New World’s Latest Patch Fixes Most Of What Previous Update Broke

New World’s Into the Void update was a mas­sive update that brought a bunch of adjust­ments. Unfor­tu­nate­ly, it also caused all kinds of prob­lems for the game, which Ama­zon Game Stu­dio’s has now addressed in this new update.

Patch 1.1.1 fix­es plen­ty of what the Into the Void update left in sham­bles. Hor­ti­cul­ture gear was acci­den­tal­ly removed dur­ing the pre­vi­ous update by mis­take. The new update adds these items back, as well as gives a set of Hor­ti­cul­ture gear to play­ers who pre­vi­ous­ly acquired any piece of the set. The patch also re-enable trad­ing, mov­ing, and sal­vaging of hous­ing items. These fea­tures were dis­abled dur­ing the item dupli­ca­tion exploit, which led to Ama­zon shut­ting down New World’s in-game economy.

Oth­er changes include fix­es to the newest weapon, the Void Gaun­let. The Obliv­ion skill now goes on cooldown as intend­ed, when a play­er tries to swap weapons dur­ing the skil­l’s start­up. There was also a fix to the skill cleans­ing con­sum­able sta­tus effects.

New World has suf­fered a num­ber of prob­lems as of late, includ­ing a shut­down of the in-game econ­o­my, serv­er time trav­el­ing, and play­ers being unhap­py with endgame grind.

Patch 1.1.1 also lays the ground­work for serv­er merges, some­thing Ama­zon pre­vi­ous­ly con­firmed was “on the hori­zon.” You can check out the full patch notes below, as shared by Ama­zon.

New World Patch 1.1.1

MOTES FROM ELEMENTAL ENEMIES:
  • Fixed an issue caus­ing a large num­ber of motes to drop from ele­men­tal enemies.
  • We also removed ele­men­tal motes as rewards from gath­er­ing ele­men­tal crea­tures and reduced the amount of oth­er resources acquired from them to account for the num­ber of them in the world and the fre­quen­cy at which they respawn. The orig­i­nal inten­tion with these crea­tures was to make them chal­leng­ing and infre­quent encoun­ters in the world. The way we used them in prac­tice result­ed in them becom­ing less dan­ger­ous and more fre­quent which caused an imbal­ance with the amount of resources they pro­vid­ed, com­pared to the pri­ma­ry sources such as ele­men­tal plants and stones.
MISSING HORTICULTURE GEAR

In our lat­est update, we made a mis­take that treat­ed all tiers of the in-game Hor­ti­cul­ture har­vest­ing gear as future con­tent, and unin­ten­tion­al­ly removed them from the game. We apol­o­gize for this bug that has caused you to lose some items you right­ful­ly earned. If you have lost an acquired piece of Har­vester Armor you should have an extra Rewards Chest in your Inven­to­ry after this update.

These reward chests con­tain a full set of Hor­ti­cul­tur­ist armor pro­vid­ed at the high­est Tier you per­son­al­ly have acquired in the past for any piece of the Har­vester set. They are also rolling at the max­i­mum Gear Score for that tier, and will be use­able at any lev­el to ensure you can equip them. These items are marked as Bind on Equip like any Har­vester armor piece you would encounter nor­mal­ly. Once you open the chest it will pro­vide you 5 items:

  • Har­vester Hat
  • Har­vester Shirt
  • Har­vester Gloves
  • Har­vester Pants
  • Har­vester Shoes
HOUSING
  • Re-enabled trad­ing, mov­ing, and sal­vaging of furnishings/housing items
CRAFTING
  • Fixed a bug where Jew­el craft­ing recipes were not grant­i­ng enough trade skill XP
  • Recent­ly we low­ered the amount of trade skill XP pro­vid­ed by low­er tiered items when a play­er reach­es a new tier of craft­ing bases per skill. To use met­al as an exam­ple, when a play­er unlocks Steel recipes they earn less from craft­ing iron recipes. We did this to empha­size craft­ing high­er tiered items as you progress through trade skills and to also improve the val­ue of high­er tiered mate­ri­als. Our inten­tion behind this change is to reward play­ers for craft­ing high­er tiered items as they progress through the ranks of each trade skill. Before this change, we found play­ers were spend­ing too much time craft­ing low tier items as opposed to push­ing their craft­ing skill up craft­ing items that they may actu­al­ly use at their cur­rent level.
TRADING
  • Fixed an issue where play­ers were not able to fill Buy Orders from local Stor­age Sheds
SERVERS
  • Tech­ni­cal ground­work for serv­er merges
  • War per­for­mance enhancements

GENERAL BUG FIXES

  • Void Gaunt­let — Fix to Obliv­ion not going onto cooldown if play­er swapped weapons dur­ing skill startup
  • Void Gaunt­let — Fix to con­sum­able sta­tus effects being cleansed by Oblivion
  • Fixed an issue that was caus­ing Jew­el­craft­ing to not award appro­pri­ate amounts of XP for high­er-tier crafts
  • Fixed an issue pre­vent­ing play­ers from earn­ing the Lum­ber­jack achievement
IvanaHumperlot
IvanaHumperlothttp://buttonsmashgamers.com
I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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