Accord­ing to Epic Games CEO Tim Swee­ny, the dig­i­tal store­front is “hun­dreds of mil­lions of dol­lars short of being profitable.” 

This is accord­ing to Sweeny’s tes­ti­mo­ny dur­ing the Epic vs. Apple tri­al, where he also stat­ed the com­pa­ny’s dig­i­tal plat­form will be in the green “with­in three or four years.” The Wash­ing­ton Post also report­ed that a doc­u­ment was entered into evi­dence for the tri­al show­ing that Epic Games Store required $359 mil­lion invest­ment from Epic Games from the year fol­low­ing its launch. Anoth­er doc­u­ment giv­en to the court on April 8th says Epic expects its store to begin turn­ing a prof­it in 2023.

The Epic Game Store launched back in 2018, mov­ing into a mar­ket dom­i­nat­ed by oth­er dig­i­tal game retail­ers. By this time, Steam had been oper­at­ing for 15 years and held an enor­mous share of the PC gam­ing mar­ket. The Epic Games Store also had to com­pete with small­er dig­i­tal store­fronts, like Uplay and GOG

Epic has dis­tin­guished its store­front from its biggest com­peti­tor by tak­ing a large reduc­tion in com­mis­sion from devel­op­ers. Valve takes 30% from every game pur­chase on Steam, while Epic only takes 12%.

A recent leaked doc­u­ment showed just how much mon­ey the Epic Games Store is cost­ing the com­pa­ny, although it’s all part of the process to grow the userbase.