Tre­yarch released anoth­er update for Black Ops Cold War today, prepar­ing the game for its first Sea­son (which was recent­ly delayed). This update also brought plen­ty of qual­i­ty of life improve­ments, sta­bil­i­ty and bug fix­es, Score­streak and weapons adjust­ments and more. The stu­dio also men­tioned that play­er could track known issues through their Trel­lo board.

They also stat­ed addi­tion­al game­play improve­ments, bug fix­es, etcetera — would be arriv­ing in the next major update for Call of Duty: Black Ops Cold War on Decem­ber 15th. 

Next-gen con­soles had a crash issue fixed in this patch, relat­ed to ray trac­ing. Oth­er than that, the gen­er­al “sta­bil­i­ty improve­ments” was added to the notes. A few issues with the Pres­tige icons dis­play­ing improp­er­ly with­in the lob­by menus and the After Action Report.

Mul­ti­play­er got a new playlist update, bring­ing the Moth­er­land Mosh­pit — which includes just the Moscow and Cross­roads Strike maps. A few camos have had their camo chal­lenges adjust­ed and the issue with Mas­tery camos not pro­gress­ing prop­er­ly has been addressed. Tons of spawns have been changed, across sev­er­al maps and modes. Har­point has seen the most adjust­ment with spawns. 

You can see the full patch notes for today’s update, below:

Call of Duty: Black Ops Cold War Update — Dec. 8th

GLOBAL

Sta­bil­i­ty

  • Added crash fix­es relat­ed to ray trac­ing on next-gen consoles.
  • Gen­er­al sta­bil­i­ty improvements.

Pro­gres­sion

  • Addressed an issue where Pres­tige Lev­els and Pres­tige Icons could dis­play inac­cu­rate­ly in lob­by menus.
  • Addressed an issue where the Pres­tige 1 icon could dis­play in place of the Com­man­der rank icon in the After Action Report.

UI

  • Addressed mul­ti­ple issues for bread­crumbs appear­ing incor­rect­ly through­out lob­by menus.
  • Addressed an issue where the reward ani­ma­tion could some­times appear cor­rupt­ed in the After Action Report.

MULTIPLAYER

Playlists

  • Moth­er­land Moshpit
    • TDM, Dom­i­na­tion, Kill Con­firmed, and Hard­point on Moscow and Cross­roads Strike.
    • Hard­core Moth­er­land Mosh­pit also avail­able in Quick Play (TDM, Dom­i­na­tion, Kill Confirmed).
    • Avail­able Dec. 8 until the launch of Sea­son One.

Pro­gres­sion

  • Camos
    • Addressed an issue where Mas­tery camos were not pro­gress­ing prop­er­ly for some play­ers, despite being earned.
    • Reduced the num­ber of kills with­out dying from 3 to 2 for launch­er and M79 camo Challenges.

Game Modes 

  • Hard­point
    • Check­mate
      • Adjust­ed spawns for zones 1, 3, and 4.
      • Resolved an issue where the Hard­point could be cap­tured behind a crate on zone 4.
    • Gar­ri­son
      • Zone 1 adjust­ed to pro­vide more bal­anced cov­er for both teams.
      • Adjust­ed spawns for zones 2 and 3.
    • Cross­roads Strike
      • Adjust­ed spawns for all Hard­point zones.
      • Moved zone 4 to the adja­cent tents to pro­vide more oppor­tu­ni­ties for the attack­ing team.
    • Moscow
      • Removed spawns near back stat­ue for zone 3.
  • Con­trol
    • Moscow
      • Adjust­ed attack­er spawns to reduce trav­el time to objectives.
      • Addi­tion­al attack­er spawns added clos­er to mid-map when B has been captured.
    • Mia­mi
      • Adjust­ed attack­er spawns to reduce trav­el time to objectives.
    • Check­mate
      • Adjust­ed attack­er spawns to reduce trav­el time to objectives.
  • Fireteam: Dirty Bomb 
    • Game­play
      • Reduced spawn pro­tec­tion time to reduce fre­quen­cy of pro­tec­tion nul­li­fy­ing explo­sives (e.g. War Machine) for extend­ed peri­ods of time.
      • Addressed an issue where play­ers could col­lide when rede­ploy­ing from a Squad Wipe.
      • Addressed an issue where play­ers could land on each oth­er and die if they wait­ed until they were auto-deployed dur­ing Infil. 
      • Addressed an issue where play­ers could get stuck by mantling in cer­tain spots on Alpine.
      • Addressed an issue where Con­tain­ers could spawn inside objects.
    • Score­streaks
      • Reduced spawn rates of the Gun­ship, Chop­per Gun­ner, and VTOL Escort.
      • Addressed an issue where the Cruise Mis­sile HUD effects could be seen in the Rede­ploy menu.
    • Vehi­cles
      • Addressed an issue where the Hind could exit the playable space in Alpine.
    • HUD
      • Addressed an issue where dust and threat per­cep­tion effects could dis­play on the over­head camera.
    • Par­ty Invites
      • Addressed an issue with Par­ty invites in Fireteam: Dirty Bomb.
  • Com­bined Arms
    • Adjust­ed the inter­act radius on mount­ed tur­rets to be eas­i­er to get onto.
  • Cus­tom Games
    • Added options in Cus­tom Games Score­streaks set­tings for Score Reset On Death and Score­streak Death Penal­ty, allow­ing play­ers to set the per­cent­age of score lost on death from 0% (Dis­abled) to 100% (all score lost on death).
  • Round-Based Modes
    • Addressed an issue where play­ers could be kicked for inac­tiv­i­ty while spec­tat­ing in round-based modes.

Weapons

  • Visu­als
    • Added pol­ish to visu­al kick­back when hip-fir­ing weapons.
  • Hauer 77
    • Addressed an ani­ma­tion issue with the Hauer 77 when fir­ing the last shot while aim­ing down sights.
  • Launch­ers
    • Addressed an issue where launch­ers could lock onto Sta­tion­ary Tur­rets in Com­bined Arms.
  • Optics
    • Addressed an issue that could pre­vent ther­mal scopes from show­ing a ther­mal over­lay when rid­ing a vehicle. 

Score­streaks 

  • Care Pack­age
    • Care Pack­age explo­sion will no longer dam­age team­mates in Hardcore.
    • Addressed an issue that could cause the Care Pack­age to go through the roof in Checkmate. 
  • Com­bat Bow
    • Addressed an issue where the Tac­ti­cal Mask icon would incor­rect­ly dis­play when dam­ag­ing ene­mies with the Com­bat Bow.
  • Cruise Mis­sile
    • Addressed an issue where dam­ag­ing a Cruise Mis­sile would not dis­play a hit marker. 
  • VTOL Escort
    • Addressed an issue with the VTOL Escort cam­era when it would be destroyed from going out of bounds.
  • Chop­per Gunner
    • The Chop­per Gun­ner will now fol­low its cor­rect short­er path on Cross­roads Strike instead of its wider path from Com­bined Arms. 

Maps

  • Cross­roads
    • Para­chutes can now be acti­vat­ed where applic­a­ble in all modes in Crossroads.
    • Added a unique 6v6 inter­mis­sion cam­era on Cross­roads Strike.
  • Arma­da
    • Para­chutes can now be acti­vat­ed where applic­a­ble in all modes in Armada.
  • Gar­ri­son
    • Addressed an issue where one of the explo­sive bar­rels would nev­er det­o­nate in Garrison.

Field Upgrades

  • Tro­phy System
    • The Tro­phy Sys­tem will now destroy incom­ing Tro­phy Systems.
    • Addressed an issue where the Tro­phy Sys­tem occa­sion­al­ly would not destroy incom­ing projectiles.
    • Addressed an issue where shoot­ing your own Tro­phy Sys­tem could show ene­my infantry hit markers.
  • Assault Pack
    • The Assault Pack will now be destroyed if an ene­my uses it. 
  • Field Mic
    • Addressed an issue where a play­er could earn dou­ble score events if two Field Mics were overlapping. 

Vehi­cles

  • Gen­er­al
    • Added a new Heli­copter Aim­ing Mode option.
    • Addressed an issue where the cam­era could clip through the play­er’s head when switch­ing from dri­ver to pas­sen­ger while aim­ing down sights in a vehicle.
    • Addressed an issue where play­ers could spawn with cor­rupt­ed ani­ma­tions if they squad-spawned onto a Dirt Bike as a passenger.

Gen­er­al

  • Sta­bil­i­ty
    • Fixed a rare crash that could occur when a play­er was dis­mem­bered by an explosive. 
  • Fin­ish­ing Moves
    • Gen­er­al clean-up and bug fix­es for Fin­ish­ing Moves.
    • Addressed an issue where per­form­ing Fin­ish­ing Moves on ene­mies while being downed would not count toward the Stone Oper­a­tor unlock challenge. 
  • Ges­tures
    • Added voiceover to first-per­son Gestures.
  • Mouse and Keyboard
    • Addressed an issue when Jump and Man­tle were bound to the Mouse Wheel.
    • Addressed an issue with mouse nav­i­ga­tion in Theater.
    • Addressed an issue with mic sta­tus icon not dis­play­ing prop­er­ly in the Par­ty tab.
    • Addressed an issue with Voice Chat Vol­ume set­ting functionality.
    • Improved mouse rota­tion con­trols for Weapon Inspect.
  • Audio
    • Addressed an issue where a character’s exert audio for a weapon melee could be delayed.
  • Mis­cel­la­neous
    • Addressed an issue where play­ers were not imme­di­ate­ly killed when being downed while in water.

ZOMBIES

Gen­er­al

  • Pro­gres­sion
    • Addressed an issue caus­ing progress on the Trap­per Chal­lenge to get stuck at 255.
    • Addressed an issue that caused incor­rect Mas­tery camo pro­gres­sion infor­ma­tion to display.
    • Addressed an issue where incor­rect Pres­tige Icons could dis­play in Zom­bies menus.
    • Addressed an issue that some­times caused the player’s pri­ma­ry weapon camo to appear on a Knife equipped as a sec­ondary weapon.
  • Com­bat Record
    • Addressed an issue with incor­rect Engage­ment Range data for some weapons for Zombies.
    • Killing Blows will now reg­is­ter prop­er­ly for Zom­bies in Com­bat Record.
    • Elite Elim­i­na­tions will now reg­is­ter prop­er­ly for Zom­bies in Com­bat Record.
  • UI
    • Addressed issues with text over­lap­ping or extend­ing out­side the pan­el in the Intel menus.
    • Addressed issues with 3D mod­els not prop­er­ly ori­ent­ing in Intel menus.
    • Addressed an issue where addi­tion­al Cre­ate-a-Class slots were not appear­ing in the Zom­bies lob­by on PlaySta­tion platforms.

Die Mas­chine

  • Sta­bil­i­ty
    • Added var­i­ous sta­bil­i­ty fixes.
  • Intel
    • Added new Sea­son One Intel to dis­cov­er in “Die Maschine”.
  • Game­play
    • Closed var­i­ous exploit areas.
    • Addressed an issue that some­times caused zom­bies to get stuck inside a spawn location.
    • Addressed an issue that caused zom­bies to incor­rect­ly use their ranged attack in spe­cif­ic locations.
    • Addressed an issue that caused zom­bies to path incor­rect­ly when Decoys were used in spe­cif­ic locations.
    • Addressed an issue that caused the incor­rect floor of the mini-map from appear­ing after spectating.
    • Addressed an issue that caused shad­ows to appear incor­rect­ly on a quest char­ac­ter when viewed with the flashlight.
  • Weapons
    • Addressed an issue that caused ammo to be incor­rect­ly deduct­ed from the D.I.E. Elec­trobolt while using Aether Shroud.
    • Addressed an issue that caused the incor­rect weapon rar­i­ty to appear for the player’s weapon after respawning.
    • Addressed an issue that caused the dupli­ca­tion of weapons using the Arse­nal under spe­cif­ic circumstances.
  • Tri­als
    • Addressed an issue that caused the Take Dam­age and Recov­er Health Tri­al from grant­i­ng progress when recov­er­ing the bonus health grant­ed by Jugger-Nog.
    • Addressed an issue that pre­vent­ed a spe­cif­ic Tri­al from grant­i­ng a reward.
  • Mys­tery Box
    • Addressed an issue that pre­vent­ed some weapons from appear­ing in the cycle ani­ma­tion when using the Mys­tery Box.
  • Main Quest
    • Addressed a rare issue that could cause the Main Quest to stop pro­gress­ing at the Decon­t­a­m­i­na­tion step.
  • Ping
    • Addressed an issue that caused incor­rect icons to dis­play when ping­ing cer­tain weapons.
  • Audio
    • Addressed an issue that could pre­vent cer­tain voiceover lines from playing.
  • UI
    • Addressed an issue that could occur where the Pause menu could­n’t be closed when inter­act­ing with the Arsenal.
    • Addressed an issue that caused a mix of visu­al effects from dif­fer­ent Ammo Mods to dis­play when nav­i­gat­ing the Skills menu.

Dead Ops Arcade

  • Sta­bil­i­ty
    • Added var­i­ous sta­bil­i­ty fixes.
  • Game­play
    • Added Room of Judg­ment event.
    • Added var­i­ous ene­my AI tun­ing changes.
    • Added var­i­ous weapon tun­ing changes.
  • Gen­er­al
    • Added Host Migra­tion to Dead Ops Arcade.
    • Added options to turn off var­i­ous UI ele­ments and features.

Onslaught (PS4/PS5)

  • Intel
    • Added new Sea­son One Intel to dis­cov­er in Onslaught.
  • Game­play
    • Added var­i­ous ene­my pathing fixes.
    • Addressed a rare issue that could cause a redun­dant Perk to be grant­ed from power-ups.

PC

  • Sta­bil­i­ty
    • Added var­i­ous sta­bil­i­ty fixes.
  • Gen­er­al
    • Addressed an issue with text wrap­ping in Win­dowed mode.
    • Addressed an issue that could cause a blur­ry screen with NVIDIA Ansel when using a sniper scope.