Business developer and marketing director Mikael Havari told Axios Gaming that the team is looking into the options for a save system within Returnal’s rogue-like design.
“It’s something that we’re actively, very actively trying to get out as soon as we can,” Havari said.
Havari stated the feedback about Returnal’s difficulty and lack of save function has been heard by the dev team.
“We understand that there are some systems in place that are currently a hindering factor,” Havari said. He also said Housemarque is unsure of what the best approach would be, telling Axios that “we just don’t know exactly what [the solution] is.” Havari said “it’s very difficult to announce anything, because I think there’s a lot of different people looking for different things.”
Returnal’s difficulty and zero save options, caused an uproar on the internet when the game released on April 30th for the PlayStation 5. Some complaints were of the PS5’s Rest function, which could interrupt a cycle of Returnal if players were not carful enough. Others have stated real-life commitments–like kids and work–make it difficult to get further into the game.
Personally, death is part of the game’s experience. However, it is rather frustrating having to complete it all in one go.