Sony has acquired anoth­er stu­dio, bring­ing Blue­point Games into the PlaySta­tion Stu­dios fam­i­ly. Blue­point recent­ly devel­oped the Demon’s Souls remake for the PlaySta­tion 5, as well as the PS4 remake of Shad­ow of the Colos­sus. They also have worked on Unchart­ed: The Nathan Drake Collection.

Blue­point has built a name for itself by cre­at­ing some of the high­est-qual­i­ty remas­ters and remakes in the indus­try,” PlaySta­tion Stu­dios boss Her­man Hulst stat­ed. “With each of its projects, Blue­point has raised the bar on con­sole-defin­ing visu­als and game­play, and the studio’s vast exper­tise in world build­ing and char­ac­ter cre­ation will be a huge plus for future PlaySta­tion Stu­dios properties.”

Although Blue­point is known for its remas­ters and remas­ters, its next game will be an orig­i­nal title for PlayStation. 

Blue­point pres­i­dent Mar­co Thrush com­ment­ed on the acqui­si­tion, say­ing, “Becom­ing a part of PlaySta­tion Stu­dios, empow­ers our team to raise the qual­i­ty-bar even fur­ther and cre­ate even more impact­ful expe­ri­ences for the PlaySta­tion com­mu­ni­ty. Thanks to every­one who’s sup­port­ed us through­out the years – we can’t wait to bring you more amaz­ing games in this next chap­ter for Blue­point Games!”

Blue­point has around 70 devel­op­ers and is based in Austin, Texas.

Our next project, we’re work­ing on orig­i­nal con­tent right now,” Thrush told IGN. “We can’t talk about what that is, but that’s the next step in the evo­lu­tion for us.”

Sony has been on a buy­out streak, acquir­ing many dif­fer­ent stu­dios over the last six months. This includes Retur­nal devel­op­er House­mar­que, Firesprite–the UK-based team made up of for­mer SIE Liv­er­pool devel­op­ers, as well as PC port spe­cial­ist Nixxes Soft­ware. Sony now has 16 inter­nal game devel­op­ment stu­dios in total. 

Hulst told IGN that Sony is not buy­ing more game stu­dios “just to be bigger.”

We’re only buy­ing teams because we feel that togeth­er, we’re going to make some­thing that is going to be even bet­ter than if we did it sep­a­rate from one anoth­er,” Hulst said.

Hulst went on to add that Sony might look into acquir­ing even more stu­dios fur­ther on. We are open always to build­ing new rela­tion­ships or bring­ing peo­ple in-house, but only if we adhere to the qual­i­ty-first men­tal­i­ty and the right kind of inno­v­a­tive con­tent, new expe­ri­ences, diverse expe­ri­ences,” Hulst said. “Because all of these teams, they share a lot, but they’re also very dif­fer­ent from one anoth­er, and that’s what I real­ly like. And I think that’s what the PlaySta­tion audi­ence, the PlaySta­tion fans, deserve, it’s that diverse slate of games com­ing out of PlaySta­tion Studios.”