Halo Infinite is getting a mid-season update on Thursday, February 24th and will include adjustments and improvements to both multiplayer and campaign. The update will also include networking updates to improve rubberbanding issues.
“Next week’s update will add new telemetry that specifically focuses on gathering more data around instances of being shot around walls or corners. It will also have targeted improvements to reduce rubberbanding around vehicles and vehicle debris. This work will help us as we continue to improve the online experience, but it does not signify the end of the road,” 343 stated in a blog post.
The February 24th update also addresses a problem with first-person animations. “If you’ve ever spotted some framerate issues while clambering or reloading (or any other first- person action), you should see those run more smoothly next week,” 343 said.
Like most other patches, this one will bring general performance and stability improvements, with 343 saying it will continue to further make improvements based on reports from fans. For Big Team Battle, the range of Motion Tracker will increase from 18m to 24m. “This has been a consistent piece of community feedback in BTB, especially since the update earlier this month, and we’re happy to make it a reality with this update,” 343 said.
Fans should also expect improvements to Halo Infinite’s anti-cheat systems, though they did not specify these “multiple improvements” in the update.
For Halo Infinite’s campaign, the February 24th patch will address issues with Achievements and problems related to resuming the game through the Xbox’s Quick Resume feature.
Halo Infinite’s fist season is expected to run through May 2022, with Campaign co-op and Forge, with the latter recently having a big leak, are expected to launch after Season 1.