What To Expect From Call of Duty: Vanguard’s Season 1

Sledge­ham­mer Games has laid out what play­ers can expect when Sea­son 1 drops in Call of Duty: Van­guard. This new mul­ti­play­er con­tent like maps, perks, weapons, and more. Zom­bies is also recieve­ing a new update, which inl­cud­es a new objec­tive, new weapons, chal­lenges, and plen­ty more.

On top of all these addi­tions to the game, Sledge­ham­mer is also drop­ping more bug fix­es and weapon bal­ances when Sea­son 1 offi­cial­ly begins tomor­row, Decem­ber 8th. The stu­dio already released an update that brought some fix­es to Van­guard, but also paved the way for this sec­ond update.

What To Expect From Call of Duty: Vanguard's Season 1


Sledge­ham­mer is added two new maps, two new perks, a new lethal equip­ment, and two new Oper­a­tors for Van­guard’s mul­ti­play­er. There are also three new weapons with­in Sea­son 1’s bat­tle pass, as well as an addi­tion­al two weapons that will be released dur­ing the sea­son. PlaySta­tion users will also be get­ting an exclu­sive Com­bat pack. 


  • Coop­er Car­bine: Assault Rifle (Launch — Tier 15 of Bat­tle Pass)
  • Gorenko Anti-Tank Rifle: Sniper Rifle (Launch — Tier 31 of Bat­tle Pass)
  • Saw­tooth: Melee (Launch — Tier 37 of Bat­tle Pass)
  • Katana: Melee (Launch Window)
  • Wel­gun: SMG (In-Sea­son)


Both of these Oper­a­tors will be avail­able lat­er with­in Sea­son 1, although they can only be accessed by pur­chas­ing bun­dles Van­guard’s in-game store.

Lewis Howard (Tri­dent — In Season)

What To Expect From Call of Duty: Vanguard's Season 1

Isabel­la Rosario Dunl­nu­an Reyes (Tri­dent — In Season)

What To Expect From Call of Duty: Vanguard's Season 1


Radar (Launch)

This is a reimag­ined ver­sion of Dome, the clas­sic Mod­ern War­fare 3 map. Obvi­ous­ly, it looks noth­ing like the orig­i­nal, and will like­ly just share the feel­ing of a small map.

What To Expect From Call of Duty: Vanguard's Season 1

Par­adise (Launch)

This is a medi­um-sized map with a three-lane style design, with an under­ground tun­nel sys­tem and pools of tox­ic waste.

What To Expect From Call of Duty: Vanguard's Season 1

Modes, Perks, And Lethal Equipment

Con­trol will be return­ing to Call of Duty: Van­guard when Sea­son 1 launch­es. This game mode mix­es the lim­it­ed-life style of Search and Destroy with the objec­tive stance of Hard­point. How­ev­er, since each team does have a life-lim­it, most match­es end up becom­ing a Team Death­match situation. 

Two new perks will also be added and they will have to unlocked via the Bat­tle Pass:

  • Ser­pen­tine (Perk 1) — Slight­ly reduce incom­ing bal­lis­tic and explo­sive dam­age while Sprint­ing. Can be unlocked at tier 21 of the Bat­tle Pass.
  • Inu­ition (Perk 1) — Play­ers are alert­ed of the pres­ence of near­by ene­mies, even through walls. Unlock this perk at tier 44 of the Bat­tle Pass.

A lit­er­al hot new lethal equip­ment will also be avail­able for all play­ers. They are Incen­di­ary Grenades, and they have a large radius that deal dam­age to any ene­my with­in its range. Like a molo­tov on steroids.

What To Expect From Call of Duty: Vanguard's Season 1

PlaySta­tion users will get the fol­low­ing bonus­es in the Com­bat Pack when Sea­son 1 begins:

  • Epic Oper­a­tor Skin for Lucas Riggs
  • Leg­endary “Blue Glitz” Shot­gun Weapon Blueprint
  • Leg­endary “Mer­maid Scale” Melee Weapon Blueprint
  • Epic Emblem, Watch, Stick­er, and Call­ing Card
  • 60-minute Dou­ble XP Token


What To Expect From Call of Duty: Vanguard's Season 1

Of course you can’t have a Sea­son 1 update with­out Zom­bies get­ting some brand new con­tent as well. This includes new fea­tures, weapons, chal­lenges, and unlock­able rewards. More Zom­bies con­tent will be released in the mid-season.

New Objec­tive

  • Purge: Cap­ture the Con­trol Runes to erad­i­cate the Aug­men­tors from existence.

New Covenants

  • Equip five new abil­i­ties with 14 total upgrades across all rar­i­ty tiers at the Altar of Covenants.

New Weapons

  • Wield new Sea­son One weapons and bring Launch­ers into the fight via your Load­outs and the Mys­tery Box.

New Career Challenges

  • Take on a new set of Zom­bies Career Chal­lenges to unlock exclu­sive Call­ing Card rewards and bonus XP.

Sea­son One Chal­lenges & Rewards

  • Com­plete the full set of Sea­son Chal­lenges to earn a unique Call­ing Card and XP rewards, includ­ing the Sea­son One Mas­ter Call­ing Card.

More Fixes When Season 1 Launches

Although Sledge­ham­mer Games already released an update that brought sev­er­al fix­es to Call of Duty: Van­guard, play­ers can expect even more changes when the full Sea­son 1 launches.

December 9th Patch Notes — Call of Duty: Vanguard

Performance & Connectivity

  • Improved sta­bil­i­ty when con­nect­ing to lobbies.
  • Fixed bug result­ing in “Serv­er Snap­shot Error,” where play­ers would be kicked out of match­es and into MP menus


  • Gen­er­al
    • Cor­rect­ed load­outs using 7 Round mags so the total ammo count is divis­i­ble by 7.
  • Bal­anc­ing
    • M1 Grand
      • Reduced Recoil
    • Type 99
      • Reduced Aim Flinch
      • Reduced ADS Time
      • Retain One Shot Kill poten­tial for chest shots when small­er cal­iber ammo is used.
    • 3‑Line Rifle
      • Reduced ADS Time
    • Kar98
      • Retain One Shot Kill poten­tial for chest shots when small­er cal­iber ammo is used
    • Sniper Attach­ments
      • Hol­low Point
        • Hol­low Points now reduce range
      • Top Break
        • Using low­er cal­iber ammo now reduces range instead of damage
    • Shot­guns
      • Buck and Slugs
        • Reduced ADS speed penalty
        • Reduced Head­shot multiplier
      • Bird­shot
        • Reduced head­shot multiplier


  • Mor­tar Barrage
    • Improves vis­i­bil­i­ty by reduc­ing full screen smoke effects. As a result, play­ers need to be clos­er to the bar­rage to be affected.


  • Ship­ment
    • Adjust­ed spawn log­ic to pre­vent spawn traps.


  • Pro­gres­sion
    • Addressed an issue which pre­vent­ed play­ers from unlock­ing the Dark Aether Com­ple­tion­ist camo.
  • Pack-a-Punch
    • Addressed an issue that pre­vent­ed Pack-a-Punched Shot­guns with 10 Round Drums from reload­ing all 10 rounds in a sin­gle reload animation.
    • Addressed an issue that could incor­rect­ly flag un-upgrad­ed weapons as Pack-a-Punch Lev­el 1.
  • Game­play
    • Closed var­i­ous exploits includ­ing out-of-map exploits.
  • Sta­bil­i­ty
    • Fixed a sta­bil­i­ty issue relat­ed to the Frost Blast Artifact.
    • Fixed a sta­bil­i­ty issue relat­ed to mul­ti-kills obtained via Equipment.

If you’re inter­est­ed in learn­ing more about Call of Duty: Van­guard’s Sea­son 1 update, you can check out the Call of Duty blog.

I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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