Microsoft just released more details about their next gen­er­a­tion con­sole, the Xbox Series X. It has some rather impres­sive hard­ware, and it’s appar­ent Microsoft is bring­ing it’s best to the table for the future of gam­ing.

Phil Spencer, the Head of Xbox, stat­ed what gamers can come to expect from the Xbox Series X:

We know you expect the next gen­er­a­tion of con­soles to set new stan­dards in graph­i­cal pow­er and pro­cess­ing speed, con­verg­ing togeth­er in games that look incred­i­ble and feel alive. This will be defined by worlds that are visu­al­ly astound­ing and imme­di­ate­ly immer­sive, with inno­v­a­tive leaps in CPU, GPU and stor­age tech­nol­o­gy to give you fric­tion­less access to new sto­ries and new cre­ators con­stant­ly.

Phil Spencer

The com­pa­ny has been using the Xbox Series X in their inter­nal Take-home pro­gram and have, obvi­ous­ly, been get­ting pos­i­tive feed­back. Spencer also stat­ed that they “val­ue being open and trans­par­ent” with the com­mu­ni­ty, which is why he decid­ed to share more infor­ma­tion about the next con­sole.

New Details Emerged About the Xbox Series X
  • Next Gen­er­a­tion Cus­tom Proces­sor: Xbox Series X is our most pow­er­ful con­sole ever pow­ered by our cus­tom designed proces­sor lever­ag­ing AMD’s lat­est Zen 2 and RDNA 2 archi­tec­tures. Deliv­er­ing four times the pro­cess­ing pow­er of an Xbox One and enabling devel­op­ers to lever­age 12 TFLOPS of GPU (Graph­ics Pro­cess­ing Unit) per­for­mance – twice that of an Xbox One X and more than eight times the orig­i­nal Xbox One. Xbox Series X deliv­ers a true gen­er­a­tional leap in pro­cess­ing and graph­ics pow­er with cut­ting edge tech­niques result­ing in high­er fram­er­ates, larg­er, more sophis­ti­cat­ed game worlds, and an immer­sive expe­ri­ence unlike any­thing seen in con­sole gam­ing.
  • Vari­able Rate Shad­ing (VRS): Our patent­ed form of VRS empow­ers devel­op­ers to more effi­cient­ly uti­lize the full pow­er of the Xbox Series X. Rather than spend­ing GPU cycles uni­form­ly to every sin­gle pix­el on the screen, they can pri­or­i­tize indi­vid­ual effects on spe­cif­ic game char­ac­ters or impor­tant envi­ron­men­tal objects. This tech­nique results in more sta­ble frame rates and high­er res­o­lu­tion, with no impact on the final image qual­i­ty.
  • Hard­ware-accel­er­at­ed Direc­tX Ray­trac­ing: You can expect more dynam­ic and real­is­tic envi­ron­ments pow­ered by hard­ware-accel­er­at­ed Direc­tX Ray­trac­ing – a first for con­sole gam­ing. This means true-to-life light­ing, accu­rate reflec­tions and real­is­tic acoustics in real time as you explore the game world.
  • SSD Stor­age: With our next-gen­er­a­tion SSD, near­ly every aspect of play­ing games is improved. Game worlds are larg­er, more dynam­ic and load in a flash and fast trav­el is just that – fast. 
  • Quick Resume: The new Quick Resume fea­ture lets you con­tin­ue mul­ti­ple games from a sus­pend­ed state almost instant­ly, return­ing you to where you were and what you were doing, with­out wait­ing through long load­ing screens.
  • Dynam­ic Laten­cy Input (DLI): We’re opti­miz­ing laten­cy in the play­er-to-con­sole pipeline start­ing with our Xbox Wire­less Con­troller, which lever­ages our high band­width, pro­pri­etary wire­less com­mu­ni­ca­tion pro­to­col when con­nect­ed to the con­sole. With Dynam­ic Laten­cy Input (DLI), a new fea­ture which syn­chro­nizes input imme­di­ate­ly with what is dis­played, con­trols are even more pre­cise and respon­sive.
  • HDMI 2.1 Inno­va­tion: We’ve part­nered with the HDMI forum and TV man­u­fac­tur­ers to enable the best gam­ing expe­ri­ence through fea­tures such as Auto Low Laten­cy Mode (ALLM) and Vari­able Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to auto­mat­i­cal­ly set the con­nect­ed dis­play to its low­est laten­cy mode. VRR syn­chro­nizes the display’s refresh rate to the game’s frame rate, main­tain­ing smooth visu­als with­out tear­ing. Ensur­ing min­i­mal lag and the most respon­sive gam­ing expe­ri­ence.
  • 120 fps Sup­port: With sup­port for up to 120 fps, Xbox Series X allows devel­op­ers to exceed stan­dard 60 fps out­put in favor of height­ened real­ism or fast-paced action.
  • Smart Deliv­ery: This tech­nol­o­gy empow­ers you to buy a game once and know that – whether you are play­ing it on Xbox One or Xbox Series X – you are get­ting the right ver­sion of that game on what­ev­er Xbox you’re  play­ing on. We’re mak­ing the com­mit­ment to use Smart Deliv­ery on all our exclu­sive Xbox Game Stu­dios titles, includ­ing Halo Infi­nite, ensur­ing you only have to pur­chase a title once in order to play the best avail­able ver­sion for whichev­er Xbox con­sole they choose to play on. This tech­nol­o­gy is avail­able for all devel­op­ers and pub­lish­ers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X lat­er.

The only detailed not shared in Phil Spencer’s post is how much stor­age the Xbox Series X will have. Hope­ful­ly, the stor­age is not as small as the orig­i­nal Xbox One, with 500 GB. This year’s E3 will most like­ly be when Microsoft reveals the stor­age space for the Xbox Series X.

Source: Xbox