Square Enix and developer People Can Fly have detailed what players can expect ahead of the launch of Outriders. Like every other game, Outriders will be getting Day 1 patch, that includes plenty of bug fixes and quality-of-life improvements.
The hope is that the Day 1 patch goes live before the game does, but there is a possibility that it will go live on April 1st, the day Outriders is released. This would require a separate download from the main game. You can see the full patch notes below.
Outriders Day 1 Update Patch Notes
- Many bug fixes and improvements, with a particular focus on the latter sections of the game.
- Performance improvements for pacing/stuttering that was observed during the demo
- Camera Smoothing improvements for cutscenes and dialogues. This should reduce the camera shake that some players are struggling with
- Cutscenes/dialogues frame rate improvements
- PC cutscenes will have the option to choose from 30, 60, 90 and 120fps
- Xbox Series X|S and PlayStation 5 cutscenes will be locked to 60fps
- Xbox One and PlayStation 4 cutscenes will remain locked to 30fps
Alongside the Day 1 patch notes there’s also a post-launch patch in the works. It should be available in the first few weeks of Outriders’ release. Square Enix did say they did “not yet have a release time” for this patch, since it depends on the amount of content they plan to include into it. What’s currently planned to go live in the post-launch patch can be seen below:
Outriders Post-Launch Update Patch Notes
- Controller adjustment options such as deadzone adjustment, acceleration settings and legacy layouts.
- Loading Time Improvements for Xbox One and PlayStation 4 consoles
- Further Performance Improvements for Co-op games
- Crossplay friends list and invite system across all platforms. This will require you to be using a Square Enix Members account.
- Bug fixes including, for example:
- Lore collectibles bugging out on second characters
Quality-of-life improvements are largely transitions from demo to fully-released game. For example, cross-play multiplayer multiplayer will be leaving beta. A “quick mark” feature will be added, allowing you sell of dismantle items in your inventory. You can see a full list of differences between the demo and the full game, below:
Outriders Demo Build Vs. Launch Day Build
- Lots of demo content bug fixes, including for example, mods on some Legendary weapons not triggering properly.
- Balancing changes for various items, mods, enemy stats and loot drops.
- Balancing is an ongoing process and we have learnt much from internal playtests, the Insiders preview and the demo over the previous months. However, we’re sure that we will continue to learn more from the launch of the main game and the feedback provided by you, our community. So, keep it coming!
- Crossplay will no longer be in Beta and will be on by default.
- PC players will be able to add cross-platform players that they have previously played with to their friends lists. Consoles will receive this functionality through a future patch.
- Please note that if you turn Crossplay off manually, you will not be able to automatically matchmake with people who still have it turned on, even if you are all on the same platform. Direct inviting should still work though.
- DirectX 12 will be the default on PC.
- Added a “Quick Mark” functionality to your inventory. This will allow you to mass-mark all items based on their rarity in one or two button presses, rather than needing to mark items individually (which is still possible if preferred).
- Improvements to the Cover System
- Improvement to Travel Voting system used when in a group
- Added information about internal cooldown mechanics for Mods to their descriptions
All progress you made in the demo will follow you to the full game.