Hel­lo Games has released anoth­er major, free update for No Man’s Sky. This update is called Ori­gins and brings a ton of improve­ments to solar sys­tems and their plan­ets. New plant and ani­mals have been added to dis­cov­er, Huge build­ings can now be found on plan­ets, more col­or vari­ety has been added, new and updat­ed weath­er sys­tems can be found on plan­ets, Bina­ry star sys­tems have been added plus much, much more. The update is live now on all plat­forms. Check out the full patch notes below.

No Man’s Sky 3.0 Origins

No Man's Sky 3.0 Origins Update Patch Notes

PLANETARY GENERATION

  • New plan­ets have been cre­at­ed in most star sys­tems.
  • Plan­ets can now gen­er­ate much more var­ied ter­rain, includ­ing moun­tains four times larg­er than any­thing pre­vi­ous­ly pos­si­ble.
  • Ter­rain gen­er­a­tion for exist­ing plan­ets has not been affect­ed, and play­er bases have not been reset.

PLANETARY VISUALS

  • Plan­e­tary ter­rain ren­der­ing has been sig­nif­i­cant­ly improved.
  • Plan­e­tary colour diver­si­ty has been sig­nif­i­cant­ly increased.
  • Plan­e­tary light­ing diver­si­ty has been sig­nif­i­cant­ly increased.
  • Large num­bers of new plants, rocks and oth­er objects have been added to each plan­et type, over dou­bling the avail­able diver­si­ty.
  • In addi­tion, scorched plan­ets have a chance of becom­ing vol­cani­cal­ly active.
  • Lush plan­ets also have a chance of becom­ing marsh­lands or swamps.
  • Every plan­et has a small chance of becom­ing infest­ed with bizarre alien growths.
  • This gen­er­a­tion change has been done in such a way that no exist­ing plan­et will have its fun­da­men­tal type or haz­ard changed.
  • PC play­ers with plan­e­tary visu­al qual­i­ty set to ‘Ultra’ will see grass and oth­er dec­o­ra­tive props ren­dered out to larg­er dis­tances.
  • A num­ber of issues have been fixed that could cause patch­es of grass and oth­er objects to pop out of exis­tence when close to the play­er.

ATMOSPHERIC VISUALS

  • The visu­al qual­i­ty of cloud ren­der­ing has been sig­nif­i­cant­ly improved.
  • The pat­tern of clouds seen on a plan­et from space now match­es the envi­ron­men­tal con­di­tions on the plan­et.
  • Dur­ing storms, cloud cov­er­age now increas­es and dark­ens.
  • Cloud cov­er­age lev­els are now pro­ce­du­ral­ly gen­er­at­ed and vary from plan­et to plan­et.
  • Cloud cov­er­age lev­els now vary over time.
No Man's Sky 3.0 Origins Update Patch Notes

STAR SYSTEM VISUALS

  • Addi­tion­al stars have been added to the uni­verse.
  • Some sys­tems now have bina­ry stars.
  • There is a rare chance for a sys­tem to have ternary stars.

PLANETARY FAUNA

  • A large num­ber of new, high­ly exot­ic crea­tures have been added to the uni­verse.
  • Some unchart­ed sys­tems may con­tain plan­ets that are pop­u­lat­ed by rare cyber­net­ic life­forms.
  • The diver­si­ty of insect and fly­ing life has been increased.
  • The behav­iour and ani­ma­tions for fly­ing crea­tures has been sig­nif­i­cant­ly improved.
  • Fly­ing and swim­ming crea­tures can now flock togeth­er.
  • Crea­ture gen­er­a­tion has been reset. How­ev­er, pre­vi­ous crea­ture dis­cov­er­ies are now not­ed in the ‘Extinct’ sec­tion of the Dis­cov­er­ies page.
  • New cook­ing prod­ucts have been added, reflect­ing the range of nov­el meats and oth­er sus­tain­ably har­vest­ed ingre­di­ents made pos­si­ble by the new crea­ture types.
No Man's Sky 3.0 Origins Update Patch Notes

PLANETARY WEATHER

  • New weath­er and oth­er atmos­pher­ic events have been added.
  • Plan­ets may expe­ri­ence shoot­ing stars and mete­or show­ers. Dis­tant mete­or show­ers are beau­ti­ful, but it is advised to avoid stand­ing at the impact site.
  • Light­ning may now strike dur­ing storms.
  • There is now a rare chance that tor­na­does can form dur­ing a storm.
  • Some extreme tem­per­a­ture worlds may expe­ri­ence firestorms, where the very sur­face of the plan­et may erupt into flame.
  • Anom­alous plan­ets may now expe­ri­ence strange grav­i­ta­tion­al events.
  • Dur­ing storms, the Exo­suit can now take advan­tage of the extreme con­di­tions: super­heat­ed tem­per­a­tures can be processed into improved jet­pack effi­cien­cy; freez­ing tem­per­a­tures pre­vent Min­ing Beam over­heat­ing; high radioac­tiv­i­ty increas­es min­ing yield; dense tox­ic gas­es can be recir­cu­lat­ed for addi­tion­al sta­mi­na.

PLANETARY BUILDINGS

  • Pre­vi­ous­ly emp­ty plan­ets now have a range of aban­doned and/or ancient build­ings.
  • New colos­sal plan­e­tary archives have been added to the build­ing gen­er­a­tion.
  • The archives con­tain the his­tor­i­cal and lit­er­ary records of the Gek, Kor­vax and Vy’keen.
  • The archives are also home to a large num­ber of NPCs and shops.
  • The archives con­tain map­ping sta­tions that reveal the pres­ence of near­by ancient ruins.
  • Valu­able ancient arti­facts may be exchanged at the archive. The pre­sent­ed arti­fact will be swapped for a dif­fer­ent item, and this cul­tur­al exchange will be reward­ed with stand­ing.
No Man's Sky 3.0 Origins Update Patch Notes

SANDWORMS

  • Some plan­ets are now home to colos­sal worms. Watch your step.

TRADERS

  • Trad­er ships now occa­sion­al­ly land on the planet’s sur­face.
  • These traders sell a range of exot­ic goods, includ­ing black-mar­ket upgrade mod­ules.
  • The scrap deal­er found about space sta­tions will now exchange pugneum for rare or exot­ic con­tra­band items.

USER INTERFACE

  • The game’s inter­face has had a total visu­al over­haul, includ­ing the boot flow, all in-game menus and screens, and the Analy­sis Visor.
  • The space sta­tion and plan­e­tary base tele­porter UI now match the inter­face used on the Space Anom­aly.
  • The tele­porter inter­face now more con­sis­tent­ly shows screen­shots of the tar­get base.
  • The tele­porter inter­face now dis­plays infor­ma­tion about the sys­tem or plan­et being warped to, such as weath­er or sys­tem econ­o­my.
  • The Dis­cov­er­ies page now dis­plays more infor­ma­tion about where to find crea­tures. For exam­ple, loca­tion­al infor­ma­tion and active times of day are now list­ed.
  • The Dis­cov­er­ies page now allows fil­ter­ing of star sys­tems based on inhab­i­tants or solar class.
  • Sys­tems may now be hid­den from the list of dis­cov­ered sys­tems.
  • The Dis­cov­er­ies page sys­tem / plan­et view now dis­plays more accu­rate infor­ma­tion about play­er bases.
  • A local infor­ma­tion guide has been added to the mis­sion log. This guide dis­plays detailed infor­ma­tion about your cur­rent plan­et or star sys­tem, as well as track­ing the progress of your dis­cov­er­ies.
  • Plan­e­tary base mark­ers now dis­play the name of the base.
  • Delet­ing a base from the base com­put­er now has a warn­ing ele­ment to help pre­vent acci­den­tal dele­tion.
  • A num­ber of places in which the UI did not respect dis­abling press & hold have been fixed.
  • Fixed a num­ber of visu­al issues with the dis­play of infor­ma­tion on the Galaxy Map.
  • The num­ber of items in an inven­to­ry stack is now dis­played in the pop­up head­er.
  • A depth read­out has been added to the play­er HUD when under­wa­ter.

PHOTO MODE

  • New pho­to mode fil­ters have been added.
  • Pho­to mode con­trols over fog and cloud den­si­ty have been fixed and improved.
  • Pho­to mode con­trols over vignettes have been fixed.
  • Pho­to mode con­trol over FOV has been fixed and improved.
  • Pho­to mode con­trol of depth of field has been improved, with sep­a­rate con­trols for focal depth and dis­tance.
  • Pho­to mode now cap­tures stormy con­di­tions accu­rate­ly.
  • Pho­to mis­sions from the mis­sion board now offer more assis­tance in locat­ing an appro­pri­ate plan­et to take a pho­to.

CRAFTING AND ITEMS

  • A num­ber of less­er-used craft­ing prod­ucts have been removed from the game.
  • A small­er num­ber of new craft­ing prod­ucts have been added to replace them.
  • The num­ber of spe­cial­ist sur­vival prod­ucts have been reduced. The stack size for the remain­ing sur­vival prod­ucts has been increased.
  • The stack size for Glass has been increased.
  • A range of new buried items have been added to plan­ets. These can be found and processed to reveal a range of exot­ic and inter­est­ing new items.
  • Fixed a num­ber of issues with items being in the wrong place in the Cat­a­logue.
No Man's Sky 3.0 Origins Update Patch Notes

MULTI-TOOL UPGRADES

  • Mul­ti-Tools can now be upgrad­ed at the Mul­ti-Tool tech­nol­o­gy mer­chant aboard most Space Sta­tions.
  • New inven­to­ry slots can be added, up to a max­i­mum size for the cur­rent class. These slots cost a large num­ber of units.
  • Mul­ti-Tool class can also be upgrad­ed for a sig­nif­i­cant amount of nanites.
  • Mul­ti-Tool Expan­sion Slots allow the addi­tion of an inven­to­ry slot for free. Find these upgrade cir­cuits while explor­ing plan­ets.

PORTAL INTERFERENCE

  • Por­tal inter­fer­ence for con­ven­tion­al por­tals has been removed. Play­ers may explore freely.
  • After going through a por­tal, the return por­tal will remain active until you leave the plan­et. Your pre­vi­ous sys­tem is added to the list of avail­able des­ti­na­tions at the space sta­tion tele­porter.
No Man's Sky 3.0 Origins Update Patch Notes

OTHER FIXES

  • Improved the han­dling of the third per­son cam­era when on slopes, to avoid the cam­era becom­ing stuck in grass.
  • Reduced play­er and cam­era jit­ter in third per­son.
  • Improved the per­for­mance of the third per­son auto-fol­low cam­era when going up and down steep slopes, so that the cam­era attempts to adjust for the angle of the slope.
  • Reduced the auto-cen­tre strength on the falling cam­era.
  • Trade economies have been rebal­anced, so that the econ­o­my will be less affect­ed by the mass sell­ing of non-spe­cial­ist items.
  • Play­er freighters now sup­ply pow­er auto­mat­i­cal­ly to all base parts placed aboard them.
  • Fixed an issue that caused the Min­ing Speed bonus to not actu­al­ly increase the speed of the min­ing laser.
  • Fixed an issue on the Nexus par­tic­i­pants screen that caused the play­er name to be blank if they are not aboard the Space Anom­aly.
  • Added dimin­ish­ing returns to resource extrac­tors, so that after build­ing a large num­ber of extrac­tors in one place, the amount extract­ed by each new extrac­tor is slight­ly less.
  • Fixed an issue that caused the mode select screen to be invis­i­ble in ultra wide res­o­lu­tions
  • Fixed an issue that caused the Eye of the Kor­vax hel­met to be black.
  • Fixed an issue that pre­vent­ed mark­ers placed on crashed freighters from clear­ing.
  • Fixed an issue that caused the light­ing on the chil­dren of helios to be overblown.
  • Fixed an issue that allowed play­ers to delete a freighter stor­age room while stand­ing inside it.
  • Fixed a num­ber of issues with base build­ing parts look­ing incor­rect when seen at a dis­tance.
  • Fixed an issue that caused the light­ing inside large cylin­der rooms to be over­ly bright.
  • Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mis­sion descrip­tions.
  • Fixed an issue that pre­vent­ed some aban­doned star­ships from being claimed, even though there was no NPC with them.
  • Fixed an issue that caused dead crea­tures to become embed­ded in the ter­rain.
  • Fixed an issue that caused the light­ning to be overblown on some rare props.
  • Fixed an issue that caused under­wa­ter props to appear over­ly bright.
  • Fixed an issue that caused the min­ing laser impact effect to stay active for­ev­er.
  • Fixed an issue that pre­vent­ed some time-based mis­sions from start­ing cor­rect­ly.
  • Fixed an issue that caused some mis­sion UI ele­ments to appear dur­ing warp.
  • Fixed a mis­sion block­er that could occur when being award­ed a prod­uct and tech­nol­o­gy recipe at the same time.
  • Fixed a num­ber of inter­face errors that could occur dur­ing the process to upgrade an inven­to­ry.
  • Fixed an issue that caused an inven­to­ry trans­fer warn­ing to pop up at inap­pro­pri­ate times.
  • Fixed an issue that caused the portable refin­er to be miss­ing its audio.
  • Fixed an issue that could cause mis­sion mark­ers to fail to place cor­rect­ly when the play­er was in an aban­doned sys­tem.
  • Fixed a num­ber of issues that could cause Nexus mis­sions to mark the wrong sys­tem.
  • Fixed a num­ber of occa­sions where Geks were referred to as ‘it’ rather than ‘they’.
  • Fixed a text glitch that could occur when leav­ing a tech­nol­o­gy shop.
  • Fixed an issue where NPC pilots did not have their name above their speech box.
  • Fixed an issue where play­ers were always award­ed Gek stand­ing from some inter­ac­tions, even if the inter­ac­tion did not involve the Gek.
  • Fixed an issue where Nexus explo­ration mis­sions would send play­ers to plan­ets with­out many crea­tures.
  • Fixed an issue that caused the rar­i­ty descrip­tion of crea­tures in the Dis­cov­er­ies menu to be incor­rect.
  • Fixed an issue that caused the flo­ra and fau­na descrip­tion of a plan­et to be incor­rect, eg say­ing there were abun­dant fau­na when there were not.
  • Plan­ets will no longer be labelled as ‘par­adise’ if they have any hos­tile envi­ron­men­tal con­di­tions.
  • Fixed an issue that caused star­ship trail cus­tomi­sa­tions to appear on oth­er play­ers’ ships.
  • Fixed a mis­sion block­er that could occur when min­ing cad­mi­um for the Soul Engine.
  • Fixed a num­ber of issues with using the Steam Over­lay in VR.
  • Fixed an issue that pre­vent­ed the Ter­rain Manipulator’s flat­ten mode from sync­ing in mul­ti­play­er.
  • Fixed an issue that caused explo­ration frigates to dis­play incor­rect infor­ma­tion when viewed through the Analy­sis Visor.

You can read Hel­lo Games announce­ment here.

No Man’s Sky is available now for the PlayStation 4, Xbox One and PC