The next sea­son of Call of Duty: Black Ops Cold War is com­ing soon. Sea­son 2 fea­tures all sorts new con­tent includ­ing four new oper­a­tors, new weapons, Zom­bies updates, new maps for mul­ti­play­er and much more.

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed

If you wish to check out the Sea­son Two changes for Call of Duty: War­zone, you can see those, here.

You can check out what Tre­yarch is bring­ing dur­ing Sea­son 2, start­ing Feb­ru­ary 25th, below:

Four New Operators

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed
Naga: War­saw Pact (Launch Week)
Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed
Max­is: NATO (In Season)
Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed
Wolf: NATO (In Season)
Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed
Rivas: NATO (In Season) 

Six New Weapons

  • FARA 83: Assault Rifle (Launch Week)
    • Obtain the FARA 83 at Tier 15 of the Sea­son Two Bat­tle Pass (free)
  • LC10: SMG (Launch Week)
    • Obtain the LC10 at Tier 31 of the Sea­son Two Bat­tle Pass (free)
  • Machete: Spe­cial (In Season)
  • E‑Tool: Melee (In Season)
  • R1 Shad­owhunter: Spe­cial (In Season)
  • ZRG 20mm: Sniper (In Season)

Zombies

New Zom­bies Expe­ri­ence: Out­break (Launch Week)

Out­break takes place across mas­sive play spaces, filled with new ene­mies, team objec­tives, play­er rewards and intel to dis­cov­er. All of this on foot, vehi­cles or jump pads. Expect objec­tives like escort­ing Rovers, hunt­ing down elite ene­mies using a satel­lite track­er, and hold­ing con­fined Dark Aether zones against zom­bies. Agents will need to com­plete these before they can Exfil.. or risk enter­ing a Dark Aether por­tal to a new region for even more rewards.

New Field Upgrade: Fren­zied Guard

Upon acti­vat­ing, all ene­mies will imme­di­ate­ly tar­get the Fren­zied Guard user for a brief peri­od, dur­ing which only Armor will take dam­age. Obvi­ous­ly, its a good dis­trac­tion for team­mates who may be in trouble.

Upgrades include repair­ing all Armor upon acti­va­tion, increas­ing its dura­tion to 15 sec­onds, and slow­ing all nor­mal ene­mies to walk speed while active.

New Ammo Mod: Shat­ter Blast

Pack-a-Punch and Ele­men­tal Pop will now include Shat­ter Blast Ammo Mod, which makes all bul­lets deal explo­sive dam­age. Each bul­let also has a chance to explode deal­ing addi­tion­al explo­sive dam­age and destroy­ing any impact­ed armor.

Upgrades includes hav­ing all explo­sives deal dam­age to near­by ene­mies, knock down nor­mal ene­mies, or dou­ble their size.

Two New Skills Tiers

There are now two new Aetheri­um Crys­tal types — Refined and Flaw­less — allow agents to upgrade all skills to Tier IV and V.

To get these Crys­tals, reach­ing high rounds in tra­di­tion­al round-based Zom­bies or com­plete mul­ti­ple Out­break inves­ti­ga­tions in a sin­gle run. These Crys­tals will improve Weapon Class­es, Field Upgrades, Perks and Ammo Mods. 

More infor­ma­tion on the Crys­tals will be avail­able clos­er to Sea­son Two launch.

Other Multiplayer Changes

Four Mul­ti­play­er Maps

Apoc­a­lypse (6v6) (Launch Week)

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed
Small-to-medi­um sized map

Golo­va (Mul­ti-Team) (In-Sea­son)

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed
Most­ly close-quar­ters, but still has some long-range opportunities

Man­sion (2v2, 3v3) (In Season)

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed

Mia­mi Strike (6v6) (In Season)

This is just the already exist­ing Mia­mi map, but dur­ing the day­time. Activi­sion did­n’t not pro­vide a pho­to of this flipped map.

New Multiplayer Modes 

Stock­pile (6v6) (In Season)

This mode mix­es Kill Con­firmed and Hard­point. Col­lect dog tags and deposit them at rotat­ing sites around the map through­out the match.

Oper­a­tors can car­ry mul­ti­ple tags at time to deposit for a mas­sive boost in score and XP, but car­ry at your own risk. Any­one who dies will drop what­ev­er tags they are car­ry­ing, which all play­ers can snag to deposit for their own team.

Hard­point (Mul­ti-Team) (In-Team)

This is a dif­fer­ent take on Hard­point pit­ting 10 squads of four agains each oth­er to cap­ture and defend points across the largest maps in Black Ops Cold War. Each point rotates every 120 sec­onds, and the first squad to reach 500 sec­onds of total objec­tive time wins the match. 

Gun Game (Free-For-All) (Launch Week)

The fan favorite par­ty game mode makes an appear­ance again. The typ­i­cal Gun Game rules apply. First per­son to kill an ene­my with each weapon wins the match. 

New ‘Tools of the Trade’

Score­streak: Death Machine (Launch Week)

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed

This Score­streak was first seen in the orig­i­nal Black Ops and is final­ly mak­ing an appear­ance again. It’s a hand­held mini­gun with high dam­age rounds.

The Death Machine will also be head­ing to Zom­bies as an addi­tion­al Sup­port weapon in Out­break, “Fire­base Z” and “Die Maschine.”

Vehi­cle: Sedan (Launch Week)

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed

Those play­ing Out­break can use a sedan to help them sur­vive the hordes. It does fea­ture enough room for an entire squad of four, and is great at mov­ing said squad to the next loca­tion quick­ly while shoot­ing zom­bies from the windows.

Vehi­cle: Light Truck (Launch Week)

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed

This vehi­cle will also be appear­ing in Out­break, and is a mil­i­tary vehi­cle fea­tures four-pas­sen­ger seat­ing. It does­n’t have any win­dows or a roof, so play­ers will have plen­ty of view­ing space to shoot the undead. 

Sea­son Chal­lenges (Launch Week)

As was expect­ed, a new set of 20 Mul­ti­play­er Chal­lenges (across Black Ops Cold War and War­zone) and 20 Zom­bies Chal­lenges will be avail­able at the start of Sea­son Two.

At Sea­son Lev­el 1 and every 10 Sea­son Lev­el after, a new Mul­ti­play­er and Zom­bies Chal­lenge will be unlocked to com­plete. As usu­al, XP and a Call­ing Card are attached to each Chal­lenge. Com­plet­ing the whole set of either the Mul­ti­play­er or Zom­bie Chal­lenges rewards a 10,000 XP boost and an ani­mat­ed Mas­ter Call­ing Card.

New Prestige Levels ‑Season Two Prestige Goes to 11

Call of Duty: Black Ops Cold War Season Two Is Starting Soon; Roadmap Revealed

Like the start of Sea­son One, your Sea­son Lev­el will reset to 1 at the begin­ning of Sea­son Two. Your progress will resume from the high­est Pres­tige Lev­el you achieved pre­vi­ous­ly. This sea­son offers four more Pres­tiges (seen above), gained dur­ing the first 200 lev­els. The lev­el sys­tem goes as follows:

               Lev­el 50: New Pres­tige, Emblem, Pres­tige Key, Weapon Blue­print, and Bat­tle Pass Tier Skip

•               Lev­el 100: New Pres­tige, Emblem, Pres­tige Key, and Bat­tle Pass Tier Skip

•               Lev­el 150: New Pres­tige, Emblem, Pres­tige Key, and Bat­tle Pass Tier Skip

•               Lev­el 190: All Sea­son Chal­lenges Available

•               Lev­el 200: New Pres­tige, Emblem, Pres­tige Key, Bat­tle Pass Tier Skip, Mas­ter Pres­tige Call­ing Card

•               Lev­el 250–1,000: New Pres­tige Key every 50 levels

This is teams expla­na­tion of how exact­ly this works:

This means you can earn four new Pres­tiges dur­ing Sea­son Two if you reached Pres­tige Mas­ter – now 11 in total – and you can always catch up to the lat­est avail­able Pres­tige if you didn’t reach it dur­ing the pre­vi­ous sea­son, as well. 

Source: Call of Duty Blog