Bat­tle­field 2042 is going to fea­ture some rather impres­sive tech, con­sid­er­ing it will be able to hold up to 128 play­ers on cur­rent-gen con­soles. How­ev­er, it seems the upcom­ing FPS might not have ray trac­ing sup­port for PC when it launch­es in October.

Nvidia announced in a press release that Bat­tle­field 2042 will take advan­tage of the DLSS and Reflex fea­tures found on the card man­u­fac­tur­er’s GeForce 20- and 30-series GPUs. Ray trac­ing was not men­tioned in Nvidi­a’s press release.

Nvidia spoke about ray trac­ing on Doom Eter­nal, which just got DLSS and ray trac­ing sup­port in a new patch. It would make sense why DICE would­n’t want some­thing as tax­ing as ray trac­ing added to a FPS, but Nvidia might update this infor­ma­tion lat­er on. 

DLSS, or deep learn­ing super sam­pling, is a ren­der­ing tech­nique that improves per­for­mance with­out a great reduc­tion in image qual­i­ty. It’s a fea­ture only avail­able on Nvidia GPUs like the 30-series cards, which are extreme­ly hard to find and/or have the price hiked to sky level.

EA and DICE recent­ly announced that Xbox is the “offi­cial con­sole” of Bat­tle­field 2042, and we’ll like­ly learn more about this dur­ing EA Play Live on July 22nd.

Bat­tle­field 2042 launch­es on Octo­ber 22nd for PS4, PS5, Xbox One, Xbox Series X|S, and PC. You can check out our Bat­tle­field 2042 pre­order guide to see the var­i­ous bonus­es and edi­tions available.