343 Industries, developers of Halo Infinite, has revealed more details about the upcoming update for the game, which will focus on matchmaking, ensuring access to local matches and stable connections, as well as changes to the multiplayer playlists.
In a community update, lead engineer Richard Watson explained that they’ve increased the the priority of low pings to Halo Infinite servers in the matchmaking process, which should help players find more stable connections.
“Our Services team has taken additional steps to help ensure you can have quality matches with players from your respective regions, more often,” Watson said. “We expect this to have a noticeable impact when making matches for players in less populated regions around the world including–but not limited to–Australia and Asia.”
These adjustments will also affect geo-filtering for online matches, as this had an impact on matches after they were put together through matchmaking, resulting in unstable connections.
Other issues will be addressed through the next weeks, includigng more matchmaking service improvements for Big Team Battle. Scorpion Tanks and Wraiths will appear more frequently on BTB maps, while squad members in BTB matches will have the selected fireteam marker color but might still start the match in different areas of the map.
Changes to Oddball in both Ranked and Arena multiplayer playlists are also on the way, and include a full minute overtime when the score is tied. If a team is still tied in score by the end of the extra time, the round will then be declared a tie. The match will end if two separate rounds end in a tie, with the victory going to the team with more rounds won.
Lastly, a Halo Championship Series variant of Free-For-All Slayer is being added to the Custom Game modes list.