Sean Mur­ray, the founder of Hel­lo Games, detailed today’s No Man’s Sky update titled “Liv­ing Ship.” This update intro­duces the first new star­ship since Atlas Ris­es launched.

The new ship is more than just a ship — they are “strange and beau­ti­ful crea­tures with lives of their own.” There’s a new series of that will take you through the ancient Kor­vax exper­i­ments which led to the birth of these liv­ing ships.

No Man's Sky "Living Ship" Update Out Today

Those who wish to incu­bate, grow and fly their own liv­ing ship should vis­it the Space Anom­aly and “fol­low the call of the Void Egg.”

These ships are unique­ly grown and pro­ce­du­ral­ly-gen­er­at­ed. They can’t be upgrad­ed in the same way as an aver­age ship; each one that hatched has an unique set of abil­i­ties. If you want a fast hyper­drive, you’ll need to nur­ture the “right sort of life with­in your ship.”

The Liv­ing Ship update also brings new dis­cov­er­able to deep space, adding all-new space encoun­ters. New life­forms and mys­te­ri­ous objects now appear between plan­ets.

No Man's Sky "Living Ship" Update Out Today

Seam Mur­ray also made a state­ment about how the team has han­dled com­mu­ni­ca­tion with the com­mu­ni­ty and the length it took updates to launch:

In pre­vi­ous years we have focused the team around one large update. We’ve been real­ly proud of the work we did on these huge updates like Next or Beyond, but some­thing always both­ered us… there were nor­mal­ly eight months or more where we were silent, and the com­mu­ni­ty was left won­der­ing if we would ever update the game again! Mean­while there were small­er fea­tures that were ready ear­li­er, but had to wait until all the oth­er work they were wrapped up in was com­plete.

Sean Mur­ray
No Man's Sky "Living Ship" Update Out Today

Source: PlaySta­tion