PlayStation’s president Jim Ryan is fine with giving development teams the time needed to make great games–because PlayStation doesn’t want mediocre titles. “We want the best,” Ryan said in an interview with TMTPost.
When Ryan was asked how he stays patient with development teams when games can take years to create, he said giving teams the time they need will pay dividends down the road. However, business aspects must also be taken into account.
“It is better to wait and have a great game than to rush and have a game that is okay or quite good. Players only remember best games rather than OK games,” he said. “If it is a best game, players may want a sequel, and they will also want to buy a sequel, but no one really cares about a game that is only OK. Of course, due to financial and product portfolio considerations, we will also give pressure to studios to deliver a certain product within the expected time. But in general, we don’t want products that are OK, we want the best.”
“We give them freedom to express their creativity, and we believe that they will give us a corresponding return and deliver the best games.”
Ryan gave insight into what he considers is a “best game,” which is one that can “arouse certain emotions of the players, such as making the player feel excited, feel the adrenaline rush, or feel happy or sad.”
He continued: “I think best gaming experience should allow players to enter an immersive experience in the game, allowing players to fully integrate into the game and experience different emotions.”
PlayStation Studios currently has 25 games in development, with half of them being new IPs. The company recently acquired Returnal developer Housemarque and PC port studio Nixxes.