Sony recent­ly announced there will be a next-gen­er­a­tion for PS VR, and although lit­tle is real­ly known about it, today they decid­ed to unveil the new con­troller. They have stat­ed it their blog post it will play a “crit­i­cal role” in the next-gen PS VR experience. 

This con­troller is unique­ly designed com­pared to oth­er PlaySta­tion con­trollers and has final­ly steered away from PlaySta­tion Move. It more resem­bles the track­ing con­trollers on com­pet­ing sys­tems like Ocu­lus Quest and Valve Index, but includes some of the PS5’s best features.

Check Out The New PS5 VR Controllers

Our new VR con­troller speaks to our mis­sion of achiev­ing a much deep­er sense of pres­ence and stronger feel­ing of immer­sion in VR expe­ri­ences,” PlaySta­tion’s Hidea­ki Nishi­no said in a blog post. “It will build upon the inno­va­tion we intro­duced with the DualSense wire­less con­troller, which changed how games ‘feel’ on PS5 by unlock­ing a new way to tap into the sense of touch. Now we’re bring­ing that inno­va­tion to VR gaming.”

As you can tell (and as is described) the con­troller has an “orb” shape, which Sony says will allow you to hold it “nat­u­ral­ly.” With this change it will offer a “high degree of free­dom” with “no con­straints” for mov­ing your hands.

Check Out The New PS5 VR Controllers

Nishi­no went on to add that, “We also designed the new con­troller with great ergonom­ics in mind, so it’s well-bal­anced and com­fort­able to hold in each of your hands. We applied learn­ings from test­ing users with a range of hand sizes, as well as the decades of insights from con­trollers across all PlaySta­tion plat­forms. The result is an icon­ic design that will change how VR games are played.”

Check Out The New PS5 VR Controllers

The con­trollers have a num­ber of new fea­tures, like adap­tive trig­gers that add “pal­pa­ble ten­sion” when pressed, sim­i­lar to the trig­gers on the PS5’s DualSense con­troller. They also have hap­tic feed­back, allow­ing you to “fell the dif­fer­ence” based on what is being played.

You can check out the full list of fea­tures for the PS5 VR 2.0 con­trollers, below:

PS5 VR 2.0 Controller Features

Descrip­tions writ­ten by Sony

  • Adap­tive trig­gers: Each VR con­troller (Left and Right) includes an adap­tive trig­ger but­ton that adds pal­pa­ble ten­sion when pressed, sim­i­lar to what’s found in the DualSense con­troller. If you’ve played a PS5 game, you’ll be famil­iar with the ten­sion in the L2 or R2 but­tons when you press them, such as when you’re draw­ing your bow to fire an arrow. When you take that kind of mechan­ic and apply it to VR, the expe­ri­ence is ampli­fied to the next level.
  • Hap­tic feed­back: The new con­troller will have hap­tic feed­back opti­mized for its form fac­tor, mak­ing every sen­sa­tion in the game world more impact­ful, tex­tured and nuanced. When you’re tra­vers­ing through rocky desert or trad­ing blows in melee com­bat, you’ll feel the dif­fer­ence, mag­ni­fy­ing the extra­or­di­nary visu­al and audio expe­ri­ence that’s so cen­tral to VR.
  • Fin­ger touch detec­tion: The con­troller can detect your fin­gers with­out any press­ing in the areas where you place your thumb, index, or mid­dle fin­gers. This enables you to make more nat­ur­al ges­tures with your hands dur­ing gameplay.
  • Track­ing: The VR con­troller is tracked by the new VR head­set through a track­ing ring across the bot­tom of the controller.
  • Action but­tons / ana­log sticks: The Left con­troller con­tains one ana­log stick, the tri­an­gle and square but­tons, a “grip” but­ton (L1), trig­ger but­ton (L2) and Cre­ate but­ton. The Right con­troller con­tains one ana­log stick, the cross and cir­cle but­tons, a “grip” but­ton (R1), trig­ger but­ton (R2) and Options but­ton. The “grip” but­ton can be used to pick up in-game objects, as one example.