Overwatch has finally received some new game modes, both in the form of deathmatch, as announced today by the game director, Jeff Kaplan. There are two new game modes coming to the Arcade, but are available to test right now in the PTR (Public Test Region) on the PC.
Kaplan started off by saying these modes would never come to Quick Play or Competitive, but would only ever be in Arcade. He also said they made a “special scoreboard” just for these two game modes, so you know how many kills you are getting on your opponents.
This is one of the core modes, which is basically Free-for-All and pins you against seven other players against the map. You can choose among any of the heroes, and the player who reaches 20 kills first, wins. However, this does not mean you need to beat all seven to count towards your wins each week. You only need to be in the top 4 to earn credits toward your three loot boxes.
A few maps have been modified specifically for Deathmatch, including jump pads that will make some specific characters extra fun.
A brand new map has also been introduced titled, “Château Guillard.” There is a lot of story behind this map, as this is Widowmakers home, her family estate in France.
This is just the other, except you have two teams of 6 pinned against each other. Instead of fighting for 20 kills you’re fighting for 30 kills, to see who can get them the fastest. Mercy’s Resurrect can actually take kills away from the kill credits, so she becomes very useful to have around.
Playable Maps for the Two Modes
- Horizon Lunar Colony
- Temple of Anubis
- Volskaya Industries
- King’s Row
- (TDM only) Black Forest
- (TDM only) Castillo
- (TDM only) Ecopoint: Antarctica
- (TDM only) Necropolis
- A number of data format changes have been implemented
Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.
- Concussion Mine
- Junkrat can now hold two mines
- Tire’s movement speed has been increased by 30%
- There is no longer a time limit when wall climbing
Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.
- Fusion Driver
- Projectile speed increased by 20%
- Protective Barrier
- Barrier size increase by 20%
- Barrier shape has been changed to allow for more coverage from enemies that are below the barrier
Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).
- Take a Breather
- Can now be used while moving
- Damage taken while healing has been reduced by 50%
Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.
- Grappling Hook
- Cooldown has been reduced from 12 seconds to 8
- Venom Mine
- Affected targets are now visible through walls (to you as Widowmaker only)
Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
- Fixed a bug that occasionally required the Capture Point progress bar to progress past the second tick mark before being activated
- Fixed a bug that could cause D.Va’s black ejection screen to briefly reappear after being ejected from her mech
- Fixed a bug causing D.Va’s Light Gun to use the wrong texture while outside of her mech when the Junker skin was equipped
- Fixed a bug that caused D.Va’s hair to stand straight up on the Hero Select screen when her Cruiser was equipped
- Fixed a bug causing the lights on the back of Doomfist’s gauntlet to incorrectly indicate full ammo when his Hello emote was activated
- Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
- Fixed a bug preventing the height from Doomfist’s Meteor Strike from being high enough to reach certain locations
- Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
- Fixed a bug that caused Hanzo’s arrow to disappear when his Meditate emote was active
- Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
- Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
- Fixed a bug causing Sombra’s reload animation to play even when interrupted
- Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
- Fixed a bug that allowed players to see past the map’s background on Black Forest
- Fixed a bug that allowed players to reach unintended locations on Black Forest
- Fixed a bug that caused the announcer to say “Traveling to Dorado” when joining Castillo
- Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
- Fixed a bug that allowed players to reach unintended locations on Hanamura
- Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
- Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
- Fixed a bug that allowed players to reach unintended locations on Ilios
- Fixed a bug that allowed players to reach unintended locations on Oasis
- Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
- Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range
- Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
- Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser
- Fixed a bug that prevented grouped players from appearing linked in the tab menu during a Custom Game
- Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule
To learn more about Widowmakers map, just click here, or watch the video below with Director Jeff Kaplan: