Overwatch Patch Notes: Hero Balances, Deathmatch Update & More

Bliz­zard updat­ed Over­watch today, with some major changes they were test­ing dur­ing the PTR over the last sev­er­al weeks. The patch is now live for the PS4, Xbox One, and PC intro­duc­ing Death­match game modes to Arcade, as well as some oth­er mean­ing­ful tweaks.

In Death­match eight play­ers go head-to-head in a free-for-all style bat­tle until one play­er hits the score lim­it of 20 points. You earn one point for the final blow, and lose a point for envi­ron­men­tal dam­age (ex. falling off a cliff) or self-inflict­ed dam­age. There is a new score­board specif­i­cal­ly for this mode.

Team Death­match is exact­ly how you would imag­ine it. Two teams of four bat­tle it out until one team reach­es 30 points. Same goes for this mode as death­match for acquir­ing and los­ing points. How­ev­er, if play­ers are res­ur­rect­ed before their respawn, the point from their death will be deduct­ed from the ene­my’s score. This score will be kept on the default scoreboard.

Both modes will play on these exist­ing maps from the pool:

  • Hana­mu­ra
  • Hori­zon Lunar Colony
  • Tem­ple of Anubis
  • Vol­skaya Industries
  • Dora­do
  • Eichen­walde
  • Hol­ly­wood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Eco­point: Antarctica
  • (TDM only) Necropolis

These maps have had sev­er­al mod­i­fi­ca­tions, includ­ing restrict­ing play to a spe­cif­ic area and devel­op­ing a spe­cial respawn sys­tem. A new map has also been intro­duced, specif­i­cal­ly for Death­match: Château Guil­lard. Both modes will be avail­able to play in Cus­tom Games.

Below are all the patch notes, includ­ing hero changes and the impor­tant changes to com­pet­i­tive play:


  • A num­ber of data for­mat changes have been implemented

Devel­op­er Com­ments: Over the past few months, we’ve been work­ing on a num­ber of sig­nif­i­cant under-the-hood changes that will help us stream­line the patch­ing process. This will allow us to reduce the down­load size in future patch­es, but it does mean that today’s patch is larg­er than a tra­di­tion­al patch.

  • Match-wide voice chat has been added for Death­match and Cus­tom Games
  • [PS4/XB1] Play­er report­ing has been enabled
  • An “Aim Ease in” option has been added under the “Advanced” tab in the “Con­troller” menu. This allows play­ers to cus­tomize their turn rate accel­er­a­tion. If you’d like to know more, check out the devel­op­er explain over on the forums

Hero Updates


  • Con­cus­sion Mine 
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s move­ment speed has been increased by 30%
    • There is no longer a time lim­it when wall climbing

Devel­op­er Com­ments: Giv­ing the Junkrat the abil­i­ty to store two con­cus­sion mines adds some much-need­ed flex­i­bil­i­ty and ver­sa­til­i­ty to his kit, par­tic­u­lar­ly when using the mines for mobil­i­ty. RIP-Tire’s dam­age has always been very good, but it was often dif­fi­cult to steer the tire into posi­tion before it was destroyed. Increas­ing its speed will allow play­ers to effec­tive­ly det­o­nate the tire more often and decrease the amount of time that Junkrat is vul­ner­a­ble while con­trol­ling it.


  • Fusion Dri­ver
    • Pro­jec­tile speed increased by 20%
  • Pro­tec­tive Barrier 
    • Bar­ri­er size increase by 20%
    • Bar­ri­er shape has been changed to allow for more cov­er­age from ene­mies that are below the barrier

Devel­op­er Com­ments: The pro­jec­tile speed increase helps Orisa’s con­sis­ten­cy, espe­cial­ly at medi­um ranges (or fur­ther). Her bar­ri­er size has been increased to bet­ter pro­tect her team, and the new shape makes the shield more effec­tive when it’s used on slopes or on top of objects (such as a payload).


  • Take a Breather 
    • Can now be used while moving
    • Dam­age tak­en while heal­ing has been reduced by 50%

Devel­op­er Com­ments: These changes help Road­hog be much more aggres­sive when look­ing for hook tar­gets or block­ing for his team. The com­bi­na­tion of these effects sig­nif­i­cant­ly increas­es Roadhog’s sus­tain­abil­i­ty and survivability.


  • Grap­pling Hook 
    • Cooldown has been reduced from 12 sec­onds to 8
  • Ven­om Mine 
    • Affect­ed tar­gets are now vis­i­ble through walls (to you as Wid­ow­mak­er only)

Devel­op­er Com­ments: Wid­ow­mak­er is extreme­ly pow­er­ful in the right hands, but her abil­i­ties often felt a lit­tle weak. The Grap­pling Hook cooldown reduc­tion means she is more like­ly to have it avail­able when she needs to escape. Ven­om Mine is intend­ed to be an ear­ly warn­ing sys­tem, uncov­er­ing ene­mies that are attempt­ing to flank her or her team. With this change, she can see ene­mies when they trig­ger the mine, even if they’re on the oth­er side of a wall.

Competitive Play


  • The length of Com­pet­i­tive Play sea­sons has been reduced to 2 months (for­mer­ly 3)
  • The win­ner on Con­trol maps will now be decid­ed based on a best-2-out-of‑3 series (for­mer­ly 3‑out-of‑5)
  • Due to the short­ened sea­son length, few­er Com­pet­i­tive Points will be reward­ed at the end of each season
  • More Com­pet­i­tive Points will be reward­ed for wins or ties in Com­pet­i­tive Play 
    • 15 Com­pet­i­tive Points for a win (for­mer­ly 10)
    • 5 Com­pet­i­tive Points for a win (for­mer­ly 3)
  • Peri­od­ic Skill Rat­ing decay has been reduced 
    • Pre­vi­ous­ly inac­tive play­ers (in Dia­mond tier or above) lost 50 Skill Rat­ing per day. This has been reduced to 25 Skill Rat­ing per day
    • Play­ing a match now increas­es the time till decay by 36 hours (up from 24 hours). The max­i­mum num­ber of days remains set at 7
  • Play­ers who place in Dia­mond or below can now lose their place in that tier if their Skill Rat­ing drops below the min­i­mum require­ment. How­ev­er, they’ll still earn their end-of-sea­son rewards for their high­est skill tier placed
  • Play­er Skill Rat­ings will no longer be tem­porar­i­ly low­ered at the begin­ning of a sea­son (after place­ment matches)
  • Changes in Skill Rat­ing that occur after each com­pet­i­tive match have been adjust­ed to address some anom­alies, espe­cial­ly with cer­tain heroes
  • Skill Rat­ing earned dur­ing play­ers’ place­ment match­es will now more accu­rate­ly reflect their true Skill Rating
  • The cal­cu­la­tion sys­tem for per­son­al per­for­mance con­tri­bu­tions has been improved

Devel­op­er Com­ments: Learn more about Skill Rat­ing and Skill Tier Updates in our forum post here.


  • Anti-stall timers for con­trol points have been reduced to negate stalling as a viable tactic

User Interface


  • Added an “Out­line Opac­i­ty” option under the cus­tom ret­i­cle set­tings (found under Con­trols > Options > Advanced), which allows play­ers to con­trol the opac­i­ty of the black out­line sur­round­ing the reticule

Bug Fixes

  • Fixed a bug that occa­sion­al­ly required the Cap­ture Point progress bar to progress past the 2nd tick mark before being activated


  • Fixed a bug that could cause D.Va’s black ejec­tion screen to briefly reap­pear after being eject­ed from her mech
  • Fixed a bug caus­ing D. Va’s Light Gun to uti­lize the wrong tex­ture while out­side of her mech when the Junker skin was equipped
  • Fixed a bug that caused D. Va’s hair to stand straight up on the Hero Select screen when her Cruis­er skin was equipped
  • Fixed a bug caus­ing the lights on the back of Doomfist’s hand to incor­rect­ly indi­cate full ammo when his Hel­lo emote was activated
  • Fixed a bug that pre­vent­ed the area-of-effect cir­cle for Doomfist’s Mete­or Strike from being vis­i­ble to all players
  • Fixed a bug that pre­vent­ed Doomfist’s Mete­or Strike from reach­ing cer­tain high-alti­tude locations
  • Fixed a bug that was pre­vent­ing Doomfist’s Rock­et Punch from con­nect­ing with ene­my play­ers that were mov­ing up an incline
  • Fixed a bug pre­vent­ing Orisa’s “Over­clocked” achieve­ment from being grant­ed, even after the cri­te­ria was met
  • Fixed a bug caus­ing Sombra’s teeth to be vis­i­ble while her Stealth abil­i­ty was active when her Los Muer­tos skin was equipped
  • Fixed a bug caus­ing Sombra’s reload ani­ma­tion to play even when interrupter


  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Eco­point: Antarctica
  • Fixed a bug that allowed play­ers to see past the map’s back­ground on Black Forest
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Black Forest
  • Fixed a bug that caused the announc­er to say “Trav­el­ling to Dora­do” when join­ing Castillo
  • Fixed a bug that pre­vent­ed some equip­ment (vents, pipes, etc.) from prop­er­ly con­nect­ing to the walls of the pow­er plant on Dorado
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Hanamura
  • Fixed a bug that caused some pro­jec­tiles to go through the ground on the last point of Hori­zon Lunar Colony
  • Fixed an issue that caused sprays to dis­play incor­rect­ly on the crane on the Hori­zon Lunar Colony
  • Fixed a bug that caused pink light­ing to appear in some areas of Ilios
  • Fixed a bug that could cause A.I. heroes to get them­selves stuck while trav­el­ing to the Well Cap­ture Point on Ilios
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Ilios
  • Fixed an issue that caused the light­ing to appear dark in Genji’s room on Nepal
  • Fixed a bug that allowed play­ers to reach unin­tend­ed loca­tions on Oasis
  • Fixed a bug that pre­vent­ed Pharah’s Jump Jet from recharg­ing while perched on door­frames in Oasis
  • Fixed a bug that pre­vent­ed door­frames from being vis­i­ble and lack­ing col­li­sion on the Prac­tice Range
  • Fixed a bug that caused some play­ers to get stuck behind a plant near the sec­ond point on Route 66
  • Fixed a bug that allowed Doom­fist to reach unin­tend­ed loca­tions on Vol­skaya Industries

User Inter­face

  • Fixed a bug in the Options > Con­trols menu that pre­vent­ed the aster­isk (which nor­mal­ly indi­cates that changes have been made) from being removed from the hero’s drop­down after con­trols have been set to default
  • Fixed a bug caus­ing the Back but­ton to dis­ap­pear when scrolling through the list of avail­able games in the Game Browser

Source: Bliz­zard

I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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