Dur­ing the GDC ear­li­er this year, Mark Cerny (PS5 lead sys­tem archi­tect) gave details about Sony’s pro­pri­etary audio inno­va­tions that will be includ­ed with the PS5, dur­ing the “Road to PS5” brief­ing. It has two sep­a­rate audio modes, one that works with a head­set and the oth­er though your TV’s speak­ers. How­ev­er, only one will be ready for the con­soles launch next month.

In a blog post, Sony has detailed some of the com­pat­i­bil­i­ty fea­tures of their new Tem­pest 3D Audio engine. It will be able to turn any head­set into 3D Audio capa­ble pieces with games that sup­port it. Sony has stat­ed that the Pulse 3D wire­less head­set is one of the best ways to expe­ri­ence this on a PS5. The com­pa­ny did say that all oth­er head­sets con­nect­ed via USB or the 3.5mm jack on the DualSense con­troller, will also be sup­port­ed.

Of course, games will need to sup­port 3D audio as well, with Sony giv­ing a list of exclu­sives as exam­ples. Some third-par­ty titles, like Res­i­dent Evil Vil­lage, will also have this fea­ture. The games men­tioned in the post can be seen below:

  • Spi­der-Man: Miles Morales
  • Hori­zon For­bid­den West
  • Ratch­et and Clank: Rift Apart
  • Astro’s Play­room
  • Retur­nal
  • Destruc­tion All­Stars
  • Demon’s Souls
  • Sack­boy: A Big Adven­ture
  • Res­i­dent Evil Vil­lage

Unfor­tu­nate­ly, what won’t be ready on launch day is the soft­ware being imple­ment­ed to bring 3D audio through your TV speak­ers. Sony says it’s because the fea­ture is still in devel­op­ment and will be arriv­ing some­time after launch. No spe­cif­ic time­frame was giv­en.