Halo Infinite’s first tech­ni­cal test, which seems to have made a good first-impres­sion, but left cer­tain PC play­ers desir­ing more. Some users not­ed var­i­ous per­for­mance issues even on high­er-end machines. Devel­op­er 343 Indus­tries in now assur­ing fans it will be mak­ing sig­nif­i­cant improve­ments for future tests, as well as the game’s full release.

State­ments giv­en to IGN, as part of a new video break­ing down Halo Infinite’s in-progress per­for­mance across both PC and con­soles, 343 said PC play­ers in any upcom­ing tests “will see a lot of things fixed.”

We’re con­tin­u­ing to work on improv­ing per­for­mance and com­pat­i­bil­i­ty across all hard­ware con­fig­u­ra­tions, and have been see­ing some real­ly great gains there,” 343 stat­ed. “We’ve solved the issue that was impact­ing play­ers run­ning the GTX 900 series, have reduced CPU load and improved over­all GPU performance.”

The devel­op­er added that “PC per­for­mance had a mis­con­fig­u­ra­tion and we expect sig­nif­i­cant PC per­for­mance improve­ments in future builds.”

Per­for­mance on old­er con­soles, like the Xbox One, which runs at a sta­ble 30fps, but with image qual­i­ty scaled back and low­er-res­o­lu­tion tex­tures, 343 has already added sta­bil­i­ty improve­ments since the tech­ni­cal preview. 

Our team is very focused on find­ing the best bal­ance pos­si­ble between frame tim­ing and laten­cy, and we’ll con­tin­ue to adjust and fine-tune as we get play­er feed­back to ensure the most fair, com­pet­i­tive expe­ri­ence possible.”