PlayStation VR2 Finally Detailed, Horizon: Call Of The Mountain Unveiled

At CES 2022, Sony final­ly revealed the PlaySta­tion VR2, along with a new entry to the Hori­zon series called Hori­zon: Call of the Moun­tain. Dur­ing the event, PlaySta­tion CEO Jim Ryan gave details on the new device, while Guer­ril­la Games showed a teas­er trail­er for the newest entry in the Hori­zon series.

Ryan did­n’t break­down every­thing about the PlaySta­tion VR2 or show off what the new device looks like, he did reveal some the func­tion­al­i­ty it will have. The most notable being the eye-track­ing, 4K HDR, and foveat­ed ren­der­ing. This ren­der­ing is less tax­ing on the hard­ware. The PlaySta­tion VR2 will also be much eas­i­er to con­nect, fea­tur­ing only one cable con­nec­tion instead of two.

The VR2 will also have head­set feed­back, which will like­ly be the equiv­a­lent of con­troller vibra­tions, along with a 110-degree field of view. You can see more on these fea­tures below, as detailed on the PlaySta­tion Blog.

  • Visu­al Fideli­ty: For a high-fideli­ty visu­al expe­ri­ence, PS VR2 offers 4K HDR, 110-degree field of view, and foveat­ed ren­der­ing. With an OLED dis­play, play­ers can expect a dis­play res­o­lu­tion of 2000×2040 per eye and smooth frame rates of 90/120Hz.
  • Head­set-based Con­troller Track­ing: With inside-out track­ing, PS VR2 tracks you and your con­troller through inte­grat­ed cam­eras embed­ded in the VR head­set. Your move­ments and the direc­tion you look at are reflect­ed in-game with­out the need for an exter­nal camera.
  • New Sen­so­ry Fea­tures: PS VR2 Sense Tech­nol­o­gy com­bines eye track­ing, head­set feed­back, 3D Audio, and the inno­v­a­tive PS VR2 Sense con­troller to cre­ate an incred­i­bly deep feel­ing of immer­sion. Head­set feed­back is a new sen­so­ry fea­ture that ampli­fies the sen­sa­tions of in-game actions from the play­er. It’s cre­at­ed by a sin­gle built-in motor with vibra­tions that add an intel­li­gent tac­tile ele­ment, bring­ing play­ers clos­er to the game­play expe­ri­ence. For exam­ple, gamers can feel a character’s ele­vat­ed pulse dur­ing tense moments, the rush of objects pass­ing close to the character’s head, or the thrust of a vehi­cle as the char­ac­ter speeds for­ward. Addi­tion­al­ly, PS5’s Tem­pest 3D AudioTech makes sounds in the player’s sur­round­ings come alive, adding to this new lev­el of immersion.
  • Eye Track­ing: With eye track­ing, PS VR2 detects the motion of your eyes, so a sim­ple look in a spe­cif­ic direc­tion can cre­ate an addi­tion­al input for the game char­ac­ter. This allows play­ers to inter­act more intu­itive­ly in new and life­like ways, allow­ing for a height­ened emo­tion­al response and enhanced expres­sion that pro­vide a new lev­el of real­ism in gaming.
PlayStation VR2 Finally Detailed, Horizon: Call Of The Mountain Unveiled

PlayStation VR2 Specifications

Dis­play methodOLED
Pan­el resolution2000 x 2040 per eye
Pan­el refresh rate90Hz, 120Hz
Lens separation​Adjustable
Field of ViewApprox. 110 degrees
Sensors​Motion Sen­sor: Six-axis motion sens­ing sys­tem (three-axis gyro­scope, three-axis accelerom­e­ter)​
Attach­ment Sen­sor: IR Prox­im­i­ty sensor
Cameras​4 cam­eras for head­set and con­troller tracking​IR cam­era for eye track­ing per eye
Feedback​Vibra­tion on headset
Communication​ with PS5USB Type‑C®
Audio​Input: Built-in microphone​Output: Stereo head­phone jack

PlayStation VR2 Sense Controllers Specifications

Buttons​[Right]​
PS but­ton, Options but­ton, Action but­tons (Cir­cle / Cross), R1 but­ton, R2 but­ton, Right Stick / R3 button
​[Left]​
PS but­ton, Cre­ate but­ton, Action but­tons (Tri­an­gle / Square), L1 but­ton, L2 but­ton, Left Stick / L3 button
Sensing/ Track­ingMotion Sen­sor: Six-axis motion sens­ing sys­tem (three-axis gyro­scope + three-axis accelerom­e­ter)
Capac­i­tive Sen­sor: Fin­ger Touch Detec­tionIR LED: Posi­tion Tracking
Feed­back Trig­ger Effect (on R2/L2 but­ton), Hap­tic Feed­back (by sin­gle actu­a­tor per unit)
PortUSB Type‑C® Port
Communication​Blue­tooth® Ver5.1​
Battery​Type: Built-in Lithi­um-ion Recharge­able Battery

All of these advance­ments in PlaySta­tion VR2, com­bined with the hap­tic feed­back and adap­tive trig­gers from the PS VR2 Sense con­trollers, enable play­ers to feel and inter­act with games in a much more vis­cer­al way,“ said Hidea­ki Nishi­no, Senior Vice Pres­i­dent of plat­form expe­ri­ences. “PS VR2 will also have a sim­ple set­up process—with a sin­gle cable con­nect­ed direct­ly to PS5, you can imme­di­ate­ly jump into the VR experience.”

Hori­zon: Call of the Moun­tain is cur­rent­ly being devel­oped by Guer­ril­la, cre­ators of the high­ly acclaimed open-world action series, and Fire­sprite, a stu­dio Sony recent­ly acquired in 2021.

”We don’t want to reveal too much just yet, but this sto­ry will be told through the eyes of an entire­ly new char­ac­ter,” Guer­ril­la’s Art & Ani­ma­tion Direc­tor Jan-Bart van Beek explained. You will also meet Aloy, oth­er famil­iar faces, and new char­ac­ters along the way, and we’ll be intro­duc­ing you to the pro­tag­o­nist of Hori­zon Call of the Moun­tain soon.”

Cre­at­ed for PlaySta­tion VR2, this unique expe­ri­ence has been designed to push hard­ware tech­nol­o­gy, inno­va­tion, and game­play. The stun­ning visu­als and brand-new PS VR2 Sense con­trollers give a new mean­ing to being ful­ly immersed into the world of Horizon.”

This sto­ry is still developing…

IvanaHumperlothttp://buttonsmashgamers.com
I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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