No Man’s Sky Update 1.3 Includes Multiplayer & More: Full Patch Notes Here

No Man’s Sky received a huge update today, which was announced a few days ago, with its full patch notes revealed today. Hel­lo Games has titled this update Altas Ris­es and it includes many new addi­tions to the space explo­ration title. 

Update 1.3 includes a bunch of sig­nif­i­cant improve­ments, includ­ing over 30 hours of new sto­ry, mis­sion sys­tem, trade improve­ments, sys­tem economies, a “ver­sion” of mul­ti­play­er, and plen­ty more.

No Man's Sky Update 1.3 Includes Multiplayer & More: Full Patch Notes Here

Mul­ti­play­er was a request­ed fea­ture for No Man’s Sky, which is just now being imple­ment­ed, sort of. Up to 16 play­ers can see and com­mu­ni­cate with one anoth­er, and “explore the uni­verse” togeth­er. VOIP (Voice over IP) allows prox­im­i­ty based voice chat with near­by explor­ers. You can also use por­tals to quick­ly trav­el to friends, or pop­u­lat­ed planets.

No Man's Sky Update 1.3 Includes Multiplayer & More: Full Patch Notes Here

No Man's Sky Update 1.3 Includes Multiplayer & More: Full Patch Notes Here

NPC guilds have been added each with objec­tives that give stand­ings for that guild. Build up the stand­ings for these guilds to unlock more dif­fi­cult and reward­ing objec­tives. Also, vis­it the new Mis­sion Agent in Space Sta­tions to pick up new tasks. Mis­sions are con­stant­ly gen­er­at­ed and cater to all playstyles (scan­ning, trad­ing, com­bat and explo­ration). This all ties in with the upgrades to econ­o­my, trad­ing, and craft­ing system. 

Ter­rain edit­ing is now avail­able with an item called the Mul­ti-Tool. You can add or remove the land­scape around you as you see fit, any­where on the plan­et. You can choose from a num­ber of mate­ri­als, shapes, and sizes. Visu­als were also enhanced like NPC inter­ac­tions, and envi­ron­ments get­ting high res­o­lu­tion textures.

No Man's Sky Update 1.3 Includes Multiplayer & More: Full Patch Notes Here

No Man's Sky Update 1.3 Includes Multiplayer & More: Full Patch Notes Here

Por­tals were also intro­duced as a means of fast trav­el to plan­ets you have pre­vi­ous­ly vis­it­ed. You need to “learn the lan­guage” of por­tals by unlock­ing mys­te­ri­ous glyphs while trav­el­ing the uni­verse. Inter­act with the por­tals and input a spe­cif­ic com­bi­na­tion of glyphs to trav­el to a spe­cif­ic plan­et. You can share com­bi­na­tions of glyphs with the com­mu­ni­ty to help oth­er trav­els faster.

If you wish to see more about this mas­sive title update, you can check it out here. You can see the full patch notes below, along with a gallery:

Update 1.3 Patch Notes


  • Increased vari­ety in weath­er, plan­et and struc­ture names
  • More base build­ing parts have unique names
  • Pre­vent­ed trees spawn­ing on sheer cliffs
  • Improved object place­ment on slopes
  • Improved grass place­ment and density
  • Changed the default start­ing ship model
  • Regen­er­at­ed galaxy to remove dif­fer­ences between sur­vival, nor­mal and cre­ative game modes
  • Improved build­ing distribution
  • Increased dis­tri­b­u­tion of herid­i­um deposits
  • Improved gen­er­a­tion of beach­es along shorelines
  • Repo­si­tioned play­er bases to accom­mo­date gen­er­a­tion changes


  • Improved bal­ance of haz­ards between planets
  • Improved set­tings for haz­ard dam­age and strength
  • Reduce cave haz­ard recharge times
  • Added Shield­ing Shard to the start­ing play­er inventory
  • Lim­it­ed the depth at which build­ings can spawn underwater


  • More tech avail­able in tech shops
  • Bal­anced tech shop stand­ing requirements
  • Stand­ing lights have a prop­er name when you inter­act with them
  • Increased robust­ness of sys­tems for locat­ing buildings
  • Increased num­ber and types of objects which can be scanned
  • Increased infor­ma­tion avail­able about scanned foliage and creatures
  • Improved plan­et resource lists
  • Craftable prod­ucts now sort­ed by most recent use
  • Improved dif­fer­en­ti­a­tion of weapons
  • Fixed pin­ning prod­uct recipes and tech­nol­o­gy guides
  • Con­tin­ued sto­ry unlocked through aban­doned buildings
  • Added inter­ac­tions and dia­logue options for many struc­tures and characters
  • Over­hauled sec­ondary char­ac­ter interactions
  • Joint explo­ration has been intro­duced allow­ing 16 play­ers to see visu­al rep­re­sen­ta­tions of each oth­er in game. Joint explo­ration does not require PS Plus, and is not cur­rent­ly avail­able on GOG Galaxy.

Trade and Farming

  • Alloys, farm prod­ucts and new gas prod­ucts now form sep­a­rate branch­es of a larg­er craft tree
  • Added new valu­able high­er tier craft products
  • Added new har­vester to har­vest atmos­pher­ic gases
  • Added new trade spe­cif­ic products
  • Added new farmable “Star Bram­ble” plant
  • Added larg­er 4 plant hydro­pon­ic tray
  • Increased con­trast between picked and unpicked resource plants to more eas­i­ly tell them apart
  • Bal­anced priced of alloys, farm prod­ucts and gases
  • Improved dis­tri­b­u­tions of resources on planets
  • Improved scan ranges for resources on planets
  • Added scan mark­ers on more small­er plu­to­ni­um crys­tals to aid resource gathering


  • Bal­anced freighter prices
  • Fixed col­li­sion on freighter bridge
  • Added freighter classes
  • Added abil­i­ty to warp in your freighter
  • Fixed float­ing tur­rets on cap­i­tal freighters


  • Improved space heavy air
  • Added require­ment to scan plan­ets in order to reveal their names
  • Improved plan­et name dis­play as you enter orbit
  • Fix for mas­sive carve radius when min­ing asteroids

Galac­ti­cal Map

  • Updat­ed galac­tic map UI
  • Improved galac­tic map controls
  • Improved star names gath­ered in galaxy map flythrough
  • Improved dis­tri­b­u­tion of dif­fer­ent coloured stars
  • Added inter­stel­lar scan events


  • Added abil­i­ty to sum­mon your ship from the quick menu
  • Refined ship reticules
  • Added new holo­graph­ic cock­pit HUD ele­ments: mini map, pulse dri­ve warn­ing and tar­get ship
  • Added new ship technology
  • Bal­anced space combat
  • Bal­anced ship weapons and technology
  • Updat­ed ship weapon pro­jec­tile effects
  • Updat­ed ship hit direc­tion markers
  • Improved flare graph­ics on ships
  • Improved loot con­tain­ers dropped by AI ships
  • Improved effects on dam­aged AI ships
  • Bal­anced crashed ships bro­ken slots and repair costs
  • Added a more con­ve­nient swap inven­to­ry but­ton for mov­ing items between new/crashed ships and stor­age units
  • Updat­ed design of Atlas pass icons
  • Added abil­i­ty to look around the cock­pit when landed
  • Allowed play­er to remain in ship cock­pit after landing
  • Improved spawn­ing and dis­tri­b­u­tion of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added but­ton prompt for ship zoom
  • Fixed a bug where your ship could become invis­i­ble by vis­it­ing the galac­tic map
  • Improved Pirate sys­tems includ­ing the abil­i­ty to nego­ti­ate or call in support
  • Added low flight mode
  • Improved land­ing code


  • Divid­ed options menu into sev­er­al pages
  • Revised Jour­ney page
  • New Gek, Kor­vax and Vy’keen medals
  • New medals for the mer­chant, mer­ce­nary and explor­er guilds
  • Revised log page
  • Fixed ani­ma­tion on mark­ers as they are removed
  • Improved binoc­u­lar UI
  • Updat­ed jour­ney mile­stone icons
  • Over­hauled dis­cov­ery log
  • Added car­di­nal direc­tions to compass
  • Added dis­tance mark­ers to compass
  • Fix for “redeem con­tent” show­ing twice on Steam menu
  • New trade and prod­uct icons
  • Revised com­bat ship markers
  • Improved ship track­ing arrows when fly­ing away from targets
  • Over­hauled con­ver­sa­tion interface


  • Improved HBAO fil­ter­ing around edges
  • Improved TAA han­dling of grass blade edges
  • Intro­duced depth of field effect dur­ing interactions
  • Added LOD mesh­es and imposters to var­i­ous props
  • Fixed tex­tur­ing on the build­able door
  • Reduced HBAO shimmer
  • Reduced shad­ow acne
  • Fixed arti­facts with imposter shadows
  • Improved dou­ble-sided nor­mals for foliage
  • Improved ter­rain tex­tur­ing and tex­ture blending
  • Improved grass colour blend­ing and inte­gra­tion with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across sev­er­al biomes
  • Improved plan­et night skies
  • Fixed z‑fighting on small glow­ing plants
  • Var­i­ous graph­ics opti­mi­sa­tions and fixes
  • Visu­al improve­ments to Atlas stations
  • Replaced all ter­rain tex­tures with high­er detail and qual­i­ty variants
  • Added new high­er detail foliage vari­ants to sev­er­al biomes
  • Upgrad­ed tex­tures on sev­er­al cave props


  • Four new sets of sound­scapes by 65 Days of Static
  • Reworked space com­bat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird bio­me soundscape
  • Added new music and sound effects for sto­ry mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations


  • Var­i­ous minor lan­guage fix­es and improvements

Source: Hel­lo Games

I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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