It’s been over a week since the launch of New World, Ama­zon Game’s MMO recent­ly received it’s first update. This update large­ly focus­es on bug fix­es, but did lay the ground­work for char­ac­ter trans­fers. There was also some small qual­i­ty of life fix­es as well.

Changes to game’s AFK detec­tion sys­tem have been made in order to ensure play­ers don’t stay AFK on high pop­u­la­tion servers with long queue times. If play­ers remain on the serv­er in an AFK state for 20 min­utes, they will auto­mat­i­cal­ly be dis­con­nect­ed (reduced from 25). The game also now can also bet­ter detect those attempt­ing to trick the game’s AFK detec­tion with sim­u­lat­ed mouse movement.

Long queue time were a seri­ous issue dur­ing New World’s first few days, but this has great­ly improved with the intro­duc­tion of new servers and increased serv­er capac­i­ty. Play­ers will now see a con­fir­ma­tion screen when try­ing to leave a queue, ensur­ing no one acci­den­tal­ly drops from their spot.

The game’s first patch laid the ground­work for free serv­er trans­fers for your char­ac­ter, which was announced short­ly after New World’s launch. Play­ers were like­ly cre­at­ing char­ac­ters on a serv­er they did­n’t intend to be on, just to avoid long queue lines. So Ama­zon gave play­ers the option to pick a new place for their char­ac­ters with the serv­er transfers. 

You can check out the full patch notes below.

New World 1.0.1 Patch Notes

GENERAL

We’ve imple­ment­ed the ground­work for the char­ac­ter serv­er trans­fer, and you may see ele­ments of that work in the in-game store. We’re con­tin­u­ing to work on this fea­ture, and will have more infor­ma­tion on how the sys­tem works lat­er this week when we release serv­er transfers.

WAR

Changed tur­ret pro­jec­tiles in War from phys­i­cal pro­jec­tiles to use hitscan detec­tion. This should help per­for­mance in War, with few­er objects being spawned in the world.

AFK PREVENTION

In an effort to ensure play­ers can’t stay AFK, espe­cial­ly in high­er pop­u­la­tion servers, we’ve made the fol­low­ing adjust­ments to the AFK pre­ven­tion system.

  • Added addi­tion­al AFK pre­ven­tion to ensure play­ers can­not fool the exist­ing sys­tem with sim­u­lat­ed mouse movement.
  • Short­ened the AFK warn­ing mes­sage from 20mins to 15mins.
  • Short­ened the AFK dis­con­nect from 25mins to 20mins.
WORLD QUEUE

We added a con­fir­ma­tion screen when a play­er attempts to leave the queue for a world, ask­ing the play­er to con­firm if they’re intend­ing to leave the queue. This should help ensure nobody acci­den­tal­ly leaves the queue and miss­es out on their spot in line.

BUG FIXES:

GENERAL FIXES
  • Fixed a rare issue caus­ing the inter­act key to not prop­er­ly func­tion on var­i­ous objects in the world.
  • Fixed an issue caus­ing the bar­rel to not appear in “Pirate Stance” emote.
  • Fixed an issue where play­ers did not receive coin as a reward from some activities.
  • Fixed a bug where inter­rupt­ing the fast trav­el ani­ma­tion may cause the player’s char­ac­ter to become stuck inside of a house.
  • Fixed an issue in Ter­ri­to­ry Stand­ing rewards where some local­ized text was missing.
  • Fixed an issue where play­ers are asked to claim achieve­ment titles mul­ti­ple times after log­ging back into the game, despite already hav­ing claimed the rewards.
  • Fixed an issue caus­ing leg ani­ma­tions to freeze.
  • Fixed game crash­es relat­ed to the New World Twitch integrations.
  • Fixed a rare issue where play­ers could enter state where they could not be hit by most attacks.
  • Fixed an issue where cer­tain item con­tain­ers could be loot­ed infinitely.
  • Fixed an issue where the aban­don­ing event noti­fi­ca­tion could some­times per­sist after the play­er aban­doned the event.
AI FIXES
  • Fixed an issue caus­ing Pas­tor Walsh to spawn aggres­sive­ly at the Wal­sham point of inter­est (POI).
  • Fixed an issue caus­ing ene­mies to spawn slow­er than intend­ed in the Bull­rush Wash POI.
  • Fixed an issue caus­ing Over­seer Zane to respawn slow­er than intend­ed in the “Some­thing to Prove” quest.
  • Fixed an issue where Mas­ter Zindt could have dupli­cat­ed respawns at the Kan­nan Tomb POI.
QUEST FIXES
  • Added miss­ing jour­nal infor­ma­tion about the rec­om­mend­ed quest lev­el for play­ers attempt­ing to unlock the sec­ond fac­tion rank.
  • Fixed an issue where reset­ting the “Bless­ings of Earth” quest when you have gained any of the bless­ings will block pro­gres­sion in the Main Sto­ry Quest (MSQ).
  • Fixed an issue where the “Azoth Ful­mi­nate” quest will be unavail­able to play­ers if they first com­plete oth­er Windsward quests.
  • Fixed an issue where com­plet­ing the “Good­will Squash­ing” quest pre­vents the play­er from obtain­ing the “Arru­da Jam” quest.
  • Fixed an issue where the bar­keep con­ver­sa­tion state in First Light can enter a state where quests can­not be obtained from the barkeep.
  • Fixed an issue where com­plet­ing the “Taste for Revenge” quest pre­vents the play­er from obtain­ing the “Preda­tor, Prey” and “Great Expec­ta­tions” quests.
  • Fixed an issue where com­plet­ing the “Curse of Ebony Hawk” quest pre­vents the play­er from obtain­ing the “Bond’s Gam­bit” quest.
  • Fixed an issue where com­plet­ing “The Expe­di­tion into Sair­cor” quest pre­vents the play­er from obtain­ing the “One Threat at a Time” quest.
  • Fixed an issue where com­plet­ing the “Strength of the Earth” quest pre­vents the play­er from obtain­ing the “Fad­ing Lights” and “Azure Tears” quests.
  • Fixed an issue where com­plet­ing the “Twist­ed Meta­mor­pho­sis” quest pre­vents the play­er from obtain­ing the “Bless­ings of the Fall­en” quest.
  • Fixed an issue where com­plet­ing the “Facets of Light and Dark­ness” quest pre­vents the play­er from obtain­ing the “Descent to Frost­ed Slum­ber” and “Trans­mut­ing Iron to Dust” quests.