House­mar­que, devel­op­er behind Retrunal, stat­ed they are “active­ly try­ing” to address com­plaints about the game’s inabil­i­ty to save, as report­ed by Axios Gam­ing.

Busi­ness devel­op­er and mar­ket­ing direc­tor Mikael Havari told Axios Gam­ing that the team is look­ing into the options for a save sys­tem with­in Retur­nal’s rogue-like design.

It’s some­thing that we’re active­ly, very active­ly try­ing to get out as soon as we can,” Havari said.

Havari stat­ed the feed­back about Retur­nal’s dif­fi­cul­ty and lack of save func­tion has been heard by the dev team.

We under­stand that there are some sys­tems in place that are cur­rent­ly a hin­der­ing fac­tor,” Havari said. He also said House­mar­que is unsure of what the best approach would be, telling Axios that “we just don’t know exact­ly what [the solu­tion] is.” Havari said “it’s very dif­fi­cult to announce any­thing, because I think there’s a lot of dif­fer­ent peo­ple look­ing for dif­fer­ent things.”

Retur­nal’s dif­fi­cul­ty and zero save options, caused an uproar on the inter­net when the game released on April 30th for the PlaySta­tion 5. Some com­plaints were of the PS5’s Rest func­tion, which could inter­rupt a cycle of Retur­nal if play­ers were not car­ful enough. Oth­ers have stat­ed real-life commitments–like kids and work–make it dif­fi­cult to get fur­ther into the game.

Per­son­al­ly, death is part of the game’s expe­ri­ence. How­ev­er, it is rather frus­trat­ing hav­ing to com­plete it all in one go.