During the GDC earlier this year, Mark Cerny (PS5 lead system architect) gave details about Sony’s proprietary audio innovations that will be included with the PS5, during the “Road to PS5” briefing. It has two separate audio modes, one that works with a headset and the other though your TV’s speakers. However, only one will be ready for the consoles launch next month.
In a blog post, Sony has detailed some of the compatibility features of their new Tempest 3D Audio engine. It will be able to turn any headset into 3D Audio capable pieces with games that support it. Sony has stated that the Pulse 3D wireless headset is one of the best ways to experience this on a PS5. The company did say that all other headsets connected via USB or the 3.5mm jack on the DualSense controller, will also be supported.
Of course, games will need to support 3D audio as well, with Sony giving a list of exclusives as examples. Some third-party titles, like Resident Evil Village, will also have this feature. The games mentioned in the post can be seen below:
- Spider-Man: Miles Morales
- Horizon Forbidden West
- Ratchet and Clank: Rift Apart
- Astro’s Playroom
- Destruction AllStars
- Demon’s Souls
- Sackboy: A Big Adventure
- Resident Evil Village
Unfortunately, what won’t be ready on launch day is the software being implemented to bring 3D audio through your TV speakers. Sony says it’s because the feature is still in development and will be arriving sometime after launch. No specific timeframe was given.