Today Microsoft revealed the full tech­ni­cal spec­i­fi­ca­tions of their upcom­ing next gen­er­a­tion Xbox, Xbox Series X. The Xbox Series X is the fastest, most pow­er­ful Xbox ever, loaded with new fea­tures and extreme­ly pow­er­ful hard­ware the next-gen Xbox is said to four times as pow­er­ful as the orig­i­nal Xbox One. Defined by three pri­ma­ry char­ac­ter­is­tics, Pow­er, Speed and Com­pat­i­bil­i­ty Xbox Series X will pro­vide gamers with not only bet­ter look­ing games but with high­er fram­er­ates and res­o­lu­tions than what is pos­si­ble with cur­rent gen­er­a­tion technology. 

Xbox Series X Hardware Spec Info Dump

Pow­ered by an AMD 8‑core Zen 2 CPU and an RDNA 2 class GPU, the Series X will offer high fideli­ty graph­ics, hard­ware accel­er­at­ed ray­trac­ing, and fram­er­ates up to 120 frames per sec­ond. Thanks to pow­er­ful hard­ware devel­op­ers will be able to cre­ate larg­er, more sophis­ti­cat­ed, detailed game worlds. Load times have be dra­mat­i­cal­ly reduced thanks to the inclu­sion of a built in, cus­tom NVME SSD and super fast mem­o­ry as demon­strat­ed in the video below.

If you like to bounce between mul­ti­ple games the Xbox Series X has you cov­ered with its Quick Resume fea­ture. Quick resume allows play­ers to sus­pend a game at any time and then resume it and pick up exact­ly where they left off lat­er. You can sus­pend mul­ti­ple titles at once and move between them at will with very lit­tle load­ing. Check out the Quick Resume video demon­stra­tion below.

Xbox Series X Tech Specs Overview

CPU8x Cores @ 3.8 GHz (3.66 GHz w/ SMT) Cus­tom Zen 2 CPU
GPU12 TFLOPS, 52 CUs @ 1.825 GHz Cus­tom RDNAGPU
Die Size360.45 mm2
Process7nm Enhanced
Mem­o­ry16 GB GDDR6 w/ 320mb bus
Mem­o­ry Bandwidth10GB @ 560 GB/s, 6GB @ 336 GB/s
Inter­nal Storage1 TB Cus­tom NVME SSD
I/O Through­put2.4 GB/s (Raw), 4.8 GB/s (Com­pressed, with cus­tom hard­ware decom­pres­sion block)
Expand­able Storage1 TB Expan­sion Card (match­es inter­nal stor­age exactly)
Exter­nal StorageUSB 3.2 Exter­nal HDD Support
Opti­cal Drive4K UHD Blu-Ray Drive
Per­for­mance Target4K @ 60 FPS, Up to 120 FPS

Auto Low Laten­cy Mode (ALLM) – As part of com­mit­ment to respon­sive­ness for the next gen­er­a­tion of con­sole gam­ing, Xbox Series X sup­ports Auto Low Laten­cy Mode (ALLM) with capa­ble dis­plays. ALLM auto­mat­i­cal­ly enables your display’s low­est laten­cy mode when you start play­ing. This func­tion­al­i­ty exists on Xbox One con­soles today

Back­ward Com­pat­i­bil­i­ty – At Xbox, we’ve made a promise to com­pat­i­bil­i­ty: you can expect thou­sands of your favorite games across four gen­er­a­tions of gam­ing, your Xbox One gam­ing acces­sories, your Xbox gam­ing lega­cy, and indus­try-lead­ing ser­vices like Xbox Game Pass to work with Xbox Series X. Back­ward com­pat­i­ble games will ben­e­fit from the pow­er and per­for­mance of Xbox Series X, result­ing in stead­ier fram­er­ates, faster load times, improved res­o­lu­tion and visu­al fideli­ty. Fans and game cre­ators can feel con­fi­dent they will be able to play and cre­ate the best ver­sion of their games on the Xbox Series X.

DirectML – Xbox Series X sup­ports Machine Learn­ing for games with DirectML, a com­po­nent of Direc­tX. DirectML lever­ages unprece­dent­ed hard­ware per­for­mance in a con­sole, ben­e­fit­ing from over 24 TFLOPS of 16-bit float per­for­mance and over 97 TOPS (tril­lion oper­a­tions per sec­ond) of 4‑bit inte­ger per­for­mance on Xbox Series X. Machine Learn­ing can improve a wide range of areas, such as mak­ing NPCs much smarter, pro­vid­ing vast­ly more life­like ani­ma­tion, and great­ly improv­ing visu­al quality.

Direct­Stor­age – Direct­Stor­age is an all new I/O sys­tem designed specif­i­cal­ly for gam­ing to unleash the full per­for­mance of the SSD and hard­ware decom­pres­sion. It is one of the com­po­nents that com­prise the Xbox Veloc­i­ty Archi­tec­ture. Mod­ern games per­form asset stream­ing in the back­ground to con­tin­u­ous­ly load the next parts of the world while you play, and Direct­Stor­age can reduce the CPU over­head for these I/O oper­a­tions from mul­ti­ple cores to tak­ing just a small frac­tion of a sin­gle core; there­by free­ing con­sid­er­able CPU pow­er for the game to spend on areas like bet­ter physics or more NPCs in a scene. This newest mem­ber of the Direc­tX fam­i­ly is being intro­duced with Xbox Series X and we plan to bring it to Win­dows as well.

Dynam­ic Laten­cy Input (DLI) –Anoth­er inno­va­tion we are mak­ing to reduce laten­cy for Xbox Series X is Dynam­ic Laten­cy Input (DLI). With DLI, devel­op­ers can more accu­rate­ly syn­chro­nize the player’s input with the game’s sim­u­la­tion and ren­der loop, even fur­ther reduc­ing input laten­cy while play­ing the game.

GPU Work Cre­ation – Xbox Series X adds hard­ware, firmware and shad­er com­pil­er sup­port for GPU work cre­ation that pro­vides pow­er­ful capa­bil­i­ties for the GPU to effi­cient­ly han­dle new work­loads with­out any CPU assis­tance. This pro­vides more flex­i­bil­i­ty and per­for­mance for devel­op­ers to deliv­er their graph­ics visions.

Hard­ware Accel­er­at­ed Direc­tX Ray­trac­ing (DXR) – From improved light­ing, shad­ows and reflec­tions as well as more real­is­tic acoustics and spa­tial audio, ray­trac­ing enables devel­op­ers to cre­ate more phys­i­cal­ly accu­rate worlds. For the very first time in a game con­sole, Xbox Series X includes sup­port for high per­for­mance, hard­ware accel­er­at­ed ray­trac­ing. Xbox Series X uses a cus­tom-designed GPU lever­ag­ing the lat­est inno­va­tion from our part­ners at AMD and built in col­lab­o­ra­tion with the same team who devel­oped Direc­tX Ray­trac­ing. Devel­op­ers will be able to deliv­er incred­i­bly immer­sive visu­al and audio expe­ri­ences using the same tech­niques on PC and beyond.

Hard­ware Decom­pres­sion – Hard­ware decom­pres­sion is a ded­i­cat­ed hard­ware com­po­nent intro­duced with Xbox Series X to allow games to con­sume as lit­tle space as pos­si­ble on the SSD while elim­i­nat­ing all CPU over­head typ­i­cal­ly asso­ci­at­ed with run-time decom­pres­sion. It reduces the soft­ware over­head of decom­pres­sion when oper­at­ing at full SSD per­for­mance from more than three CPU cores to zero – there­by free­ing con­sid­er­able CPU pow­er for the game to spend on areas like bet­ter game­play and improved fram­er­ates. Hard­ware decom­pres­sion is one of the com­po­nents of the Xbox Veloc­i­ty Architecture.

Intel­li­gent Deliv­ery – Microsoft’s devel­op­er fac­ing tech­nol­o­gy to reduce the size of game installs. Intel­li­gent Deliv­ery empow­ers devel­op­ers to only install the pieces of the game you need, there­by min­i­miz­ing the amount of con­tent that needs to be installed or down­loaded to the SSD.

Laten­cy – Laten­cy refers to respon­sive­ness of the con­sole and con­troller, includ­ing the time it takes for your input to be reg­is­tered by your con­sole and then dis­played on your screen. Reduc­ing laten­cy results in a more con­nect­ed and immer­sive expe­ri­ence. Xbox Series X will be our most respon­sive con­sole ever fea­tur­ing ultra-low laten­cy with advanced tech­nol­o­gy that min­i­mizes laten­cy at every stage of the gam­ing pipeline so that you instant­ly see the impact of your actions on the screen.

Mesh Shad­ing – Mesh shad­ing will enable devel­op­ers to dra­mat­i­cal­ly improve the per­for­mance and image qual­i­ty when ren­der­ing a sub­stan­tial num­ber of com­plex objects in a scene. As an exam­ple, mesh shaders could enable the play­er to expe­ri­ence aster­oid belts and fields of flow­ers in more pris­tine detail with­out see­ing a loss in performance.

Native Res­o­lu­tion – Native Res­o­lu­tion is an Xbox Series X back­wards com­pat­i­bil­i­ty enhance­ment for select Xbox One games that allows them to ren­der at native 4K even if they weren’t orig­i­nal­ly designed for 4K.

Opti­mized for Xbox Series X – Games built using the Xbox Series X devel­op­ment kit and designed to take advan­tage of the unique capa­bil­i­ties of the Xbox Series X. These include new titles built native­ly using the Xbox Series X devel­op­ment envi­ron­ment as well as pre­vi­ous­ly released titles that have been rebuilt specif­i­cal­ly for Xbox Series X. They will show­case unpar­al­leled load-times, visu­als, respon­sive­ness and fram­er­ates up to 120 fps.

Par­al­lel Cool­ing Archi­tec­ture – Par­al­lel Cool­ing Archi­tec­ture is the name of the inno­v­a­tive sys­tem design used to cool Xbox Series X. Build­ing a con­sole that deliv­ers four times the pro­cess­ing pow­er of Xbox One X in the most qui­et and effi­cient way – some­thing that is crit­i­cal­ly impor­tant with all the extra pow­er of our next gen­er­a­tion con­sole – led to its unique ver­ti­cal design.

Project Acoustics – Incu­bat­ed over a decade by Microsoft Research, Project Acoustics accu­rate­ly mod­els sound prop­a­ga­tion physics in mixed real­i­ty and games, employed by many AAA expe­ri­ences today. It is unique in sim­u­lat­ing wave effects like dif­frac­tion in com­plex scene geome­tries with­out strain­ing CPU, enabling a much more immer­sive and life­like audi­to­ry expe­ri­ence. Plug-in sup­port for both the Uni­ty and Unre­al game engines empow­er the sound design­er with expres­sive con­trols to mold real­i­ty. Devel­op­ers will be able to eas­i­ly lever­age Project Acoustics with Xbox Series X through the addi­tion of a new cus­tom audio hard­ware block.

Quick Resume – A new fea­ture pow­ered by the tech­ni­cal capa­bil­i­ties and the inno­v­a­tive Xbox Veloc­i­ty Archi­tec­ture in Xbox Series X, Quick Resume enables play­ers to seam­less­ly switch between mul­ti­ple titles and resume instant­ly from where you last left off.

RDNA 2 – The cus­tom designed proces­sor in the Xbox Series X lever­ages RDNA 2, the lat­est next gen­er­a­tion graph­ics archi­tec­ture from our part­ners at AMD. RDNA 2 pro­vides a sig­nif­i­cant advance­ment in per­for­mance and effi­cien­cy as well as next gen­er­a­tion graph­ics fea­tures such as hard­ware accel­er­at­ed ray­trac­ing and vari­able rate shading.

Sam­pler Feed­back Stream­ing (SFS) – A com­po­nent of the Xbox Veloc­i­ty Archi­tec­ture, SFS is a fea­ture of the Xbox Series X hard­ware that allows games to load into mem­o­ry, with fine gran­u­lar­i­ty, only the por­tions of tex­tures that the GPU needs for a scene, as it needs it. This enables far bet­ter mem­o­ry uti­liza­tion for tex­tures, which is impor­tant giv­en that every 4K tex­ture con­sumes 8MB of mem­o­ry. Because it avoids the wastage of load­ing into mem­o­ry the por­tions of tex­tures that are nev­er need­ed, it is an effec­tive 2x or 3x (or high­er) mul­ti­pli­er on both amount of phys­i­cal mem­o­ry and SSD performance.

SDR to HDR Con­ver­sion – With Xbox Series X, exist­ing Xbox games, includ­ing recent titles with­in the ID@Xbox pro­gram, that don’t already have native HDR sup­port will get the next-gen treat­ment. Xbox Series X is able to lever­age an inno­v­a­tive HDR recon­struc­tion tech­nique to enhance exist­ing SDR games with no work from devel­op­ers and no impact to avail­able CPU, GPU or mem­o­ry resources.

Smart Deliv­ery – Smart Deliv­ery is a new tech­nol­o­gy intro­duced with Xbox Series X that will ensure you always play the best ver­sion of the games you own for your con­sole, across gen­er­a­tions. All Xbox Game Stu­dios titles that are opti­mized for Xbox Series X, includ­ing “Halo Infi­nite” will sup­port Smart Deliv­ery, pro­vid­ing the best avail­able ver­sion for whichev­er con­sole you choose to play on. For exam­ple, this means if you pur­chase the Xbox One ver­sion of a sup­port­ed title, we will iden­ti­fy and deliv­er the best ver­sion of it to your Xbox One, as usu­al. If you decide to jump into the next gen­er­a­tion with Xbox Series X, we will auto­mat­i­cal­ly pro­vide the Xbox Series X opti­mized ver­sion of the game at no addi­tion­al cost if and when it becomes avail­able. Smart Deliv­ery is avail­able to all Xbox developers.

Spa­tial Audio – Spa­tial Audio deliv­ers deeply immer­sive audio which enables the play­er to more accu­rate­ly pin­point objects in a 3D play space. With full sup­port for Dol­by Atmos, DTS:X and Win­dows Son­ic, Xbox Series X has cus­tom audio hard­ware to offload audio pro­cess­ing from the CPU, dra­mat­i­cal­ly improv­ing the acces­si­bil­i­ty, qual­i­ty and per­for­mance of these immer­sive experiences.

TFLOPS (Ter­aflops) – TFLOPS (or “ter­aflops”) stands for Tril­lion Float­ing-point Oper­a­tions Per Sec­ond and is a mea­sure of raw math­e­mat­i­cal per­for­mance of a GPU. While Xbox Series X deliv­ers 12 TFLOPS of 32-bit float per­for­mance, two times that of the Xbox One X, the archi­tec­tur­al effi­cien­cy improve­ments brought by AMD’s RDNA 2 archi­tec­ture plus our next gen­er­a­tion fea­tures such as Vari­able Rate Shad­ing (VRS) and hard­ware accel­er­at­ed Direc­tX Ray­trac­ing means that Xbox Series X will deliv­er well over twice the effec­tive graph­ics per­for­mance of Xbox One X for games.

Vari­able Rate Shad­ing (VRS) – Vari­able Rate Shad­ing increas­es GPU effi­cien­cy by con­cen­trat­ing shad­er work where it’s most need­ed and reduc­ing shad­er work in areas where it won’t be notice­able. With min­i­mal devel­op­er effort, VRS sig­nif­i­cant­ly improves GPU per­for­mance result­ing in more sta­ble and high­er res­o­lu­tions and frame rates with no per­cep­ti­ble loss in visu­al quality.

Vari­able Refresh Rate (VRR– Vari­able Refresh Rate is a new addi­tion to HDMI 2.1 which enables capa­ble dis­plays to refreshed as fast as the con­sole can ren­der images, there­by elim­i­nat­ing tear­ing, increas­ing smooth­ness, and reduc­ing laten­cy. We have been work­ing with the industry’s lead­ing TV man­u­fac­tur­ers to ensure the dis­play ecosys­tem is ready for the fea­tures we are bring­ing with Xbox Series X.

Xbox Series X Stor­age Expan­sion Card –  Built in part­ner­ship with Sea­gate, this 1 TB cus­tom stor­age solu­tion expands stor­age capac­i­ty of Xbox Series X with the full speed and per­for­mance of the Xbox Veloc­i­ty Archi­tec­ture Pre­vi­ous gen­er­a­tion Xbox titles can still be played direct­ly from exter­nal USB 3.2 hard dri­ves. How­ev­er, to receive all the ben­e­fits of the Xbox Veloc­i­ty Archi­tec­ture and opti­mal per­for­mance, Xbox Series X, opti­mized games should be played from the inter­nal SSD or Xbox Series X Stor­age Expan­sion Card.

Xbox Veloc­i­ty Archi­tec­ture – The Xbox Veloc­i­ty Archi­tec­ture is the new archi­tec­ture we’ve cre­at­ed for the Xbox Series X to unlock new capa­bil­i­ties nev­er-before seen in con­sole devel­op­ment. It con­sists of four com­po­nents: our cus­tom NVMe SSD, a ded­i­cat­ed hard­ware decom­pres­sion block, the all new Direct­Stor­age API, and Sam­pler Feed­back Stream­ing (SFS). This com­bi­na­tion of cus­tom hard­ware and deep soft­ware inte­gra­tion allows devel­op­ers to rad­i­cal­ly improve asset stream­ing and effec­tive­ly mul­ti­ply avail­able mem­o­ry. It will enable rich­er and more dynam­ic liv­ing worlds unlike any­thing ever seen before. It also effec­tive­ly elim­i­nates load­ing times, and makes fast trav­el sys­tems just that: fast.

Xbox Wire­less Pro­to­col – One of the first points to reduce laten­cy is with­in the com­mu­ni­ca­tion between your con­troller and your con­sole. By bring­ing our exist­ing high-band­width, low-laten­cy wire­less pro­to­col on the Xbox One fam­i­ly of devices to Xbox Series X, we’re able to not only reduce laten­cy in your gam­ing expe­ri­ence but also ensure all of your exist­ing Xbox One gam­ing acces­sories will be com­pat­i­ble with Xbox Series X. 

Zen 2 – The cus­tom designed proces­sor in the Xbox Series X lever­ages AMD’s lat­est Zen 2 CPU archi­tec­ture. Zen 2 pro­vides a sig­nif­i­cant advance­ment in CPU per­for­mance deliv­er­ing more than 4 times the per­for­mance of an Xbox One X.

120 FPS – With sup­port for up to 120 frames per sec­ond (FPS), Xbox Series X allows devel­op­ers to exceed the more tra­di­tion­al 60 FPS in favor of height­ened real­ism and more pre­cise con­trols for fast-paced action.

Xbox Series X Launch­es in the 2020 Hol­i­day Sea­son, No Price has been con­firmed yet.

Source: Microsoft