Call of Duty: War­zone got a new update as part of Sea­son 4 Reloaded, and it brought some major changes to the bat­tle royale. One of the biggest adjust­ments is the increase to the aver­age time-to-kill.

In order to change the TTK, a mas­sive list of weapon bal­ances had to done with­in the game. Many of the weapons with­in Call of Duty: War­zone will now do less dam­age, this includes dam­age from head­shots to the tor­so. Oth­er weapons are receiv­ing nerfs their max­i­mum dam­age out­put in general.

The fol­low­ing changes are our first major step towards increas­ing the aver­age Time-to-Kill with­in War­zone,” Raven Soft­ware stat­ed. “It is impor­tant to note these Weapon adjust­ments were not made in a vac­u­um. When eval­u­at­ing an indi­vid­ual change, some may seem quite dras­tic, but they were made holis­ti­cal­ly and in a way that sup­port­ed a lock-step increase in aver­age TTK across mul­ti­ple Weapon cat­e­gories. Tor­so Mul­ti­pli­ers were a con­sid­er­able focus of these changes with how often they would act as a flat dam­age increase giv­en how con­sis­tent­ly that loca­tion could be hit. With reduc­tions to these mul­ti­pli­ers, we are plac­ing a big­ger empha­sis on precision–a move which we feel is ulti­mate­ly healthy for the game.”

Raven con­tin­ues by say­ing there will always be a weapon play­ers con­sid­er “the best,” but that it’s their job to make sure the “best weapon” nev­er stays that way for long.

Con­verse­ly, there are also a great deal of play­ers who pre­fer a myr­i­ad of options to choose from,” Raven explains. “Our goal is to pro­vide exact­ly that. We will con­tin­ue to com­press out­liers, both over and under­per­form­ing, until each Weapon is viable at the very least. We do not want play­ers to feel they are at a dis­tinct dis­ad­van­tage for not con­form­ing to the gen­er­al­ly accept­ed ‘best weapon’.”

The update also brings a new limited-time–Blueprint Blitz, where play­ers can earn per­ma­nent weapon blue­prints. Pay­load has also been intro­duced, which is the first-ever objec­tive-based game mode for War­zone. Two teams of 20 must escort a car­a­van of vehi­cles through a series of checkpoints. 

Full patch notes for Call of Duty: Black Ops Cold war Sea­son 4 Reloaded unveiled the return of the Nuke kill­streak, as well as the clas­sic Cap­ture the Flag mode. 

You can check out the full War­zone patch notes below (WARNING: It’s mega long):

Call of Duty: Warzone Season 4 Reloaded Patch Notes

Blue­print Blitz, a Lim­it­ed-Time Event

Sim­i­lar to Dou­ble XP week­ends, we will start acti­vat­ing a new spe­cial glob­al Event where Con­tra­band Con­tracts auto­mat­i­cal­ly spawn after you com­plete two reg­u­lar Con­tracts. Con­tra­band Con­tracts award you with a per­ma­nent Weapon Blue­print reward if you’re able to extract it from the DZ, in addi­tion to tons of Cash with­in your cur­rent match.

Blue­print Blitz should give you the oppor­tu­ni­ty to earn plen­ty of Weapon Blue­prints from pri­or sea­sons. If you missed out or didn’t play War­zone dur­ing the time these were orig­i­nal­ly avail­able, Con­tra­band Con­tracts award you with pre­vi­ous Sea­son­al rewards after you com­plete the Contract.

Note: This Event will only apply to the core BR and Plun­der modes.

Pay­load

Warzone’s first-ever objec­tive-based game mode — Pay­load — pits two teams of 20 Play­ers against each oth­er in a race against time. Play­ers drop in to escort two car­a­vans of vehi­cles through a series of Check­points or sab­o­tage the mis­sion. Build or destroy bar­ri­ers and pur­chase build­ings to aid in your squad’s mis­sion, and be sure to col­lect any Con­tracts you find around Ver­dan­sk as they will help lead to suc­cess. If the attack­ing team escorts all vehi­cles across all Check­points with­in the time lim­it, they win the match. The defend­ing team can not only pick attack­ers off the pay­load vehi­cles to slow them down, but also buy and build obsta­cles to stall these vehi­cles on the tracks. This all hap­pens as Oper­a­tors are drop­ping in con­stant­ly with their own cus­tom load­outs, search­ing for items across Ver­dan­sk like Cash and Kill­streaks to aid their team in escort­ing or stop­ping the Payloads.

Look for Pay­load in the upcom­ing Fea­tured Playlist Rota­tion as part of Sea­son Four Reloaded.

  • Red Doors
    • Fur­ther intel sug­gests that these Red Doors will appear [[REDACTED]] and take you to [[REDACTED]].
  • New Pres­tige items added:
    • Call­ing Cards
    • Emblems
  • The Kill­chain Perk now increas­es the chance to obtain all War­zone Kill­streaks from loot.
  • Loot that spawns across Ver­dan­sk has been adjust­ed as follows…
    • New Gulag loadouts
    • The Sen­try Gun Kill­streak can be found in Red Door Con­trol Rooms
    • The Spe­cial­ist Token is now slight­ly more com­mon in core BR
  • Com­bat Bow Kill­streak dam­age has been increased and it will now down ene­mies who are direct­ly hit.
  • Play­ers will now drop their cur­rent equip­ment direct­ly behind them when loot­ing a Load­out Drop.
  • Ver­ti­cal cam­era move­ment will no longer be locked when slid­ing on a down­ward slope.
  • Dirt Bike Updates:
    • Wheel­ies!
      • Lean back to lift the Dirt Bike and ini­ti­ate a wheelie.
      • Lean for­ward to increase steer­ing sen­si­tiv­i­ty and allow the Dirt Bike to per­form sharp­er turns.
      • The Dirt Bike now sup­ports lean­ing for­ward and back­ward in the air as well, so make sure to posi­tion your­self for that per­fect landing.

We are excit­ed to share that we are plan­ning the debut of two new War­zone-spe­cif­ic Perks. Along­side them, High Alert will also be receiv­ing an update that allows play­ers to hear Dead Silent footsteps.

Until then, we may see a Weapon make its long-await­ed debut in Verdansk. 😉

  • Fixed an issue where the PS5 120hz mode couldn’t be acti­vat­ed while HDR was enabled.
  • Fixed an issue with the Xbox One S that would pre­vent Play­ers from join­ing match­es in Ver­dan­sk Playlists.
  • Fixed sev­er­al issues that result­ed in Play­ers crash­ing due to Dev Error 5573.
  • Fixed addi­tion­al col­li­sion issues with var­i­ous ele­ments across Ver­dan­sk allow­ing Play­ers to exploit/peek/shoot through them.
  • Fixed an issue caus­ing melee attacks to one-shot oth­er Play­ers if simul­ta­ne­ous­ly equip­ping Armor Plates.
  • Fixed an issue pre­vent­ing Play­ers from sav­ing cus­tom mods on the Shot­gun Bra­vo (BOCW).
  • Fixed an issue pre­vent­ing Play­ers from sav­ing cus­tom mods on the Tac­ti­cal Rifle Char­lie (BOCW).
  • Fixed an issue with old­er Graph­ics Cards dis­play­ing shad­ows incorrectly.
  • Fixed an issue with Rebirth Crates appear­ing open when they should be closed.
  • Fixed an issue where the Ice Drake’s Bar­rel was obstruct­ing the Player’s sight when ADS­ing with an Axi­al Arms 3x Optic.
  • Fixed an issue allow­ing Play­ers to briefly use Weapons after being downed if the Gas Mask ani­ma­tion was still active.
  • Fixed an issue where a Boun­ty Tar­get would still be tracked after death.
  • Fixed an issue allow­ing Play­ers to access an out of play area in the Down­town Tower.
  • Fixed an issue where Play­ers could fire their Weapons after being downed with a rock­et launcher.
  • Fixed an issue with the Tac­ti­cal Rifle Char­lie (BOCW) where its Max­i­mum Reserve Ammo was 150 instead of 210.
  • Fixed an issue where the hip­fire ret­i­cle on the Light Machine Gun Alpha (BOCW) wouldn’t appear when the Vision­tech 2x optic was equipped.
  • Fixed an issue pre­vent­ing Play­ers from inter­act­ing with the Buy Bat­tle Pass but­ton after press­ing an arrow key.
  • Fixed an issue caus­ing the “Cel­e­bra­to­ry Smoke” Ges­ture visu­al effects in War­zone to not match the Black Ops Cold War version.
  • Fixed an issue caus­ing var­i­ous Blue­prints in War­zone to not match the Black Ops Cold War version.
  • Fixed an issue caus­ing var­i­ous Weapon Dynam­ic Icons to appear mis­aligned on the ingame UI.
  • Fixed an issue caus­ing the Dirt Bike icon to appear larg­er on the Tac Map than oth­er vehicles.
  • Fixed an issue caus­ing Play­ers to remain stuck on the Pur­chas­ing screen/animation when attempt­ing to pur­chase the Bat­tle Pass.
  • Fixed an issue caus­ing the hat on Beck’s “Spray Paint” Skin to appear translucent.
  • Fixed an issue caus­ing the Bal­lis­tic Knife to appear mis­aligned in third-person.
  • Fixed an issue caus­ing the Pre­ci­sion Airstrike Kill­streak A‑10 Thun­der­bolt II jet to remain in the sky until the end of the match.
  • Fixed an issue caus­ing Mas­tery Camos to apply incon­sis­tent­ly on var­i­ous Blueprints.
  • Fixed an issue caus­ing incor­rect ani­ma­tions while per­form­ing a melee attack in a crouched position.
  • Fixed an issue where the Infil icon was the incor­rect vehi­cle type.
  • Fixed an issue caus­ing the Bull­frog (BOCW) mod­el to appear mis­aligned while equipped in the Pri­ma­ry Weapon slot.

Dirt Bike:

  • Fixed an issue where Play­ers would be unable to exit the Dirt Bike if it got stuck.
  • Fixed an issue where Play­ers in the pas­sen­ger seat would not be able to melee oth­er Players.
  • Fixed an issue where pick­ing up a fall­en Dirt Bike would not play a pick­up animation.
  • Fixed an issue where det­o­nat­ing C4 on a Dirt Bike could kill Play­ers in your squad.
  • Fixed an issue where the Dirt Bike could be posi­tioned to pre­vent doors from opening.
  • Fixed an issue where the Heli­copter blades would not kill Play­ers rid­ing a Dirt Bike.
  • Fixed an issue where the Dirt Bike could get stuck if nav­i­gat­ed to be rest­ing on its underside.
  • Fixed an issue where the kill feed icon for the Dirt Bike was the ATV.
  • Fixed an issue where the Dirt Bike min­imap icon was larg­er than oth­er vehi­cle icons.
  • Fixed an issue in Plun­der where Play­er vision was par­tial­ly blocked with bags of money.
  • New Social Menu Tabs: Recent Squad and Recent Lobby
    • Added two new tabs to the Social Menu to dis­play recent squad mates and recent game lob­by mem­bers so that Play­ers can more eas­i­ly find, friend, and play with their recent team members.
    • Oth­er Play­ers that the Play­er inter­act­ed with dur­ing a match will be auto­mat­i­cal­ly sort­ed to the top of the Recent Lob­by list to make it eas­i­er to report instances of cheat­ing and/or tox­i­c­i­ty even after the match has ended.

The fol­low­ing new fea­tures focus on three pri­ma­ry areas of acces­si­bil­i­ty: Hard of Hear­ingBlind­/Low-Vision, and Cog­ni­tive Over­load.

  • Text Chat Behav­ior (Time On Screen): Added a new acces­si­bil­i­ty option to change the vis­i­bil­i­ty dura­tion of incom­ing mes­sages. Play­ers can adjust the length of time that the text chat wid­get stays on screen when a new mes­sage is received. This fea­ture is intend­ed to sup­port Hard of Hear­ing and Cog­ni­tive Over­load Accessibility.
    • Play­ers can choose their desired text chat behav­ior from the fol­low­ing options:
      • Off: The text chat will nev­er show on the HUD for new messages
      • Default: When new mes­sages are received, the text chat will stay on screen for 3 sec­onds. This is the lega­cy behav­ior that has been in use in Warzone.
      • Medi­um: When new mes­sages are received, the text chat will stay on screen for 15 seconds.
      • Long: When new mes­sages are received, the text chat will stay on screen for 30 seconds.
      • Extend­ed: When new mes­sages are received, the text chat will stay on screen for 60 seconds.
    • This set­ting can be found by open­ing the Acces­si­bil­i­ty Options Menu and select­ing Text Chat Behav­ior (Time On Screen) under the Visu­als tab.
    • Alter­na­tive­ly, this set­ting can be found by open­ing the Options Menu and select­ing Text Chat Behav­ior (Time On Screen) under the Gen­er­al tab.

Non-ver­bal com­mu­ni­ca­tion is a cor­ner­stone of War­zone game­play and we are lever­ag­ing acces­si­bil­i­ty-ori­ent­ed playtest­ing and our War­zone Acces­si­bil­i­ty FAQ feed­back form to explore improve­ments to our text chat fea­tures. By adding more cus­tomiz­abil­i­ty to the amount of time the text chat stays on-screen when new mes­sages are received, we hope Play­ers will be bet­ter sup­port­ed in strate­gi­cal­ly com­mu­ni­cat­ing with their squad with­out need­ing to rely on exter­nal hard­ware, such as head­phones. How­ev­er, we want to avoid spam­ming Play­ers with addi­tion­al HUD mes­sag­ing dur­ing moment-to-moment com­bat, so we have also added an advanced ver­sion of this fea­ture that allows Play­ers to choose which of their incom­ing mes­sages have longer or short­er on-screen dura­tions. In effect, Play­ers will be able to choose to keep squad mes­sages on-screen for longer, while qui­et­ing down things like sys­tem mes­sages. Alter­na­tive­ly, for Play­ers with dis­abil­i­ties relat­ed to cog­ni­tive over­load, the Text Chat Behav­ior (Time On Screen) fea­ture allows Play­ers to turn off in-game text chat noti­fi­ca­tions on the HUD entire­ly, so that mes­sages can be received with­out caus­ing dis­rup­tion or dis­tur­bance that hin­ders the game­play experience.

  • Advanced Text Chat Behav­ior (Time On Screen): The advanced ver­sion of the Text Chat Behav­ior (Time On Screen) acces­si­bil­i­ty option allows Play­ers to cus­tomize the vis­i­bil­i­ty dura­tion of incom­ing mes­sages accord­ing to mes­sage type. In oth­er words, Play­ers can choose dif­fer­ent vis­i­bil­i­ty dura­tions for Play­er Mes­sages com­pared to Sys­tem Mes­sages. In addi­tion, Play­ers can select Always On Screen to pre­vent the text chat ele­ment from fad­ing from the HUD.
    • This can be accessed by nav­i­gat­ing to the Text Chat Behav­ior (Time On Screen) option and select­ing the “Advanced” but­ton underneath.
    • Play­ers can choose their desired text chat vis­i­bil­i­ty dura­tion for incom­ing Play­er mes­sages (only) with the Play­er Mes­sages Behav­ior setting.
    • Play­ers can choose their desired text chat vis­i­bil­i­ty dura­tion for incom­ing sys­tem mes­sages (only) with the Sys­tem Mes­sages Behav­ior setting.
    • Both of these set­tings pro­vide the fol­low­ing options to choose from:
      • Off: The text chat will nev­er show on the HUD for new messages
      • Default: When new mes­sages are received, the text chat will stay on screen for 3 sec­onds. This is the lega­cy behav­ior that has been in use in Warzone.
      • Medi­um: When new mes­sages are received, the text chat will stay on screen for 15 seconds.
      • Long: When new mes­sages are received, the text chat will stay on screen for 30 seconds.
      • Extend­ed: When new mes­sages are received, the text chat will stay on screen for 60 seconds.
    • Always On Screen: This set­ting is accessed from the Advanced Text Chat Behav­ior (Time On Screen) option. When enabled, the text chat wid­get will stay per­ma­nent­ly on-screen while in-game. This set­ting is intend­ed to sup­port Cog­ni­tive Over­load and Blind­/Low-Vision Acces­si­bil­i­ty by elim­i­nat­ing the need for rapid periph­er­al visu­al local­iza­tion and lan­guage pro­cess­ing of a tem­po­rary HUD ele­ment under time pressure.
  • New Mes­sage Sound Alert: Added a new acces­si­bil­i­ty option to enable sound alerts when receiv­ing new mes­sages. This fea­ture is intend­ed to sup­port Blind­/Low-Vision Acces­si­bil­i­ty by pro­vid­ing a sec­ond chan­nel for infor­ma­tion com­mu­ni­ca­tion — adding the sound alert allows Play­ers to have an audio cue for new mes­sages rather than only a visu­al cue. This set­ting applies in-game as well as in the front-end.
    • Play­ers can choose from the fol­low­ing options to cus­tomize which mes­sages they’d like to receive d sound alerts for:
      • Dis­abled: (Default) No audio cue will be played when new mes­sages are received.
      • Play­er Mes­sages Only: An audio cue is played when new mes­sages are received from oth­er Players.
      • Sys­tem Mes­sages Only: An audio cue is played when new sys­tem mes­sages are received.
      • Both: An audio cue is played when any new mes­sage is received, includ­ing par­ty chat and sys­tem messages.
    • This can be found by nav­i­gat­ing to the Visu­als tab with­in the Acces­si­bil­i­ty Options Menu and select­ing New Mes­sage Sound Alert. Alter­na­tive­ly, this set­ting can also be found by nav­i­gat­ing to the Options Menu, going to the Gen­er­al tab, and select­ing New Mes­sage Sound Alert.

This text chat fea­ture improve­ment was also inspired by our inter­nal acces­si­bil­i­ty-ori­ent­ed playtest­ing and our online War­zone Acces­si­bil­i­ty FAQ feed­back form. By using audio to pro­vide a sec­ond chan­nel of visu­al infor­ma­tion com­mu­ni­ca­tion, we hope that this option bet­ter sup­ports Play­er-to-Play­er com­mu­ni­ca­tion for blind and low-vision Play­ers. Adding an audio cue helps alle­vi­ate the need for visu­al acu­ity at the periph­ery of the screen, where the text chat ele­ment lives. In addi­tion, this fea­ture will allow all Play­ers, regard­less of ability/disability, to have an indi­ca­tion of when new mes­sages are received when they are away from their gam­ing set­up, not look­ing at the screen, alt-tabbed out of the win­dow, etc.!

New Weapons (BOCW)

  • OTs 9: Sub­ma­chine Gun (Launch Week)
    • Full-auto SMG. Impres­sive fire­pow­er at close range with good vis­i­bil­i­ty while fir­ing. Reli­able recoil con­trol with a small­er mag­a­zine size.
    • Unlock­able via Store bun­dle or the fol­low­ing in-game challenge:
      • Using SMGs, kill 2 or more Play­ers rapid­ly in 15 dif­fer­ent com­plet­ed matches.
  • Mace: Melee (In-Sea­son)
    • Bru­tal new melee Weapon arriv­ing lat­er in the season.
    • Unlock­able via Store bun­dle or in-game challenge.

The fol­low­ing changes are our first major step towards increas­ing the aver­age Time-to-Kill with­in War­zone. It is impor­tant to note that these Weapon adjust­ments were not made in a vac­u­um. When eval­u­at­ing an indi­vid­ual change, some may seem quite dras­tic, but they were made holis­ti­cal­ly and in a way that sup­port­ed a lock-step increase in aver­age TTK across mul­ti­ple Weapon cat­e­gories. Tor­so Mul­ti­pli­ers were a con­sid­er­able focus of these changes with how often they would act as flat dam­age increas­es giv­en how con­sis­tent­ly that loca­tion could be hit. With reduc­tions to these mul­ti­pli­ers, we are plac­ing a big­ger empha­sis on pre­ci­sion — a move which we feel is ulti­mate­ly healthy for the game.

Sta­tis­ti­cal­ly, there will always be a ‘best weapon’. That is the nature of a com­pet­i­tive game. Play­ers will seek out and employ any advan­tage they can, regard­less of how minis­cule it may be. We will take great care to ensure that the ‘best weapon’ nev­er over­stays its wel­come and has effec­tive­ness that scales with the skill of the han­dler. Con­verse­ly, there are also a great deal of play­ers who pre­fer a myr­i­ad of options to choose from. Our goal is to pro­vide exact­ly that. We will con­tin­ue to com­press out­liers, both over and under­per­form­ing, until each Weapon is viable at the very least. We do not want play­ers to feel they are at a dis­tinct dis­ad­van­tage for not con­form­ing to the gen­er­al­ly accept­ed ‘best weapon’.

We will be close­ly mon­i­tor­ing Weapon per­for­mance to ensure the game is in a healthy state fol­low­ing the biggest bal­ance update in the his­to­ry of Warzone.

Assault Rifles

  • AK-47 (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.5
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1
  • AK-47 (MW)
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1.1
  • C58 (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.58
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1
    • Low­er Tor­so Mul­ti­pli­er decreased from 1.1 to 1
    • Max­i­mum Dam­age Range increased by 8%
    • Recoil increased
  • CR-56 AMAX (MW)
    • Head­shot Mul­ti­pli­er increased from 1.5 to 1.55
    • Upper Tor­so Mul­ti­pli­er decreased from 1.1 to 1
  • Assault Rifle Bra­vo (MW)
    • Head­shot Mul­ti­pli­er decreased from 2.05 to 1.62
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1.1
  • FARA 83 (BOCW)
    • Max­i­mum Dam­age decreased from 31 to 29
    • Recoil increased
  • FFAR 1 (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.5 to 1.4
    • Max­i­mum Dam­age decreased from 27 to 25
    • Min­i­mum Dam­age decreased from 25 to 23
    • Max­i­mum Dam­age Range decreased by 20%
    • Neck Mul­ti­pli­er increased from 1 to 1.2
  • Assault Rifle Golf (MW)
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1.1
  • Grau 5.56 (MW)
    • Min­i­mum Dam­age increased from 22 to 24
  • Groza (BOCW)
    • Max­i­mum Dam­age decreased from 28 to 27
    • Max­i­mum Dam­age Range increased by 4.5%
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.5
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1.12
    • Low­er Tor­so Mul­ti­pli­er decreased from 1.1 to 1
    • Recoil pat­tern smoothed
  • Krig 6 (BOCW)
    • Min­i­mum Dam­age increased from 25 to 26
  • M13 (MW)
    • Min­i­mum Dam­age increased from 19 to 20
  • Assault Rifle Char­lie (MW)
    • Max­i­mum Dam­age decreased from 28 to 27
    • Min­i­mum Dam­age increased from 22 to 23
  • Oden (MW)
    • Upper Tor­so Mul­ti­pli­er decreased from 1.3 to 1.2
  • QBZ-83 (BOCW)
    • Min­i­mum Dam­age increased from 22 to 24
    • Base Move Speed reduced by 3%
    • Base ADS Move Speed reduced by 5%
    • Upper Tor­so Mul­ti­pli­er increased from 1.1 to 1.2
    • Low­er Tor­so Mul­ti­pli­er increased from 1 to 1.1
  • RAM‑7 (MW)
    • Max­i­mum Dam­age decreased from 28 to 26
  • XM4 (BOCW)
    • Max­i­mum Dam­age decreased from 32 to 30
    • Min­i­mum Dam­age decreased from 28 to 27
    • ADS Speed decreased slightly
    • Recoil increased slightly

Light Machine Guns

  • M60 (BOCW)
    • Max­i­mum Dam­age increased from 36 to 37
    • Head­shot Mul­ti­pli­er increased from 1.5 to 1.6
  • MG 34 (MW)
    • Max­i­mum Dam­age decreased from 31 to 29
    • Min­i­mum Dam­age decreased from 28 to 27
    • Head­shot Mul­ti­pli­er decreased from 1.5 to 1.4
    • Upper Tor­so Mul­ti­pli­er decreased from 1.1 to 1
  • MG 82 (BOCW)
    • ADS Speed decreased slightly
  • Light Machine Gun Alpha (MW)
    • Max­i­mum Dam­age increased from 31 to 32
    • Max­i­mum Dam­age Range decreased by 7%
    • Upper Tor­so Mul­ti­pli­er decreased from 1.1 to 1
  • SA87 (MW)
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1.1
  • Light Machine Gun Alpha (BOCW)
    • Max­i­mum Dam­age decreased from 34 to 33
    • Upper Tor­so Mul­ti­pli­er decreased from 1.1 to 1

Sniper Rifles

  • Swiss K31 (BOCW)
    • ADS ani­ma­tion updated
    • Now shares a base ret­i­cle with the ZRG 20mm

Sub­ma­chine Guns

  • AK-74u (BOCW)
    • Max­i­mum Dam­age decreased from 35 to 31
    • Min­i­mum Dam­age increased from 25 to 26
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.6
    • Upper Tor­so Mul­ti­pli­er increased from 1 to 1.1
    • Bul­let Veloc­i­ty increased by 5%
  • Sub­ma­chine Gun Alpha (MW)
    • Min­i­mum Dam­age increased from 25 to 26
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.47
  • Bull­frog (BOCW)
    • Max­i­mum Dam­age decreased from 32 to 31
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.5
    • Left Upper Arm Mul­ti­pli­er increased from .9 to 1
    • Right Upper Arm Mul­ti­pli­er increased from .9 to 1
    • Left Upper Leg Mul­ti­pli­er increased from .9 to 1
    • Right Upper Leg Mul­ti­pli­er increased from .9 to 1
  • KSP-45 (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.57
  • LC10 (BOCW)
    • Max­i­mum Dam­age decreased from 30 to 27
    • Min­i­mum Dam­age decreased from 25 to 24
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.55
  • Mac-10 (BOCW)
    • Max­i­mum Dam­age decreased from 24 to 23
    • Min­i­mum Dam­age decreased from 20 to 19
  • Milano 821 (BOCW)
    • Recoil increased slightly
    • Max­i­mum Dam­age range decreased by 12%
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.38
    • Upper Tor­so Mul­ti­pli­er decreased from 1.2 to 1.1
    • Low­er Tor­so Mul­ti­pli­er decreased from 1.1 to 1
  • Sub­ma­chine Gun Alpha (BOCW)
    • Max­i­mum Dam­age decreased from 33 to 31
    • Min­i­mum Dam­age decreased from 25 to 24
  • Nail Gun (BOCW)
    • Max­i­mum Dam­age decreased from 50 to 46
    • Head­shot Mul­ti­pli­er decreased from 1.62 to 1.45
    • Upper Tor­so Mul­ti­pli­er decreased from 1.28 to 1
  • Sub­ma­chine Gun Echo (MW)
    • Max­i­mum Dam­age decreased from 35 to 34
    • Min­i­mum Dam­age increased from 25 to 26
  • PPSh-41 (BOCW)
    • Max­i­mum Dam­age decreased from 28 to 26
  • ISO (MW)
    • Min­i­mum Dam­age increased from 20 to 21
  • Sub­ma­chine Gun Delta (MW)
    • Min­i­mum Dam­age increased from 25 to 26
  • Fen­nec (MW)
    • Max­i­mum Dam­age decreased from 25 to 24
    • Min­i­mum Dam­age decreased from 20 to 19

Tac­ti­cal Rifles

  • Tac­ti­cal Rifle Char­lie (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.8 to 1.7
  • CARV.2 (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.7 to 1.6
  • M16 (BOCW)
    • Head­shot Mul­ti­pli­er decreased from 1.8 to 1.6
  • BOCW Sniper Optics with 4x or greater mag­ni­fi­ca­tion will now state that they have optic glint.

New Oper­a­tor:

  • Weaver: NATO (In-Sea­son)
    • Obtain­able in War­zone as part of the Trac­er Pack: Weaver Oper­a­tor Bun­dle, avail­able in the Store lat­er in Sea­son Four Reloaded.
      • This Bun­dle includes the “Kremlin’s Eye” Oper­a­tor Skin based on his orig­i­nal Black Ops incar­na­tion, in addi­tion to three Leg­endary Weapon Blue­prints and a new Fin­ish­ing Move.
  • Spe­cial Ops: Pro Pack (In-sea­son) – The Pro Pack is Back in Black
    • This six-item Bun­dle con­tains a Leg­endary new skin for Port­no­va and two Leg­endary Weapon Blue­prints – one based on the FARA 83 and the oth­er built on the AK-74u – plus a Call­ing Card and Emblem.

The Sea­son Four update will have a down­load size of approx­i­mate­ly 9 GB for those who own the free-to-play War­zone and are cur­rent on the lat­est updates.

  • War­zone Update Sizes
    • PlaySta­tion 5:
      • 8.9 GB
    • PlaySta­tion 4:
      • 8.9 GB
    • Xbox One Series X / Xbox One Series S:
      • 9.2 GB
    • Xbox One:
      • 9.2 GB
    • PC:
      • 9.2 GB (War­zone Only)
      • 10.4 GB (War­zone and Mod­ern Warfare®)

Notes & reminders:

  • PC users will also need 12.4 — 12.9 GB of addi­tion­al space on their hard dri­ve for the patch copy­ing process; this is only tem­po­rary space that is reclaimed upon com­ple­tion of the patch instal­la­tion and is not an addi­tion­al download.
  • The Black Ops Cold War down­load is not nec­es­sary if you are only play­ing War­zone, and vice versa.
  • Fur­ther­more, for a small­er over­all file size, Play­ers can choose to uninstall/remove oth­er data packs if they are no longer needed.