Diablo II: Resurrected’s full game release is just a few weeks away, and Blizzard is giving additional insight into certain features, including 21:9 ultrawide monitor support.
While the game will be playable on an ultrawide monitor, it won’t support the full 21:9 aspect ratio. It will only be extending to 19:9 Support for 21:9 was included in the game’s alpha test, but was reduced to 19:9 in the beta, leaving many wondering what the deal was.
Well, the limitation is strictly to keep the game as fair as possible. Playing at that particular ultrawide aspect ration literally breaks the game, allowing players to attack from further ranges than the game was designed for. Enemies who are targeted from these extended ranges provided by this ration can’t register their being attacked, resulting in them just sitting inactive.
“To protect the integrity of everyone’s experience and promote an equal playing field for all, those with ultrawide monitors will be able to have their game screen purview extended to 19:9 (the maximum length of the in-game limitation zones) with a vignette on the sides of the game screen,” Blizzard wrote in an official forum post. “We recognize that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience. So, we’ll continue to watch these discussions and explore possible solutions that don’t change how the game is played.”
Blizzard also justified its reasoning for removing TCP/IP support, saying it enabled “significant security-related issues.”
“We’re aware that removing this feature adds a large hurdle for talented multiplayer modders in our community,” Blizzard wrote. “Still, our priority is to keep this game’s ecosystem as secure as possible for all of our players.”
Additional adjustments will be made to console lobbies in the full version of Diablo II: Resurrected, allowing players to more easily group with others based on activities. However, despite the requests, Blizzards says the console versions of the game won’t include the ability to create custom lobbies, though the will “monitor feedback on this topic” after the game launches.