Sony has acquired another studio, bringing Bluepoint Games into the PlayStation Studios family. Bluepoint recently developed the Demon’s Souls remake for the PlayStation 5, as well as the PS4 remake of Shadow of the Colossus. They also have worked on Uncharted: The Nathan Drake Collection.
“Bluepoint has built a name for itself by creating some of the highest-quality remasters and remakes in the industry,” PlayStation Studios boss Herman Hulst stated. “With each of its projects, Bluepoint has raised the bar on console-defining visuals and gameplay, and the studio’s vast expertise in world building and character creation will be a huge plus for future PlayStation Studios properties.”
Although Bluepoint is known for its remasters and remasters, its next game will be an original title for PlayStation.
Bluepoint president Marco Thrush commented on the acquisition, saying, “Becoming a part of PlayStation Studios, empowers our team to raise the quality-bar even further and create even more impactful experiences for the PlayStation community. Thanks to everyone who’s supported us throughout the years – we can’t wait to bring you more amazing games in this next chapter for Bluepoint Games!”
Bluepoint has around 70 developers and is based in Austin, Texas.
“Our next project, we’re working on original content right now,” Thrush told IGN. “We can’t talk about what that is, but that’s the next step in the evolution for us.”
Sony has been on a buyout streak, acquiring many different studios over the last six months. This includes Returnal developer Housemarque, Firesprite–the UK-based team made up of former SIE Liverpool developers, as well as PC port specialist Nixxes Software. Sony now has 16 internal game development studios in total.
Hulst told IGN that Sony is not buying more game studios “just to be bigger.”
“We’re only buying teams because we feel that together, we’re going to make something that is going to be even better than if we did it separate from one another,” Hulst said.
Hulst went on to add that Sony might look into acquiring even more studios further on. We are open always to building new relationships or bringing people in-house, but only if we adhere to the quality-first mentality and the right kind of innovative content, new experiences, diverse experiences,” Hulst said. “Because all of these teams, they share a lot, but they’re also very different from one another, and that’s what I really like. And I think that’s what the PlayStation audience, the PlayStation fans, deserve, it’s that diverse slate of games coming out of PlayStation Studios.”