ‑20%
    • Dam­age Range increased to ‑15%, up from ‑20%
    • Rate of Fire Mul­ti­pli­er bonus 19%, down from 21%
    • Recoil Con­trol decreased to 16%, down from 20%
  • Removed Stock
    • Ver­ti­cal Recoil Con­trol decreased to ‑12%, down from ‑10%

Coop­er Car­bine (VG)

  • Recoil inten­si­ty adjust­ed to account for less reliance on Tight Grip.
    • Max Dam­age increased to 25, up from 24
    • Min Dam­age Increased to 22, up from 20
  • Gracey Rapid
    • Head­shot Dam­age Mul­ti­pli­er Increased to 1.12, up from 1.071
    • Upper Tor­so Dam­age Penal­ty Removed.
    • Hor­i­zon­tal Recoil penal­ty decreased to 30%, down from 33%
    • Ver­ti­cal Recoil penal­ty decreased to 9%, down from 11%
  • Tight Grip
    • Recoil Con­trol pro­vid­ed by Tight Grip has been decreased for the Coop­er Carbine.
  • Com­pressed Rounds
    • Ver­ti­cal Recoil now increased to 3.5%
    • Hor­i­zon­tal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bra­vo (VG)

  • Muz­zle Veloc­i­ty increased by 11%
  • Upper Tor­so Dam­age Mul­ti­pli­er increased to 1.2, up from 1.1

Niki­ta AVT (VG)

  • Max Dam­age increased to 26, up from 23
  • Move Speed Scale increased to 0.86, up from 0.84
  • 7.62x54mmR 50 Round Mags
    • Move­ment Speed mod­i­fi­er removed
    • Reload Quick­ness penal­ty added
  • 6.5 Saku­ra 60 Round Drums
    • Move­ment Speed Mod­i­fi­er removed
    • Reload Quick­ness penal­ty slight­ly increased

KG M40 (VG)

  • Min Dam­age increased to 26, up from 24
  • Recoil inten­si­ty adjust­ed to account for less reliance on Tight Grip.
  • 6.5mm Saku­ra 40 Round Mags
    • Muz­zle Veloc­i­ty increased to ‑10%, up from ‑20%
    • Recoil Recov­ery penal­ty has been removed.
    • Glob­al Dam­age increased to ‑4%, up from ‑10%
    • Dam­age Range increased to ‑15%, up from ‑20%
  • VDD 500mm LS
    • Muz­zle Veloc­i­ty increased to ‑10%, up from ‑12%
    • Ver­ti­cal Recoil Con­trol increased to ‑50%, up from ‑90%
  • Kraus­nick 700mm 01V
    • Dam­age Range increased to 25%, up from 20%
  • Nils­son 515mm Burst
    • Dam­age Range now increased by 25%
    • Muz­zle Veloc­i­ty now increased by 20%
    • Rate of Fire increased to 20%, up from 10%
    • Burst Fire Cooldown decreased to 200ms, down from 300ms
  • VDD 390mm Rapid
    • Fire Rate decreased to 18%, down from 21%
    • Glob­al Dam­age decreased to ‑7%, down from ‑5%
  • Reis­dorf 36SK
    • Hip­fire Accu­ra­cy increased to ‑10%, up from ‑12.4%
  • Tight Grip
    • Recoil Con­trol pro­vid­ed by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

  • Max Dam­age Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

  • LOR MK1 Burst
    • Ini­tial Fir­ing Recoil con­trol increased to 30%, up from 20%
    • Sus­tained Recoil con­trol decreased to ‑12%, up from 10%
    • Burst-fire cooldown decreased to 265ms, down from 300ms
    • Burst fire now sup­ports auto burst Mode. Hold fire to con­tin­ue fir­ing in bursts.
  • Orb­weaver 360mm BC
    • Muz­zle Veloc­i­ty now increased by 40%
      • This was a note that pre­vi­ous­ly was men­tioned in Sea­son Three reloaded but did not go live at the time.
  • Orb­weaver Custom
    • Visu­al recoil decreased
    • Hor­i­zon­tal Recoil Con­trol increased to ‑15%, up from ‑30%
  • Raven­wood 480mm No.2
    • ADS Ini­tial Recoil Con­trol increased to ‑20%, up from ‑30%
    • Hip­fire Ini­tial Recoil Con­trol increased to ‑20%, up from ‑30%
  • 6.5mm Saku­ra 50 Round Mags
    • Ver­ti­cal Recoil Con­trol decreased to 40%, down from 45%
    • Visu­al Recoil Increased
  • LOR Mk3 SC
    • Sus­tained Fire Recoil Con­trol decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

  • Min Dam­age decreased to 28, down from 29
  • Muz­zle Veloc­i­ty decreased by 1.8%
  • Head Loca­tion­al Dam­age Mul­ti­pli­er decreased to 1.45, down from 1.58
  • Neck Loca­tion­al Dam­age Mul­ti­pli­er decreased to 1.18, down from 1.19
  • 7.62 Gorenko 50 Round Mags
    • Ver­ti­cal Recoil Con­trol decreased 24%, down from 29%
    • Hor­i­zon­tal Recoil Con­trol decreased to 25%, down from 30%
  • VDD 760mm 05B
    • Muz­zle Veloc­i­ty decreased to 45%, down from 50%
    • Dam­age Range decreased to 32%, down from 35%
    • Visu­al Recoil increased
  • 8mm Kurz 60 Round Drums
    • Move­ment Speed decreased to ‑2%, down from ‑1.3%

Var­go 52 (BOCW)

  • Muz­zle Veloc­i­ty increased by 3.7%
  • Raise Time decreased to 765ms, down from 833ms
  • 17.1 VDV Reinforced
    • Recoil Con­trol increased to 3.5%, up from 2.5%
  • 18.6″ Task Force
    • Recoil Con­trol increased to 7%, up from 5%

We’re par­tial­ly rolling back some of the recoil adjust­ments made to the Var­go 52 (BOCW) ear­li­er this year. This will result in the weapon being eas­i­er to con­trol and fill­ing its role as an easy to use, effec­tive AR.

Volksstur­mgewehr (VG)

  • Visu­al recoil decreased

» Launch­ers «

  • Launch­er Alpha (BOCW)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 155, up from 135
    • Out­er Dam­age increased to 65, up from 50
  • RPG‑7 (BOCW)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 155, up from 130
    • Out­er Dam­age increased to 65, up from 50
  • M79 (BOCW)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 125, up from 100
    • Out­er Dam­age increased to 100, up from 72
  • M1 Bazooka (VG)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 160, up from 130
    • Out­er Dam­age increased to 70, up from 50
  • MK11 Launch­er (VG)
    • Inner Dam­age increased to 250, up from 225
    • Out­er Dam­age increased to 165, up from 140
  • Panz­er­schreck (VG)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 160, up from 130
    • Out­er Dam­age increased to 70, up from 50
  • Panz­er­faust (VG)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 160, up from 130
    • Out­er Dam­age increased to 70, up from 50
  • RPG‑7 (MW)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 155, up from 130
    • Out­er Dam­age increased to 65, up from 50
  • PILA (MW)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 155, up from 130
    • Out­er Dam­age increased to 65, up from 50
  • JOKR (MW)
    • Mid Dam­age increased to 175, up from 150
    • Out­er Dam­age increased to 65, up from 50
  • STRELA‑P (MW)
    • Inner Dam­age increased to 275, up from 250
    • Mid Dam­age increased to 100, up from 75
    • Out­er Dam­age increased to 65, up from 50

» Light Machine Guns «

Whit­ley (VG)

  • Max Dam­age range increased to 40.2 meters, up from 38.1 meters
  • Max Dam­age increased to 39, up from 38
  • Min Dam­age increased to 33, up from 32
  • Muz­zle Veloc­i­ty increased by 10%
  • 28” Gracey Mk. 9
    • Dam­age Range now increased by 15%

DP27 (VG)

  • Muz­zle Veloc­i­ty increased by 8.4%

Light Machine Gun Char­lie (VG)

  • Muz­zle Veloc­i­ty increased by 2.4%

Type 11 (VG)

  • Muz­zle Veloc­i­ty increased by 1.8%

MG42 (VG)

  • Recoil inten­si­ty adjust­ed to account for less reliance on Tight Grip.
  • Max Dam­age increase to 22, up from 20
  • Min Dam­age increased to 19, up from 17
  • ADS Tran­si­tion In Time increased to 410ms, up from 360ms
  • ADS Tran­si­tion Out Time increased to 400ms, up from 350ms
  • Muz­zle Veloc­i­ty increased by 1.8%
  • VDD 890mm 32M Luftschutz
    • Dam­age Range now increased by 15%
  • 6.5 Saku­ra 125 Round Drums
    • Dam­age Range increased to ‑10%, up from ‑20%
    • Muz­zle Veloc­i­ty increased to ‑10%, up from ‑20%
    • ADS Speed increased to 4%, up from 3.5%
  • Tight Grip
    • Recoil Con­trol pro­vid­ed by Tight Grip has been decreased for the MG42 (VG).

» Marks­man Rifles «

  • Flinch has been decreased on Marks­man rifles by 25%

M1 Garand (VG)

  • Upper Tor­so Dam­age Mul­ti­pli­er increased to 1.3, up from 1.1
  • Neck Dam­age Mul­ti­pli­er increased to 1.3, up from 1.1

SVT-40 (VG)

  • Low­er Tor­so Dam­age Mul­ti­pli­er increased to 1.3, up from 1
  • Upper Extrem­i­ties Dam­age Mul­ti­pli­er increased to 1.3, up from 1

Cross­bow (MW)

  • Bolt Veloc­i­ty increased by 27.2%

R1 Shad­owhunter (BOCW)

  • Bolt Veloc­i­ty increased by 12.5%

» Melee «

Melee Weapons were often falling short of a straight up engage­ment in cqc, in addi­tion their move­ment speeds were no longer com­pet­i­tive with some of the faster and more aggres­sive Weapon builds. As a result many Melee Weapons have had their swing time (the time it takes to swing the weapon in suc­ces­sion) and move­ment speed adjust­ed positively.

Katana (VG)

  • Swing-time inter­rupt delay decreased to 620ms down from 1000ms
  • Move­ment Speed scale increased to 0.95, up from 0.948
  • Lunge Dis­tance decreased to 1.91m, down from 2.16m

Saw­tooth (VG)

  • Fatal Inter­rupt time decreased to 1000ms, down from 1500ms
  • Lunge Dis­tance decreased to 1.78m, down from 2.04m

Skål Crush­er (VG)

  • Swing-time inter­rupt delay decreased to 500ms down from 1500ms
  • Move­ment Speed scale decreased to 0.938, down from 0.94
  • ADS Move­ment Speed Scale increased to 0.97, up from 0.96
  • Lunge Dis­tance decreased to 2.29m, down from 2.8m

Ice Axe (VG)

  • Swing-time delay decreased to 620ms down from 1000ms
  • Lunge Dis­tance decreased to 2.04m, down from 2.52m

Sledge­ham­mer (VG)

  • Dam­age increased to 150, up from 135
  • Move­ment Speed scale increased to 0.943, up from 0.942
  • Lunge Dis­tance decreased to 1.98m, down from 2.19m

Sledge­ham­mer (BOCW)

  • Swing Time decreased to 1300ms, down from 1500ms
  • Fatal Inter­rupt Time decreased to 1100ms, down from 1500ms
  • Dam­age increased to 150, up from 135
  • Move­ment Speed scale increased to 0.94, up from 0.93

Wak­iza­shi (BOCW)

  • Move­ment Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

  • Dam­age increased to 100, up from 70
  • Hits to Exe­cute decreased to 3, down from 5

Kali Sticks (MW)

  • Dam­age increased to 90, up from 65
  • Hits to Exe­cute decreased to 3, down from 4
  • Move­ment Speed scale increased to 0.95, up from 0.94

Bal­lis­tic Knife (BOCW)

  • Move­ment Speed scale increased to 0.955, up from 0.943
  • Now ben­e­fits from Aim Assist

Dual Kodachis (MW)

  • Move­ment Speed scale increased to 0.942, up from 0.875

» Hand­guns «

AMP63 (BOCW)

  • Upper Tor­so dam­age mul­ti­pli­er decreased to 1.11, down from 1.2
  • Low­er Tor­so dam­age mul­ti­pli­er decreased to 1.06, down from 1.1
  • Max Dam­age increased to 32, up from 31
  • Mid Dam­age decreased to 26, down from 28
  • Min Dam­age decreased to 20, down from 23

Hand­gun Char­lie (BOCW)

  • Max Dam­age decreased to 30, down from 35
  • Mid Dam­age decreased to 27, down from 29

RATT (VG)

  • Empress 129mm B03TT
    • Max Dam­age increased to 35, up from 32
    • Min Dam­age increased to 28, up from 26
    • Rate of Fire increased to ‑38%, down from ‑50%

The RATT (VG) dam­age poten­tial was sig­nif­i­cant­ly high­er when not using a Bar­rel, we’re address­ing that by appro­pri­ate­ly increas­ing the Empress Bar­rels dam­age pro­file and reduc­ing the rate of fire penalty.

» Sub­ma­chine Guns «

Arma­guer­ra 43 (VG)

  • Max Dam­age Increased to 27, up from 25
  • Max Dam­age Range decreased to 9.6 meters, down from 10.3 meters
  • Bot­ti 315mm CII
    • Max Dam­age increased to 28, up from 26
    • Max Dam­age Range decreased to 10.5 meters, down from 11.5 meters
    • Ver­ti­cal Recoil Con­trol decreased to ‑38.5%, down from ‑40%
  • Per­fet­to Custom
    • Dam­age Range increased to 30%, up from 25%
    • Fire Rate Mod­i­fi­er decreased to ‑7%, down from ‑13%
  • Imer­i­to 550mm 03P
    • Hor­i­zon­tal Recoil Con­trol decreased to 20%, down from 25%
    • Ver­ti­cal Recoil Con­trol decreased to 15%, down from 20%
  • .30 Russ­ian Short 34 Round Mags
    • Loca­tion­al dam­age penal­ties have been removed.
    • Dam­age Range increased to ‑18%, up from ‑20%
    • Fire Rate Mod­i­fi­er decreased to 8%, down from 10%
  • 8mm Kurz 72 Round Mags
    • Dam­age Bonus decreased to 7%, down from 10%
    • Fire Rate Mod­i­fi­er decreased to ‑8.5%, down from ‑15%
    • Ver­ti­cal Recoil Con­trol decreased to ‑25%, down from ‑20%
    • Hor­i­zon­tal Recoil Con­trol decreased to ‑20%, down from ‑18%
  • Bot­ti DA
    • Recoil decreased to 11%, down from 14%

The Arma­guer­ra 43 (VG) cur­rent­ly fills a jack of all trades role, where it doesn’t par­tic­u­lar­ly excel at any-one thing. While this is an iden­ti­ty we want to enforce, we’re mak­ing some adjust­ments to ensure that with­in its Max dam­age range it per­forms more con­sis­tent­ly and is less like­ly to lose a close range gunfight.

H4 Blix­en (VG)

  • Mid Dam­age decreased to 34, down from 35
  • Move­ment Speed Scaler decreased to 0.9, down from 0.91
  • ADS Move­ment Speed Scaler decreased to 1.45, down from 1.5
  • Jöns­son 9″ RMK
    • Muz­zle Veloc­i­ty now increased by 20%
  • Karls­son 17″ Custom
    • Muz­zle Veloc­i­ty now decreased by 10%
    • Recoil con­trol decreased to ‑11%, down from ‑10%
  • Mag­nus 9″ Bust TG
    • Muz­zle Veloc­i­ty now increased by 30%
  • Bergström 17” F3
    • Hor­i­zon­tal Recoil Con­trol decreased to 48%, down from 55%
  • 7.62 Gorenko 54 Round Mags
    • Head­shot Dam­age Mul­ti­pli­er decreased to 18%, down from 25%

The H4 Blix­en (VG) made a pret­ty impres­sive state­ment when it first launched and we’ve seen its adop­tion rate high­er than any mid­sea­son weapon in Warzone’s his­to­ry. This is large­ly due to the over­all effec­tive­ness of the weapon. This update attempts to slight­ly adjust its Dam­age pro­file and over­all mobil­i­ty dom­i­nance to weak­en its mid range effec­tive­ness, where the weapon has been per­form­ing most con­sis­tent­ly above the competition.

MAC-10 (BOCW)

  • Min Dam­age increased to 20, up from 19
  • Head­shot Dam­age Mul­ti­pli­er increased to 1.33, up from 1.3
  • Max Dam­age Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

  • Upper Tor­so Dam­age Mul­ti­pli­er decreased to 25%, down from 45%
  • Gawain 188mm Shrouded
    • Max Dam­age Range increased to 18.4 meters, up from 17.8 meters
    • Upper Tor­so Dam­age Mul­ti­pli­er decreased to 1, down from 1.034
    • Low­er Tor­so Dam­age Mul­ti­pli­er decreased to 1, down from 1.034
    • Low­er Extrem­i­ties dam­age mul­ti­pli­er decreased to 0.9, down from 1.034
    • Ver­ti­cal Recoil Con­trol Decreased to ‑26% down from ‑25%

PPSh-41 (VG)

  • Recoil Inten­si­ty slight­ly decreased
  • 8mm Nam­bu 71 Round Mag
    • Muz­zle Veloc­i­ty increased to ‑15%, up from ‑20%

Sten (VG)

  • Min Dam­age increased to 23, up from 21
  • Max Dam­age increased to 30, up from 29
  • Mid Dam­age increased to 25, up from 24
  • Mid Dam­age Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

  • Low­er Extrem­i­ties dam­age mul­ti­pli­er decreased to 0.95, down from 1.0
  • Warubachi 134mm Rapid
    • Ver­ti­cal Recoil Con­trol Now decreased by 2.5%
    • Fire Rate decreased to 18%, down from 20%

Wel­gun (VG)

  • Low­er Extrem­i­ties dam­age mul­ti­pli­er decreased to 0.9, down from 1.0

» Sniper Rifles «

  • The fol­low­ing “Aggres­sive” Snipers now adopt the low­est tier of flinch — these uti­lize the flinch set­tings that pre­vi­ous­ly only the Marks­man Rifle Char­lie (MW) and Swiss K31 (BOCW) had access to. In addi­tion, we’ve made a slight reduc­tion of Flinch at this tier.
    • Marks­man Rifle Char­lie (MW)
    • SP‑R 208 (MW)
    • Swiss K31 (BOCW)
    • Pel­ing­ton 703 (BOCW)
    • LW3 — Tun­dra (BOCW)
    • Type 99 (VG)
    • Kar98k (VG)
  • Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

  • Rate of Fire increased to 0.5, up from 0.4
  • Base Recoil decreased significantly
  • Max Dam­age decreased to 110, down from 120
  • Min Dam­age decreased to 100, down from 102
  • Head­shot Dam­age Mul­ti­pli­er increased to 3, up from 2.96
  • Upper Tor­so Dam­age Mul­ti­pli­er decreased to 1, down from 1.2
  • Low­er Tor­so Dam­age Mul­ti­pli­er decreased to 1, down from 1.1
  • 240mm Zac Rapid
    • 10% increased ver­ti­cal recoil
    • Fire Rate decreased to 10%, down from 20%
    • ADS Time increased to 6.5%, up from 5%
    • Move­ment Speed increased to 3%, up from 2%
  • 13mm AM 3 Round Fast Mags
    • Move­ment Speed now increased by 3%
  • Marks­man Stock
    • Move­ment Speed increased to ‑2.5%, up from ‑4%
  • Rein­forced Stock
    • ADS Speed increased to 4.5%, up from 4%

3‑Line Rifle (VG)

  • ADS Tran­si­tion In Time decreased to 506ms, down from 578ms
  • ADS Tran­si­tion Out Time decreased to 514ms, down from 540ms
  • Empress 514mm F01
    • ADS Speed increased to 11%, up from 10%
  • Kovalevskaya 820mm R1MN
    • ADS Speed increased to ‑7%, up from ‑12%
  • Kovalevskaya 700mm
    • ADS Speed increased to 5%, up from 4%
  • 500mm MN Custom
    • ADS Speed increased to ‑3%, up from ‑8%
  • Empress 700mm TN02
    • ADS Speed increased to ‑5%, up from ‑10%
  • 270mm Voz Carbine
    • ADS Speed increased to 8%, up from 7%

» Tac­ti­cal Rifles «

  • Tac­ti­cal Rifle Char­lie (BOCW)
    • Max Dam­age increased to 43, up from 40
    • Min Dam­age increased to 34, up from 32

ATTACHMENTS

  • Updat­ed most uni­ver­sal Attach­ments to bring more options to Players.

» Muz­zles «

  • MX Silencer (VG)
    • Ver­ti­cal Recoil Con­trol decreased to 4%, down from 5%
  • G28 Com­pen­sator (VG)
    • Flinch Resis­tance now increased to 20%.
  • T1 Flash Hider (VG)
    • Time to ADS decreased to 2%, down from 4%.
  • Muz­zle Brake (VG)
    • Hor­i­zon­tal Recoil Con­trol increased to 6%, up from 4%.
    • Flinch Resis­tance now increased to 10%.

» Under Barrels«

  • Bay­o­net
    • Hits To Exe­cute increased to 2, up from 1
  • SMLE Pis­tol Grip (VG)
    • ADS Time now decreased by 2%
    • ADS Move­ment Speed increased to +5%
  • M1915 Steady (VG)
    • Gun Move­ment while Fir­ing now decreased to ‑2%
    • Hip Fire Accu­ra­cy increased to 6%, up from 4%
    • Hor­i­zon­tal and Ver­ti­cal Recoil Con­trol now increased to 2%
  • Mark VI Skele­tal (VG)
    • Move­ment Speed now increased to +1%
    • Hip Fire Accu­ra­cy now decreased to ‑2%
  • M3 Ready Grip (VG)
    • Ver­ti­cal Recoil decreased to 2.5%, down from 5%
  • Bipod (VG)
    • Move­ment While Fir­ing now decreased to ‑5%

» Rear Grips«

  • Poly­mer Grip (VG)
    • Flinch Resis­tance decreased to 50%, down from 95%.
  • Hatched Grip (VG)
    • Ver­ti­cal Recoil Con­trol now increased to 2.5%.
    • Flinch Resis­tance now increased to 10%.
    • Hor­i­zon­tal Recoil Con­trol increased to 5%, up from 4%.
  • Rub­ber Grip (VG)
    • Flinch Resis­tance now increased to 25%.
  • Leather Grip(VG)
    • ADS Move Speed now increased to 10%.
    • Hip Spread now increased to 2%.
  • Gran­u­lar Grip (VG)
    • Recoil Recov­ery now increased to 10%.
  • Taped Grip (VG)
    • Move­ment Speed now increased to 5%.
    • Sprint to Fire Speed now increased to 2%.

BUG FIXES

  • Improved ren­der­ing per­for­mance on console.
  • Fixed an issue where Van­guard weapons would not receive any rota­tion­al flinch while using cer­tain Optics. All Weapons are now clos­er in par­i­ty to Mod­ern War­fare and Cold War.
  • Fixed an issue pre­vent­ing two suc­ces­sive Clay­mores down­ing a Player.
  • Fixed an issue with post-launch Van­guard Weapons where unlocked Camos couldn’t be equipped in Warzone.
  • Fixed issue where ret­i­cle Chal­lenges for Black Ops Cold War Weapons were impos­si­ble to progress.
  • Fixed an issue where if the Play­er is downed in a vehi­cle or the vehi­cle is destroyed, using a self-revive will cause the Play­er to lose their riot shield if they had one equipped.
  • Fixed an issue where the “Astrakhan” Pad­ma­vati skin would obscure the Player’s vision.
  • Fixed an issue where a Rede­ploy Bal­loon plat­form near Run­way was float­ing above the ground.
  • Fixed an issue where Play­ers could get stuck on cliffs near Village.
  • Fixed an issue where an Ascen­der near Radio Sta­tion would cause Play­ers to ascend fac­ing backwards.
  • Fixed an issue where the “M3 Ready Grip” was not an avail­able Attach­ment for the Niki­ta AVT (VG).
  • Fixed an issue where the “Type 99 10.0x Tele­scop­ic Optic” was not an avail­able Attach­ment for the Niki­ta AVT (VG).
  • Fixed an issue where the “Explo­sive Flechettes” Attach­ment for the UGR (BOCW) dis­played an incor­rect icon.
  • Fixed an issue where the “Maraud­er Flash Hider” Attach­ment for the Arma­guer­ra 43 (VG) dis­played an incor­rect icon.
  • Fixed an issue where the “Maraud­er Flash Hider” Attach­ment for the Wel­gun (VG) was incor­rect­ly named.
  • Fixed an issue where the Dia­mond Camo Chal­lenges for the M1916 (VG) did not cor­rect­ly refer to Marks­man Rifles.
  • Fixed an issue where the “SWAT 5 mw Laser Sight” Attach­ment for the LAPA (BOCW) dis­played an incor­rect icon.
  • Fixed an issue where scrolling over the “Fen­rir Unchained” Fin­ish­ing Move would kick the Play­er from the menu.
  • Fixed an issue where the “Growl­ing Guardian” Charm did not appear in the Charm selec­tion menu.
  • Fixed an issue where the Play­er would be prompt­ed to install new video dri­vers despite using the lat­est video dri­ver version.
  • Fixed an issue where the pre-order­ing the Vault Edi­tion bun­dle for MWII on Steam would not grant Play­ers the “Ghost Lega­cy Pack”.
IvanaHumperlot
IvanaHumperlothttp://buttonsmashgamers.com
I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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