New World Update 1.0.4 Addresses Invulnerability Bugs

New World’s lat­est update has been avail­able for a few days, and it addressed numer­ous bugs, includ­ing some that were mak­ing play­ers invincible.

Update 1.0.4 will also allow for serv­er trans­fers to hap­pen once again in the MMORPG, after it was tak­en offline fol­low­ing issues with the ser­vice. The update also fix­es a num­ber of oth­er bugs, like an issue with the Ice Gauntlet’s Ice Pylon abil­i­ty infi­nite­ly cool­ing down and play­er los­ing hous­es they pur­chased in the Cut­lass Key territory.

One of the big­ger prob­lems the update looks to fix are sev­er­al instances in which play­ers could become invin­ci­ble. One way of accom­plish­ing this involved play­ing the game in win­dowed mode and drag­ging the game win­dow around. Ama­zon says it has fixed “sev­er­al known caus­es” of play­ers mak­ing them­selves invul­ner­a­ble, adding it’s a “top pri­or­i­ty” of theirs.

Oth­er adjust­ments include the elim­i­na­tion of the Ever­fall beach start­ing point to increase the prob­a­bil­i­ty of friends being able to start in the same ter­ri­to­ry. A large amount of play­ers will also be get­ting 2,000 coins added to their account. This is com­ing to play­ers who pur­chased an in-game house while a UI error indi­cat­ed that a first house dis­count also applied to that house­’s tax­es. This was not the case, and Ama­zon will be com­pen­sat­ing play­ers who pur­chased a house pri­or to the fix of this error. The update will also reim­burse com­pa­ny’s (guilds) for lost rev­enue result­ing from a pre­vi­ous problem. 

You can check out the full patch notes below:

New World — Patch 1.0.4

GENERAL CHANGES

  • Removed the Ever­fall start­ing beach to fun­nel new play­ers through the oth­er 3 loca­tions to increase the prob­a­bil­i­ty of new play­ers and friends being able to start together.
  • Added a con­fir­ma­tion step in the hous­ing UI to help ensure play­ers don’t acci­den­tal­ly aban­don a house they own.
  • The first house dis­count reduces the pur­chase price, but does not reduce tax­es. How­ev­er, the UI indi­cat­ed to play­ers that their tax­es would be reduced, and it was only after pur­chas­ing the house and need­ing to pay tax­es that they dis­cov­ered they had to pay full price. We will com­pen­sate any play­er who pur­chased a house before the UI fix went out with 2,000 coins.
  • Slight­ly improved per­for­mance with­in Wars.
  • Slight­ly improved the per­for­mance of the Life Staff with changes to the pas­sive abil­i­ties Mend­ing Touch and Bliss­ful Touch.
  • In update 1.0.3 we cor­rect­ed a bug caus­ing com­pa­nies to lose income from own­ing mul­ti­ple ter­ri­to­ries or from failed War dec­la­ra­tions. With this update we are reim­burs­ing lost coin revenue.
    • The Com­pa­ny trea­sury will be reim­bursed for all lost coin rev­enue result­ing from the issue.
    • The rev­enue returned will not exceed the trea­sury cap.
    • If a Com­pa­ny has been com­plete­ly aban­doned, they will not recov­er lost coin.
  • We increased the Fac­tion token cap by 50% for each Fac­tion tier. We made this change so that play­ers can earn extra tokens even if they’ve hit the rep­u­ta­tion cap and want to save up while work­ing to advance to the next Fac­tion rank. Here are the new values:
    • Tier 1: 5,000 tokens, increased to 7,500
    • Tier 2: 10,000 tokens, increased to 15,000
    • Tier 3: 15,000 tokens, increased to 22,500
    • Tier 4: 25,000 tokens, increased to 37,500
    • Tier 5: 50,000 tokens, increased to 75,000

GENERAL BUG FIXES

  • Fixed an issue where the Fac­tion token caps were not increas­ing after play­ers had com­plet­ed the rank-up quests for their faction.
  • Fixed a rare issue caus­ing world time to skip ahead or behind, which would sub­se­quent­ly cause a vari­ety of issues across the world.
  • Fixed sev­er­al rare serv­er crash issues.
  • Fixed an issue with the suspension/ban noti­fi­ca­tion show­ing incor­rect times.
  • Fixed an issue where play­ers could use their world trans­fer token while they still had active trad­ing post con­tracts, caus­ing addi­tion­al issues when the trans­fer resolved.
  • Fixed an issue caus­ing some AI to not spawn in the world as intended.
  • Fixed an issue where Mryk­gard Cor­rupt­ed por­tals in Shat­tered Moun­tain were dis­trib­ut­ing high­er tier gear than intend­ed, and respawn­ing faster than intended.
  • Fixed an issue where ene­mies in Myrk­gard Cor­rupt­ed por­tal events were drop­ping loot.
  • Fixed an issue caus­ing an unin­tend­ed ani­ma­tion when inter­act­ing with the bub­bling caul­dron hous­ing item, and an issue caus­ing the ladle object to not appear in the player’s hand while interacting.
  • Fixed an issue with Starmet­al and Orichal­cum ore veins where large ore veins were reward­ing small amounts of ore and small ore veins were reward­ing larg­er amounts of ore.
  • Fixed an issue where the War lot­tery timer would not pause cor­rect­ly dur­ing the War lock­out period.
  • Fixed the ren­der dis­tance of the Jack-o-Lantern Pump­kin lights.
  • Fixed an issue caus­ing the GM chat tag to show on non-GM players.
  • Fixed an issue caus­ing armor tex­tures to flicker.
  • Fixed an issue in the Star­stone Bar­rows Expe­di­tion where the arcane pro­tec­tion was not pro­tect­ing play­ers from cer­tain lasers.
  • Fixed an issue where cer­tain ene­mies in the Amrine Exca­va­tion were invulnerable.
  • Fixed an issue where the Ice Pylon could stay on an infi­nite cooldown.
  • Fixed an issue where play­ers could obtain rings that had two perks shar­ing an exclu­sive perk label, and should­n’t exist on the same ring.
  • Fixed an issue caus­ing the pro­jec­tile visu­al to be absent from Ice Gaunt­let and Ice Pylon attacks.
  • Fixed an issue where play­ers would be unable to com­plete a vari­ety of game actions after fast traveling.

SPECULATIVE FIXES

The fix­es list­ed below are ten­ta­tive fix­es and mit­i­ga­tions. Our goal is to get these changes out and see if issues per­sist, so we can con­tin­ue to work on them and address in a future update if necessary.

  • Fixed a War exploit where play­ers could use area of effect (AoE) mag­ic effects to cap­ture ral­ly points with­out tak­ing dam­age. This should be improved by the War per­for­mance and Life Staff per­for­mance updates, but we will con­tin­ue to mon­i­tor to see if issues persist.
  • We have fixed sev­er­al known caus­es of play­ers being invul­ner­a­ble. This issue is a top pri­or­i­ty for our team, and we are con­tin­u­ing to track down fix­es for addi­tion­al caus­es of this issue.
  • We have spec­u­la­tive­ly fixed the issue where play­ers could get stuck after leav­ing Out­post Rush. This was a rare issue and our team was not able to repro­duce it. We will con­tin­ue to mon­i­tor dur­ing the rollout.
IvanaHumperlothttp://buttonsmashgamers.com
I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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