Gear­box has been hard at work bring­ing con­tent to play­ers in Bor­der­lands 3 while every­one is in quar­an­tine. They’ve had a Co-Op event going for the whole month of April, with mini-events every week. They also recent­ly detailed a sea­son­al event, Revenge of the Car­tels (which start­ed ear­li­er today) and gave info on their changes to May­hem Mode.

Along­side the sup­port for the sea­son­al event, this update brought a ton of changes and fix­es, includ­ing more buffs to Moze. This is the third time she’s been adjust­ed, the pre­vi­ous time being a few weeks ago. These new improve­ments are for both Moze and her Iron Bear, as well as fix­es for report­ed issues for all Vault Hunters.

The rest of the update includes numer­ous prob­lems that have been fixed, includ­ing visu­al and audio issues, mis­sion, UI and even trou­bles with Bor­der­lands Sci­ence. The in-game puz­zle arcade was recent­ly made per­ma­nent and has gar­nered plen­ty of atten­tion from Bor­der­lands 3 play­ers.

You can see the full patch notes for this update, below:

STABILITY

  • Addressed a report­ed crash that could occa­sion­al­ly occur when dying and respawn­ing in Slaugh­ter­star 3000
  • Addressed a report­ed crash that could some­times occur after exit­ing the Ammo Dump ven­dor menu
  • Addressed a report­ed crash that could some­times occur after sav­ing and reload­ing after com­plet­ing the “Shoot pipe” objec­tive for The Nib­ble­nomi­con in Dust­bound Archives
  • Addressed a report­ed run­time crash
  • Addressed a report­ed crash that could some­times occur when punch­ing ene­mies with the Sta­t­ic Touch arti­fact equipped
  • Addressed a report­ed crash that could some­times occur when load­ing into a cross plat­form game ses­sion via an invite
  • Addressed a report­ed con­cern that play­ers would occa­sion­al­ly encounter a hitch when com­plet­ing a Crew Chal­lenge

NETWORK AND MULTIPLAYER

  • Addressed a report­ed con­cern that some play­ers were unable to join the host after being kicked to the Main Menu and imme­di­ate­ly open­ing the Ros­ter Menu
  • Addressed a report­ed con­cern that play­ers would not be able to join a host if the host recent­ly changed to a more open net­work mode
  • Addressed a report­ed con­cern that the timers in Tri­als would not stop after the host quit out
  • Addressed a report­ed con­cern that play­ers were able to see plan­ets before they are intend­ed to at the hyper­space ter­mi­nal in their game if they joined a host’s game that is advanced fur­ther in the game
  • Addressed a report­ed con­cern that loot was spawn­ing at the incor­rect lev­el for mul­ti­play­er play­ers before the play­er select­ed a char­ac­ter
  • Addressed a report­ed issue with the Kalei­do­scope Dahl pis­tol where it was not fir­ing amped shots for clients when aim­ing down sights in mul­ti­play­er
  • Addressed a report­ed con­cern that Erid­i­an chests did not always appear for all play­ers in Sky­well-27
  • Addressed a report­ed repli­ca­tion issue with the Blue Fire Boss in Slaugh­ter­star 3000
  • Addressed client char­ac­ter move­ment repli­ca­tion so that events with move­ment sim­u­la­tions would appear the same on host and client
  • Addressed a report­ed con­cern that explo­sive bar­rels would not con­sis­tent­ly appear for play­ers if the bar­rel was not in view of the host
  • Addressed a report­ed con­cern that Ratch would dis­ap­pear for the client when killing them with gore cen­sored
  • Addressed a report­ed con­cern that play­ers would con­sis­tent­ly hitch when any inter­ac­tive object with a sub menu is hit with Atlas track­ing darts
  • Addressed a report­ed con­cern that play­ers were bring charged more than the list­ed price when refill­ing ammo at an Ammo Dump vend­ing machine
  • Addressed a report­ed con­cern that May­hem lev­el was not dis­play­ing cor­rect­ly for clients
  • Addressed a report­ed con­cern that the host play­er could appear invis­i­ble for clients if the host respawned an Out­run­ner and quick­ly exit­ed it
  • Addressed a report­ed con­cern that play­ers would occa­sion­al­ly expe­ri­ence stut­ter­ing while dri­ving in a vehi­cle
  • Addressed a report­ed con­cern that vehi­cle load­outs were not updat­ed prop­er­ly on the client play­er
  • Addressed a report­ed con­cern that an Erid­i­an crys­tal could be destroyed mul­ti­ple times when play­ers would join a game in Sky­well-27
  • Addressed a report­ed con­cern that the host play­er, while in Iron Bear, could remain in a client’s room when they leave Sanc­tu­ary III
  • Addressed a report­ed con­cern that some play­ers would see the char­ac­ter select screen at the wrong time of day if they joined when the host was view­ing the intro
  • Addressed a report­ed con­cern that the host player’s name would not appear prop­er­ly when join­ing anoth­er play­er in LAN

GEAR

  • Added addi­tion­al SDU’s for bank size, back­pack size, heavy ammo and sniper rifle ammo

With all the new gear that has arrived via DLCs 1 and 2, and events like Bro­ken Hearts Day and Revenge of the Car­tels, we thought it was time to expand the bank once again.  You can now pur­chase 100 addi­tion­al spaces for the bank, as well as 10 more spaces for your character’s back­pack!  With May­hem Mode 2.0 launch­ing today, we also thought it was appro­pri­ate to allow play­ers to car­ry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to pur­chase those SDUs, and the oth­ers, on Sanc­tu­ary III

  • Addressed an exploit where play­ers could con­tin­u­ous­ly increase stats that are trig­gered when shields are bro­ken com­plete­ly or by con­tin­u­ous­ly jump­ing off the map and dying, such as with the Pan­golin Leg­endary Shield: “Band of Sitorak”
  • Addressed a report­ed con­cern that the pro­jec­tiles from the Shoot­ing Star shield would not spawn prop­er­ly
  • Addressed a report­ed con­cern that arti­fact drops were miss­ing a stat attribute when view­ing arti­fact with a cer­tain com­bi­na­tion of pri­ma­ry and sec­ondary stats
  • Addressed a report­ed con­cern that the Com­bus­tion effect per­sist­ed when trav­el­ling after break­ing the Stau­ros’ Burn Leg­endary COV Assault Rifle
  • Addressed a report­ed con­cern that the Knife Drain arti­fact was not apply­ing the cor­rect per­cent­age of heal­ing
  • Addressed a report­ed con­cern that where arti­facts with the Knife Drain abil­i­ty lifesteal for 100% of the dam­age dealt
  • Addressed a report­ed con­cern that the Buz­z­saw pro­jec­tile dam­age was incor­rect­ly list­ed when view­ing the Road War­rior arti­fact

GENERAL

  • Opti­mized sub­ti­tle speed
  • Updat­ed cred­its
  • Addressed mul­ti­ple issues that could some­times occur with the cred­its when stand­ing in the Erid­i­an water while the cutscene is trig­gered in Destroyer’s Rift
  • Addressed a report­ed con­cern that play­ers could occa­sion­al­ly lose func­tion­al­i­ty when Fast Trav­el­ing
  • Addressed a report­ed con­cern that play­ers could be left in a slowed down state after leav­ing a cin­e­mat­ic
  • Addressed a report­ed con­cern that pre­view images on the map would remain vis­i­ble when view­ing var­i­ous oth­er icons and chal­lenges through­out the ECHO menu
  • Addressed a report­ed con­cern with place­hold­er texts appear­ing in the ECHO map while in Cathe­dral of the Twin Gods
  • Addressed a report­ed con­cern that place­hold­er text was present on the ECHO map and users were unable to reach the Orbit View dur­ing “The Great Vault” in the Cathe­dral of the Twin Gods
  • Addressed a report­ed con­cern that play­ers were unable to Fast Trav­el while oth­er play­ers were join­ing
  • Addressed a report­ed con­cern that the host play­er would be unable to Fast Trav­el to a trav­el sta­tion in the same map while anoth­er play­er was in a vehi­cle
  • Addressed a report­ed con­cern that the Fast Trav­el sta­tion icon did not dis­play cor­rect­ly when acti­vat­ed by anoth­er play­er in Flood­moor Basin
  • Addressed a report­ed con­cern that Sanc­tu­ary III would be des­e­lect­ed when quick­ly scrolling through the Fast Trav­el list
  • Addressed a report­ed con­cern that the lev­el trav­el sta­tion is not prop­er­ly dis­played for the drop pod in Sanc­tu­ary III
  • Addressed a report­ed con­cern that Named NPCs on Sanc­tu­ary III were not able to be inter­act­ed with dur­ing the “Beneath the Merid­i­an” mis­sion
  • Addressed a report­ed con­cern that Face­FX would stop work­ing some sequences
  • Addressed a report­ed con­cern that Hand­some Jackie’s shield drone would not repli­cate prop­er­ly for play­ers
  • Addressed a report­ed con­cern that aim assist would jit­ter when aim­ing at Loot Guardians
  • Cash pick­ups now lev­el sync cor­rect­ly
  • Addressed a report­ed con­cern that May­hem Mode would remain active after reset­ting mis­sion progress in TVHM
  • Addressed a report­ed con­cern that an Erid­i­an Husk could not be destroyed in the Cathe­dral of the Twin Gods
  • Addressed a report­ed con­cern that VO dia­logue would repeat when lis­ten­ing to an ECHO log in splitscreen
  • Addressed a report­ed con­cern that ene­my vehi­cles could sud­den­ly dis­ap­pear
  • Addressed a report­ed con­cern that play­ers could spawn into the incor­rect map if they signed out dur­ing a map tran­si­tion
  • Addressed a report­ed con­cern that the screen would shake and the con­troller would vibrate when that play­er hijacks the flamethrow­er tur­ret in Sand­blast Scar
  • Addressed a report­ed con­cern that the Day/Night cycle would sud­den­ly change dur­ing the Tyreen fight on Destroyer’s Rift
  • Addressed a report­ed con­cern that play­ers could be left unable to hear each oth­er if a play­er con­nects a head­set while the title was sus­pend­ed
  • Addressed a report­ed con­cern that play­ers were able to turn in a teammate’s vehi­cle for parts if the team­mate respawns their vehi­cle while anoth­er play­er is in it
  • Addressed a report­ed con­cern that spe­cial dam­age text was not local­ized
  • Addressed a report­ed con­cern that the Erid­i­um sur­round­ing Tyreen’s are­na in Destroyer’s Rift does not dam­age the play­er when the play­er slides through it
  • Addressed a report­ed con­cern that the beam attack from Graveward’s head did not do the appro­pri­ate amount of dam­age
  • When select­ing a lev­el tran­si­tion in the Zone Map, the viewed map is now changed to where you would go
  • Addressed a report­ed con­cern that Log­itech equip­ment would flash it’s respawn col­ors non-stop when enter­ing spec­ta­tor mode in Take­down
  • Addressed a report­ed con­cern that play­ers who are in spec­tate mode would gain expe­ri­ence from oth­er player’s kills in Take­down
  • Addressed a report­ed con­cern that objects and char­ac­ters in motion will shake or jit­ter when viewed in Pho­to Mode while the motion blur set­tings are enabled
  • Addressed a report­ed con­cern that the icons for weapon parts with­in the inspec­tion menu appeared as ques­tion marks when in Chi­nese
  • Addressed a report­ed con­cern with the ECHOCast Exten­sion where a view­er could bring up mul­ti­ple Moxxtail Event when donat­ing bits just as the timer is about to go to the vot­ing phase
  • Addressed a report­ed con­cern that ran­dom actors could be tele­port­ed when play­ing a lev­el sequence
  • [PS4 Only] Addressed a report­ed con­cern that an unre­spon­sive screen was dis­played when boot­ing the title on PS4
  • Addressed a report­ed con­cern that killing a Behe­moth ene­my dur­ing their rock­et attack caus­es the attack to per­sist after death
  • Addressed a report­ed con­cern that the sub­ti­tles of the intro cin­e­mat­ic for Moxxi’s Heist of the Hand­some Jack­pot were not local­ized
  • Addressed a report­ed con­cern that NPCs were not fight­ing dur­ing the “Guns of Reliance” mis­sion in Flood­moor Basin
  • Addressed a report­ed con­cern that the min­imap icon did not dis­play for the Moxxi­tail drink event
  • Addressed a report­ed con­cern that the Mar­cus skip cin­e­mat­ic cutscene VO was not local­ized when attempt­ing to access Guns, Love, and Ten­ta­cles: The Mar­riage of Wain­wright & Ham­mer­lock
  • Fixed a report­ed issue where black tex­ture were present through­out
  • Addressed a report­ed con­cern that Vaughn’s cape would be stretched while dri­ving dur­ing “Angels and Speed Demons” in Sand­blast Scar
  • Addressed a report­ed con­cern that the map tran­si­tion counter would not be vis­i­ble to play­ers
  • Added pre­vi­ous micropatch­es to the game code

AUDIO

  • Addressed a report­ed issue where sub­ti­tles for Erid­i­um Writ­ing would not be synced with the audio
  • Addressed a report­ed issue where sub­ti­tles could fall out of sync with VO if the ECHO log is closed a few sec­onds after replay­ing an ECHO log
  • Imple­ment­ed a method of man­u­al­ly tim­ing sub­ti­tles
  • Addressed a report­ed issue where audio from the Tyreen, Troy and Lilith cin­e­mat­ic in The Droughts can be heard again if the client dis­con­nects and rejoins
  • Addressed an audio issue with the Pyscho Badass ground slam
  • Addressed a report­ed issue where all play­ers would hear audio and see sub­ti­tles when the host play­er watched the intro­duc­tion video of Bor­der­lands Sci­ence
  • Addressed a report­ed issue that caus­es audi­ble click­ing and pop­ping with fast mov­ing objects
  • Addressed a report­ed issue where the cin­e­mat­ic music didn’t play for play­ers when dri­ving with Maya in Beneath the Merid­i­an
  • Addressed a report­ed issue where the shield dome in Merid­i­an Metro­plex did not have any sound

BORDERLANDS SCIENCE

  • Addressed a report­ed con­cern that a Bor­der­lands Sci­ence icon appeared on the HUD even if the play­er didn’t play Bor­der­lands Sci­ence
  • Addressed a report­ed con­cern that play­ers are unable to can­cel the Boost­er con­fir­ma­tion with the escape key in the Boost­er shop of Bor­der­lands Sci­ence
  • Addressed a report­ed con­cern that the incor­rect Bor­der­lands Sci­ence boost­er icon was dis­played on the HUD
  • Addressed a report­ed exploit with Bor­der­lands Sci­ence where the boost­er dura­tion would reset to the ini­tial dura­tion when sav­ing and reload­ing the game
  • Addressed a Bor­der­lands Sci­ence con­cern where the play­er could get stuck in an emp­ty puz­zle screen if help is accessed before receiv­ing a “Puz­zle Down­load Error” mes­sage

CHARACTERS

  • Buffs for Moze, the Gun­ner

Dur­ing our inves­ti­ga­tions into Moze’s via­bil­i­ty, we deter­mined a hand­ful of changes that we were unable to include as a hot­fix and are now includ­ed into today’s patch. Specif­i­cal­ly, we’ve made some changes to allow a few of her skills to regen­er­ate health, or her shields. We’ve also increased the dam­age out­put of a few skills.

Dak­ka Bear –  When a play­er is in the gunner’s nest, Iron Bear’s weapons and tur­ret will now deal increase dam­age
Force Feed­back – Added an instant 10% shield restore on top of imme­di­ate­ly begin­ning shield recharg­ing
Rushin Offen­sive — Added to skill: While sprint­ing, the Gun­ner also steals health with her weapons
Redis­tri­b­u­tion — Adds health regen­er­a­tion as well as ammo regen after crit
Scrap­py — Adds weapon dam­age to the skill
Torgue Cross-Pro­mo­tion — Skill also now increas­es splash dam­age
Vlad­off Inge­nu­ity — Skill also now pro­vides a shield regen rate bonus

  • Addressed a report­ed con­cern that the Gun­ner could some­times be eject­ed from Iron Bear when anoth­er play­er Fast Trav­els in the same map
  • Addressed a report­ed con­cern that shields were no longer regen­er­at­ing when the Ter­ri­fied health regen­er­a­tion anoint­ed part was acti­vat­ed with the Blood­let­ter Class Mod on the Gun­ner
  • Addressed a report­ed con­cern that the Gun­ner could escape the map by acti­vat­ing Iron Bear just before reach­ing a kill vol­ume
  • Addressed a report­ed con­cern where the Forge cap­stone abil­i­ty for the Gun­ner would not fill up the user’s mag­a­zine when the reserve ammo is filled up after fir­ing the weapon
  • Addressed a report­ed con­cern that the bub­ble shield was not con­sis­tent­ly acti­vat­ing when eject­ing the Iron Bear before the shield was deployed while using the Secu­ri­ty Bear and Auto Bear skills
  • Addressed a report­ed con­cern that the nor­mal melee attack while in the Iron Bear did not launch explo­sive bar­rels
  • Addressed a report­ed con­cern that the Siren’s char­ac­ter mod­el would remain in the Blitz ani­ma­tion after acti­vat­ing it
  • Addressed a report­ed con­cern that the Siren’s Sus­tain­ment skill would not work while Infu­sion was active when using nor­mal bul­let dam­age
  • Addressed a report­ed con­cern that the Siren’s Frac­ture skill did not trig­ger Phas­es­lam anoint­ed parts
  • Addressed a report­ed con­cern that the Siren’s Indis­crim­i­nate skill would reflect Torgue pro­jec­tiles near­by when the Siren dam­aged her­self with it
  • Addressed a report­ed con­cern that the Siren’s Help­ing Hands pas­sive skill did not reset the dura­tion if it will still active when the Action Skill came off cool down
  • Addressed a report­ed con­cern that the Siren’s Rem­nant pas­sive skill did not func­tion after killing an anoint­ed ene­my
  • Addressed a report­ed con­cern that the ele­men­tal pro­jec­tiles from the Siren’s Deliv­er­ance skill would not always seek out ene­mies
  • Addressed a report­ed con­cern that the Siren’s Glam­our Glam­our skill would cause con­fused ene­mies to become immune and change alle­giance
  • Addressed a report­ed con­cern that the Beastmaster’s Lick the Wounds pas­sive skill did not apply it’s 30% dam­age boost after reviv­ing
  • Addressed a report­ed con­cern that the Beastmaster’s chance to fire an extra pro­jec­tile per shot from Two F4ng can be stacked if the play­er respec’s after trig­ger­ing the skill
  • Addressed a report­ed con­cern that pet heal­ing from Beastmaster’s Who Saved Who skill could last for longer than intend­ed after dam­age is done to the play­er
  • Addressed a report­ed con­cern that the Beastmaster’s Who Res­cued Who skill did not allow play­ers to heal their pet by deal­ing dam­age
  • Addressed a report­ed con­cern that the Beastmaster’s Ambush Preda­tor skill did not have an icon on the HUD indi­cat­ing when it was active
  • Addressed a report­ed con­cern that the Beastmast’s action skill cooldown reduc­tions from Head Count dur­ing Fade Away were lost on action skill end
  • Addressed a report­ed con­cern that the Beastmaster’s Lick the Wounds pas­sive skill did not apply its 30% dam­age boost after reviv­ing
  • Addressed a report­ed con­cern that dam­age over time would inter­rupt or reset the stacked buff from the Beastmast’s St4ckbot class mod
  • Addressed a report­ed visu­al issue with the Beastmaster’s Roy4lty head
  • Addressed a report­ed con­cern that the Operative’s Death Fol­lows Close skill did not mod­i­fy the dam­age of the kill skill Best Served Cold
  • Addressed a report­ed con­cern that the Operative’s Schaden­freude skill did not apply when dam­aged by vehi­cles or oth­er non-ene­my sources
  • Addressed a report­ed con­cern that the Oper­a­tive was able to gain more ammo than intend­ed when using Digi-Clone with the Dou­ble Bar­rel skill
  • Addressed a report­ed con­cern with the Oper­a­tive where the Calm, Cool, Col­lect­ed skill would not trig­ger when an ene­my was frozen by the Operatives’s Digi-Clone when using the Dou­ble Bar­rel skill.
  • Addressed a report­ed con­cern that the Operative’s Digi-clone would share dam­age when the play­er still has shield capac­i­ty avail­able when using the Dig­i­tal Dis­tri­b­u­tion skill
  • Addressed a report­ed con­cern that some ene­mies’ pro­jec­tiles could dam­age the Oper­a­tive when hold­ing the shield

FX

  • Addressed a report­ed con­cern that the Cyclone had no VFX
  • Addressed a report­ed con­cern that the Ban­garang XL bul­let VFX would remain on the host’s screen when thrown by a client in Athenas
  • Addressed a report­ed con­cern that teth­er FX did not tar­get the Ram­pager when throw­ing grenades with lin­ger­ing or ele­men­tal teth­er effects.
  • Addressed a report­ed con­cern that incor­rect FX decal was used on Kata­gawa Jr’s hel­met dur­ing his cin­e­mat­ic in Atlas HQ
  • Addressed a report­ed con­cern that the shield hex tiling for dam­age feed­back would change based on dis­play res­o­lu­tion
  • Addressed a report­ed con­cern that the Lucky 7 roulette FX did not appear prop­er­ly in mul­ti­play­er
  • Addressed a report­ed con­cern that par­ti­cles could obstruct the player’s view if enter­ing Iron Bear while sta­tus effects were active

MISSION

  • Addressed a report­ed con­cern that ene­my Hov­er Tech­ni­cals could be hijacked dur­ing the “Hos­tile Takeover” mis­sion
  • Addressed a poten­tial block­er that some­times occurred when play­ers parked anoth­er vehi­cle behind the Gold­en Char­i­ot as it trav­eled through the grinder dur­ing “Blood Dri­ve” on The Splin­ter­lands
  • Addressed a poten­tial block­er that could some­times occur if the play­er killed the first wave of ene­mies in the Con­trol Room before Rhys and Katagawa’s dia­log trig­gered dur­ing “Space Laser Tag” in Sky­well-27
  • Addressed a poten­tial block­er that could some­times occur in “Who Wants to Bang a Bazil­lion­aire” mis­sion if a play­er was stand­ing at the door into Killavolt’s are­na when the last mis­sion item was picked up, caus­ing the door to not open
  • Addressed a poten­tial block­er that some­times occurred from fast trav­el­ing when pro­gress­ing the “Approach Fred­die” objec­tive of the Win­ners and Losers mis­sion in Impound Deluxe
  • Addressed a report­ed con­cern that BALEX would float and move after com­plet­ing the “Kill Tyrant” objec­tive dur­ing the mis­sion “The Fam­i­ly Jew­el”
  • Addressed a report­ed con­cern that Clay would tele­port away from Reliance after receiv­ing the “Fol­low Clay” objec­tive in the “Cold as the Grave” mis­sion
  • Addressed a report­ed con­cern that the roller coast­er in The Splin­ter­lands does not stop in the cor­rect spot for play­ers and caused them to become stuck
  • Addressed a report­ed poten­tial block­er that some­times occurred when sav­ing and reload­ing when pro­gress­ing the “Approach Fred­die” objec­tive of the Win­ners and Losers mis­sion in Impound Deluxe

UI

  • Addressed a report­ed con­cern that the Tuto­r­i­al Hint bar did not con­vert text to images prop­er­ly
  • A visu­al mes­sage now appears stat­ing why play­ers can­not trav­el when attempt­ing to tran­si­tion from the Vault of the Destroy­er while oth­er play­ers are view­ing the end cred­its
  • Addressed a report­ed con­cern that the Friends Near­by icon would appear off the map in the ECHO menu
  • Addressed a report­ed con­cern that could pre­vent­ed play­ers from assign­ing keys to the Walk­ing set­ting under the Mis­cel­la­neous (On foot) cat­e­go­ry of the con­troller tag after set­ting the but­ton scheme to Clas­sic
  • Addressed a report­ed issue that could pre­vent play­ers from access­ing or chang­ing the Dri­ving bound keys of Mark Tar­get and Previous/Next Active Mis­sion after set­ting the But­ton scheme to Clas­sic
  • Addressed a report­ed con­cern that cus­tom way­point did not appear cor­rect­ly when plac­ing them with mouse and key­board after select­ing the Chal­lenges tab
  • Addressed a report­ed con­cern that the progress meter for the maps would tal­ly Zone Progress instead of Crew Chal­lenges when select­ing the Chal­lenges tab from the Orbit View in the Echo Map
  • Addressed a report­ed con­cern that the inter­face for Pho­to Mode would appear over oth­er menus when press­ing P in com­bi­na­tion with var­i­ous oth­er keys
  • Addressed a report­ed con­cern that the thumb­nails in the trade menu would not appear cor­rect­ly when scrolling through them
  • Addressed a report­ed con­cern that incom­plete dia­log would dis­play on top of func­tion­al menus when the user attempts to send mail for the social menu if SHiFT becomes unavail­able
  • Addressed a report­ed con­cern that the indi­ca­tor for a new item was not clear­ing from the back­pack slots in the Mail and Item Trad­ing menus
  • Updat­ed default val­ues for left and right dead­zones to 0.15 on con­soles
  • Addressed a report­ed con­cern that a thick black out­line remains indef­i­nite­ly on pinged objects after the ping has expired
  • Addressed a report­ed con­cern that more than one play­er was unable to ping the same object
  • Removed pings from play­ers in cin­e­mat­ic mode
  • Addressed a report­ed con­cern that thumb­nail images were loaded each time an item is marked as trash or favorite
  • Addressed a report­ed con­cern that the col­or menu would not func­tion prop­er­ly if a play­er select­ed a col­or right after using the Quick Change sta­tion
  • [PC Only] Addressed a report­ed con­cern that the incor­rect but­ton prompts appeared in-game when using a PS4 con­troller on PC
  • Addressed a report­ed con­cern that on-screen but­ton prompts did not update prop­er­ly when switch­ing between con­trollers
  • Addressed a report­ed con­cern that mis­sions for the same DLC were divid­ed into two dif­fer­ent cat­e­gories when sort­ing them in the mis­sion log by Add-On Con­tent
  • Addressed a report­ed con­cern that no menu option or UI was present when dis­con­nect­ing the net­work cable dur­ing match­mak­ing

ECHOCAST PATCH NOTES

  • Updat­ed to sup­port new items includ­ed in the April 23 Bor­der­lands 3 patch
  • Late join­ers should now see more accu­rate dona­tion timer dur­ing a Moxxtail event

HOTFIX NOTES

In this week’s hot­fix­es we addressed some report­ed com­mu­ni­ty con­cerns! To apply hot­fix­es, wait at the main menu until you see a sign that says “Hot­fix­es Applied”! If you are expe­ri­enc­ing any issues or want to pro­vide feed­back, please sub­mit a tick­et to support.2k.com.

  • Acti­vat­ed the Loot the Uni­verse event on Pan­do­ra

Farm some Leg­en­daries across the galaxy dur­ing Bor­der­lands 3’s Loot the Uni­verse mini-events! This week, jump into Pan­do­ra until April 30 at 8:59 AM PT!

  • Addressed a con­cern that DLC Leg­endary arti­facts “The Pearl of Inef­fa­ble Knowl­edge” and “Luna­cy” were able to be used when the play­er did not own the Guns, Love, and Ten­ta­cles DLC
  • Addressed a report­ed con­cern that Action Skills would some­times stop func­tion­ing tem­porar­i­ly for the Oper­a­tive when get­ting a Sec­ond Wind while the Action Skills were still active
  • Addressed a report­ed con­cern that the Siren’s Soul Sap skills would some­times tar­get anoth­er play­ing in Fight for Your Life, rather than the play­er using the skill when miss­ing health
  • Added the Leg­en­daries “Skull­crush­er” and “Cock­y­bas­tard” to the boss loot pools in the Guns, Love, and Ten­ta­cles DLC
  • Addressed a report­ed con­cern that the Stau­ros’ Burn Assault Rifle’s com­bust weapon effect was some­times not trig­ger­ing when break­ing
  • Addressed a report­ed con­cern that it was some­times pos­si­ble to use the Siren’s Phas­es­lam abil­i­ty on the stairs lead­ing to Joey’s are­na and pre­vent them from flat­ten­ing
  • Addressed a report­ed con­cern that a black screen would some­times appear for approx­i­mate­ly 30 sec­onds when watch­ing the end of the Kata­gawa Jr title card dur­ing “Atlas, At Last”
  • Addressed a report­ed con­cern that explod­ing ene­mies would some­times not die when self-destruc­t­ing with the Bud­dy Sys­tem May­hem Mod­i­fi­er

Source: Gear­box