Tre­yarch has released a major update for Call Of Duty Cold War. Ver­sion 1.11 is avail­able for all plat­forms now and brings some new con­tent for Sea­son 1, 2 maps ( one mul­ti­play­er map and one zom­bies map) and a few fix­es and bal­ance adjust­ments. Dou­ble XP is also going live this week­end in cel­e­bra­tion of the new maps. The patch weighs in at 21GB for the PlaySta­tion 5, 9GB for the PlaySta­tion 4, 60 GB on the PC and the size varies by region on the Xbox.

Call Of Duty Cold War February 4th Patch Notes

Call Of Duty Cold War


  • Addressed an issue that led to chop­py Voice Chat in some circumstances.



  • Express [NEW]
    • Express now avail­able in map rota­tion in Core and Hard­core modes.
    • Express 24/7 playlist now available.
  • Gen­er­al
    • Addressed an issue with uneven map dis­tri­b­u­tion in non-map vot­ing playlists.


  • Endurance (40 Play­ers) [NEW]
    • New high-play­er count mode avail­able on Sana­to­ri­um, Ruka, and Alpine.
    • After one bomb det­o­nates, a new one comes online to take its place, so five bombs are always avail­able instead of an ini­tial set that gets reduced to a sin­gle bomb before the next wave.
    • Score lim­it dou­bled from 500 to 1,000.
  • Prop Hunt
    • Added new maps to Prop Hunt rotation:
      • Express
      • Raid
      • Cross­roads Strike
      • Arma­da Strike
  • Gun­fight
    • Added Nuke­town ’84 to Gun­fight map rotation.
    • 2v2 and 3v3 Gun­fight now avail­able in Cus­tom Games.
  • Hard­point
    • Updat­ed Hard­point Owned score event to increase in score the longer a play­er con­trols the Hard­point. This score mod­i­fi­er will reset upon leav­ing the Hardpoint.
    • Reduced Hard­point Secured score event from 50 to 25 score.
  • Drop­kick
    • Reduced how late play­ers can join a match in progress.
  • Con­trol
    • Addi­tion­al defend­er spawn points added and log­ic updat­ed for the B cap­ture point on Raid.
  • CDL Cus­tom Game Modes
    • Increased play­er count to allow for two Spec­ta­tors in CDL Hard­point, CDL Search & Destroy, and CDL Control.

Fea­tured Playlists

  • Express 24/7 [NEW]
  • Endurance FTDB (40 Play­ers) [NEW]
  • Gun­fight Blue­prints (includ­ing Nuke­town ’84)
  • Prop Hunt (4 maps added to rotation)
  • 3v3 Gun­fight Snipers Only
  • Face Off (3v3)
  • Nuke­town 24/7


  • Launch­ers
    • Increased min­i­mum dam­age for the two Launch­er class weapons.


  • Addressed an issue where play­ers inside smoke from a Smoke Grenade would gain aim assist against play­ers out­side the smoke.
  • Decreased hip-fire accu­ra­cy when prim­ing a grenade while sprinting.

Music Play­er

  • Orig­i­nal Tre­yarch music unlocked via War Tracks can now be played in the Music Play­er in the Bar­racks, includ­ing “Pen­ta­gon,” “Rooftops,” “115,” and “Damned.”



  • Fire­base Z [NEW]
    • New “Fire­base Z” map now avail­able via End­less and Round 20 playlists for all players.
  • Die Mas­chine
    • Play­ers can now com­plete the full Omega Intel col­lec­tion in “Die Maschine.”
    • Addressed an issue on “Die Mas­chine” that rarely posi­tioned play­ers out­side of the map when tele­port­ing from the Dark Aether.
  • Express (Onslaught — PS4/PS5)
    • Express now avail­able in Onslaught on PlayStation.

Fea­tured Playlists

  • Fire­base Z End­less [NEW]
  • Fire­base Z Round 20 [NEW]
  • Dead Ops Arcade Solo Advanced Start [NEW]
  • Onslaught Express [NEW] (PS4/PS5)


  • Tomb­stone Soda [NEW]
    • Tomb­stone Soda Perk now avail­able in “Fire­base Z” and via Der Wun­der­fizz in “Die Maschine.”
  • Quick Revive
    • Addressed an issue that pre­vent­ed Quick Revive from reduc­ing the time it takes to regen­er­ate to full health.


  • Napalm Strike [NEW]
    • Napalm Strike now avail­able as Sup­port in Zombies.
  • Artillery [NEW]
    • Artillery now avail­able as Sup­port in Zombies.
  • Self-Revive
    • The Self-Revive will now only drop if a play­er in the game can equip it.
    • Capped the max­i­mum amount of Self-Revives that can drop in a game to the total num­ber of play­ers in the game.
  • Sen­try Turret
    • Addressed an issue that allowed dupli­cat­ing the Sen­try Tur­ret sup­port item.


  • Assault Rifles
    • Increased crit­i­cal hit dam­age on all assault rifles.
    • Increased max ammo stock on all assault rifles.
  • Sub­ma­chine Guns
    • Increased crit­i­cal hit dam­age on all SMGs.
    • Increased max ammo stock on all SMGs.
  • Shot­guns
    • Increased base dam­age on the Streetsweep­er shotgun.
    • Increased range of the Streetsweep­er shotgun.
  • Blue­prints
    • Addressed an issue that pre­vent­ed attach­ments from appear­ing on the “West­ern Jus­tice” Weapon Blueprint.


  • Lev­el 1 Armor will now replace the first Armor Shard drop in a game when no play­ers have Armor.

Ammo Mods

  • Cry­ofreeze
    • Reduced Cry­ofreeze cooldown from 3 sec­onds to 1 sec­ond to make it a more depend­able method of slow­ing enemies.


  • Added new “Requiem Advance­ment” cat­e­go­ry of Chal­lenges for future additions.
  • Added first set of six new Requiem Advance­ment Chal­lenges: “Fire­base Z Report.”
  • Added new Dark Ops Chal­lenge for “Fire­base Z.”

Dead Ops Arcade 3

  • Solo Advanced Start [NEW]
    • New pri­vate playlist avail­able for Solo players.
    • Allows play­ers to start at their high­est are­na check­point reached in Solo mode. No stats or chal­lenges are record­ed, but achieve­ments can be com­plet­ed, includ­ing “Reunit­ed with Fidolina.”
  • Game­play
    • Added new pick­up item: Divine Shield Potion – Grants play­er Divine Shield buff that allows play­er to absorb one dam­age event (30 min. expiration).
    • Added new key spawn loca­tions: Added to the high road tun­nel route.
    • Added a 1.5‑second dam­age shield on play­er while in First Per­son when dam­age occurs.
    • Made slight adjust­ment to mul­ti­pli­er progression.
    • Auto-life dona­tion now begins auto­mat­i­cal­ly after Round 64. The play­er with the high­est lives to spare will now donate to downed team­mates with a cooldown of 120 seconds.
    • Addressed an issue where the play­er’s shield was active even though effect was not visible.
    • Addressed an issue that pre­vent­ed extra lives from being award­ed at expect­ed score thresholds.
    • Var­i­ous game­play bug fix­es relat­ed to Fat­ed Chick­en dis­ap­pear­ance, con­trol bind­ings when exit­ing vehi­cles, unwant­ed deaths asso­ci­at­ed with traps, invis­i­ble elec­tri­cal poles, mis­sile tur­rets killing play­ers, etc.
  • Ene­mies and Friend­ly AI
    • Great­ly reduced Spi­der melee range.
    • Removed Skele­ton boss from are­na spawning.
    • Removed Demons from are­na spawning.
    • Reduced Mega­ton melee distance.
    • Reduced Mega­ton are­na spawn rate after Round 64.
    • Reduced Mega­ton health in arena.
    • Mega­ton Orb weapon is no longer a one-hit kill in arena.
    • After Round 64, ene­my tar­get selec­tion behav­ior is now weight­ed entire­ly toward proximity.
    • Increased friend­ly skele­ton horde health, ene­my quan­ti­ty, time dura­tion, and weapon damage.
    • Addressed an issue where melee dam­age caused by a friend­ly skele­ton guardian was not reg­is­ter­ing against enemies.
    • Addressed an issue where zom­bies could speed up while under the clock time slow­down effect.
    • Addressed an issue where explo­sive dam­age vs. Spi­der / Meat­ball ene­mies did not reg­is­ter correctly.
    • Addressed an issue where Spi­der ene­mies would not show up on radar.
    • Addressed an issue that allowed the Glad­i­a­tor “Maraud­er” ene­my to melee kill the play­er when it wasn’t fac­ing the appro­pri­ate direction.
    • Addressed an issue where the Marg­wa was not drop­ping loot when killed.
  • Fates
    • Divine Chal­ice fat­ed play­ers now earn extra life 37.5% faster than stan­dard play­ers at every 125,000 points.
    • Divine Chal­ice fat­ed users now respawn with tem­po­rary vital­i­ty buff.
    • Divine Shield fat­ed play­ers now respawn with Divine Shield buff.
    • After Round 64, when a Divine Shield fat­ed play­er picks up a nuke drop, all play­ers will now be grant­ed a nuke.
    • Friend­ship fat­ed play­er chick­ens now last 25% longer.
    • The Gold­en Chick­en asso­ci­at­ed with Friend­ship Fate now peri­od­i­cal­ly pro­duces eggs in arena.
    • After Round 64, the Gold­en Chick­en asso­ci­at­ed with Friend­ship Fate will now have per­ma­nent­ly upgrad­ed weaponry.
    • Addressed an issue that could pre­vent play­ers from col­lect­ing a Fate in the Room of Fate when the room timed out (i.e. grab­bing a Fate Rock with less than 4 sec­onds before the room expired).
  • Visu­als
    • Added light­ing in the Room of Fate above Fate Rock pedestals five and six.
    • Addressed an issue with var­i­ous par­ti­cle effects hav­ing vis­i­bil­i­ty issues.
    • Addressed an issue that could pre­vent the player’s select­ed char­ac­ter skin from show­ing up correctly.
    • Weapons
    • Addressed an issue with the shot­gun pick­up that could cause it to ini­tial­ly begin fir­ing slow­ly before speed­ing up.
  • Sta­bil­i­ty
    • Added var­i­ous crash fixes.
  • Gen­er­al
    • Added var­i­ous exploit fixes.
    • Added new cam­era mode: Extra High.
    • Addressed an issue where the play­er was not able to use the flash­light in First Person.
    • Addressed an issue with some col­li­sion in the Water Tem­ple arena.
    • Addressed an issue in splitscreen mode where play­ers would enter The Wild in shared view­port mode.

Onslaught (PS4/PS5)

  • Onslaught Express playlist now avail­able on PlaySta­tion. [NEW]
  • Spaced out spe­cial ene­my spawns.
  • Added addi­tion­al ene­mies to the mode from “Fire­base Z.”


  • Added var­i­ous crash fixes.


  • Par­ty Leader is no longer required to have Dead Ops Arcade 3 installed for their par­ty to join for oth­er Zom­bies game modes.
  • Addressed an issue that caused zom­bies to main­tain a slow­down debuff for­ev­er if it end­ed while they were mantling.

From Beenox:



  • Added var­i­ous crash fixes.
  • Fixed a crash that could occur when watch­ing a replay in Theater.
  • Fixed a crash that could pre­vent the game from start­ing under some con­di­tions on Win­dows 7.


  • Addressed an issue that could result in loss of keyboard/mouse func­tion­al­i­ty when open­ing and clos­ing the Win­dows key + G cap­ture menu.
  • Addressed an issue where play­ers could get stuck in the pause menu under cer­tain cir­cum­stances dur­ing a game.

Source: Tre­yarch

Call Of Duty Cold War is available now for the PlayStation 5, PlayStation 4, Xbox Series X, Xbox One and PC now