Halo Infi­nite will not launch with cam­paign coop­er­a­tive play or Forge, as announced by devel­op­er 343 Indus­tries dur­ing a devel­op­ment update video.

Joseph Stat­en, the cre­ative head of Halo Infi­nite, stat­ed the chal­lenges pre­sent­ed by the COVID-19 pan­dem­ic put a strain on devel­op­ment. Much like many oth­er devel­op­ment teams in the indus­try. This forced the team push cer­tain fea­tures out of the game’s launch state. This includ­ed split-screen co-op for it’s cam­paign and the lev­el edit­ing (Forge).

Unfor­tu­nate­ly, as we focused the team for shut­down and real­ly focused on a qual­i­ty expe­ri­ence for launch, we made the real­ly tough deci­sion to delay ship­ping cam­paign co-op for launch,” Stat­en said. “And we also made the tough call to delay ship­ping Forge passed launch as well.”

How­ev­er, it’s like­ly these fea­tures will return to the game in future. Stat­en spec­i­fied that Halo Infi­nite is a “live ser­vice,” so new con­tent will be brought to the game as time pro­gress­es. He also men­tioned that 343 already has a roadmap worked up for Halo Infi­nite that’s in development.

Yes, some of the things we won’t be able to do for launch, but that’s part of being a ser­vice,” Stat­en said. “And the good news is we have a year-long, post-launch con­tent and fea­ture roadmap already worked out. You know, we’re already work­ing on those things now. So yeah, some things won’t land in a launch time­frame, but some things will just roll out over time. That’s part of this Halo Infi­nite jour­ney that we’re kick­ing off togeth­er with fans.”

Stat­en added that the biggest rea­son for the delay for both the cam­paign co-op and Forge was the team’s com­mit­ment to quality.

What is our num­ber one pri­or­i­ty? Well, our num­ber one pri­or­i­ty is mak­ing sure that what­ev­er we ship, when­ev­er we ship it, it meets the right qual­i­ty bar across all platforms–Xbox devices, PC and all its dif­fer­ent con­fig­u­ra­tions,” Stat­en said. “And when we looked at these two expe­ri­ences, cam­paign co-op and Forge, we made the deter­mi­na­tion they’re just not ready. And as a stu­dio we don’t want to ship things when they’re not ready. […] So, we’re going to keep cam­paign co-op and Forge in the oven for a lit­tle bit longer, and then when they’re ready, we’re going to release them as part of our sea­son­al roadmap next year.”

More specif­i­cal­ly, the team wants to release cam­paign co-op in Sea­son 2 of Halo Infi­nite, while the Forge will be intro­duced in Sea­son 3.

Ear­li­er this month, 343 Indus­tries also announced that assas­si­na­tions also would­n’t be mak­ing the Halo Infi­nite release. There are oth­er issues the team is try­ing to focus on, like bots hav­ing a dif­fi­cult time climb­ing stairs.

Despite these prob­lems and per­for­mance reports of the game strug­gling on old­er con­soles, 343 is adamant that Halo Infi­nite will launch this hol­i­day season.