New H1Z1 Patch Live

Day­break Games has released a new patch for H1Z1 Bat­tle Royale. This new patch adds revives, the airstrike sig­nal, new aim accel­er­a­tion options and some oth­er bug fix­es. One huge addi­tion is that cars can no longer injure play­ers by run­ning in to them. 

Check out the patch notes below.


  • We have added a Revive mechan­ic to Duos and Fives. Instead of dying, play­ers will go into a “knocked down” state where they will have 60 sec­onds before they bleed out. Ene­mies can con­tin­ue to dam­age you dur­ing this peri­od, decreas­ing this time.
  • Downed play­ers will have an icon on the min­imap, over their head, and flash in the group window.
  • Team­mates can res­cue you by hold­ing down Tri­an­gle, return­ing you with a small por­tion of health.
  • A team will be elim­i­nat­ed if all remain­ing mem­bers have been killed or are in the knocked down state.

Airstrike Signal

  • The rare Airstrike Sig­nal throw­able appears in some Tier 2 and Tier 3 air­drops. When thrown, 3 waves of fight­er-bombers will car­pet bomb an area — so be sure to aim pre­cise­ly and get out of the way!


  • There are now 3 aim accel­er­a­tion mod­els for you to choose from. These will allow you to adjust how the game responds to your right ana­log stick input. Here are the 3 options you will find in the Set­tings menu: 
    • Lin­ear — This is the orig­i­nal accel­er­a­tion mod­el. It lin­ear­ly ramps your aim based on how far you push the right ana­log stick.
    • Expo­nen­tial — This accel­er­a­tion mod­el ramps your aim a lit­tle faster than the lin­ear mod­el. It allows you to micro-adjust the ana­log stick, but will respond faster when you’re doing big­ger movements.
    • High Response — This accel­er­a­tion mod­el is very respon­sive and designed for high-sen­si­tiv­i­ty play­ers that want quick cam­era movements.

    In addi­tion, the max­i­mum aim move­ment speed has been increased, so you can turn around faster. This change affects all 3 aim accel­er­a­tion options equally.

Big Fixes And Other Changes

  • Vehi­cle to play­er col­li­sion dam­age has been disabled.
  • Added a dark sat­u­ra­tion screen effect for when health is 20% or lower.
  • Quick-throw­ing grenades no longer unequips or over­writes weapons; caus­ing play­ers to be unable to shoot or throw until switch­ing weapons.
  • Weapon swap­ping while attempt­ing to throw a grenade will now per­form the actions back-to-back rather than can­cel­ing both actions.
  • Play­ers can now access and throw the last set of throw­ables after fir­ing their weapon with mul­ti­ple types of throw­ables equipped.
  • Start­ing safe areas should no longer be on the extreme edges of the map.
  • Loot from world crates opened near walls will no longer be inaccessible.
  • Loot bag but­ton prompt no longer dis­ap­pears (and fails to reap­pear) after untar­get­ing the bag.
  • Mov­ing the cam­era no longer incor­rect­ly turns off the vehi­cle engine while driving.
  • Fog den­si­ty is now con­sis­tent across all game modes.
  • Fixed a bro­ken string dis­played when cre­at­ing a team.
  • Error mes­sage now plays when attempt­ing to loot Com­bat Boots when you already have a pair equipped.
  • Fixed non-default skinned shoes incor­rect­ly drop­ping in play­er loot bags.
  • Back­ing out of the Store screens no longer caus­es bun­dle descrip­tions to be missing.
  • 5.56 belt ammo and 7.62 ammo now have unique on-ground models.
  • Fixed a crash that could occur after enter­ing a sus­pend­ed state and resum­ing the application.
  • Sev­er­al oth­er minor UI fixes.
TheLegendOfTaco is a guy who plays games and streams them, He also writes about them. He has been known to make his grandma laugh. Avid Computer Geek and Lesbian. He has a soft touch and is a gentle lover. Follow Us On Twitter @FixTheMeta

Latest articles

Related articles

Leave a reply

Please enter your comment!
Please enter your name here