Ubisoft has announced Ghost Recon Frontline, a new entry for its tactical shooter franchise that brings it out of its usual third person gameplay. Ubisoft Bucharest is in charge of developing Frontline, and it’s described as a large-scale PvP shooter that shares the tactical traits of the game’s in the series before it.
The standard mode in Frontline, Expedition, has 100 players going against each other in small teams that consist of three-person squads. The objective is to find intel and extract it–of course the other teams are trying to accomplish the same goal. The game takes place on the island of Drakemoor, a 4x4 km sized island that features four distinct biomes and 20 landmarks.
According to Ubisoft, a key part of the experience is putting together a developing your team of Contractors (the soldiers in Frontline). Players start with two Contractors, but can hire new ones, customize them, and change their capabilities. Contractors are based on classes and three have been confirmed so far.
Classes are specialized to fill specific roles, and Ubisoft is hoping this will show off the classic tactical design that typically comes with Ghost Recon. The assault class is a close-range fighter, the scout is long-range and can take down enemies at a distance. They also boost the team’s economy so they can make more support items at a quicker rate. Support allows players to fortify positions.
What distinguishes Frontline from other battle royale titles is the ability to change the battlefield. Players can earn and deploy equipment, gadgets, and weapons. Items like turrets, cover and sniper towers can also be dropped onto the map.
Frontline will include other game modes, including one that’s geared more towards a casual style of play that feels like a classic arena-style shooter, but with all the above mentioned Frontline gameplay. Ubisoft said they plan to release more modes, but as a seasonal addition.