Sony recently announced there will be a next-generation for PS VR, and although little is really known about it, today they decided to unveil the new controller. They have stated it their blog post it will play a “critical role” in the next-gen PS VR experience.
This controller is uniquely designed compared to other PlayStation controllers and has finally steered away from PlayStation Move. It more resembles the tracking controllers on competing systems like Oculus Quest and Valve Index, but includes some of the PS5’s best features.
“Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences,” PlayStation’s Hideaki Nishino said in a blog post. “It will build upon the innovation we introduced with the DualSense wireless controller, which changed how games ‘feel’ on PS5 by unlocking a new way to tap into the sense of touch. Now we’re bringing that innovation to VR gaming.”
As you can tell (and as is described) the controller has an “orb” shape, which Sony says will allow you to hold it “naturally.” With this change it will offer a “high degree of freedom” with “no constraints” for moving your hands.
Nishino went on to add that, “We also designed the new controller with great ergonomics in mind, so it’s well-balanced and comfortable to hold in each of your hands. We applied learnings from testing users with a range of hand sizes, as well as the decades of insights from controllers across all PlayStation platforms. The result is an iconic design that will change how VR games are played.”
The controllers have a number of new features, like adaptive triggers that add “palpable tension” when pressed, similar to the triggers on the PS5’s DualSense controller. They also have haptic feedback, allowing you to “fell the difference” based on what is being played.
You can check out the full list of features for the PS5 VR 2.0 controllers, below:
PS5 VR 2.0 Controller Features
Descriptions written by Sony
- Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
- Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
- Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
- Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
- Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.