The Halo Infinite development team is back to after taking a break for the holidays, and 343 has now outlined a few plans it has for the game, including improvements coming to Big Team Battle.
Community director Brian Jarrad said in a blog post that the team is currently focusing on fixing issues for Big Team Battle, ones that have plaguing the mode for weeks. “As you know, we’ve been dealing with some frustrating issues with BTB nearly since launch and despite a few attempts at solving and mitigating before the holiday break, we were not able to get this fixed,” Jarrard said. “While BTB has remained playable, there are matchmaking issues that increase with more players and larger fireteams have a low chance of successfully joining into a game together.”
343 assembled a “strike force” that worked on the BTB issues over the holiday break, with this team identifying a fix for the “core issue” affecting Big Team Battle. The update went into a testing phase last week and “so far it’s looking positive,” Jarrad said.
343 Industries does not have an estimation as to when the patch will be going live.
“Next steps are to continue testing and then move into the certification process as we prepare to release a hot fix / patch for this issue,” Jarrard added. “It’s a little too soon to give an ETA yet but please know our goal is to release this as soon as we can while ensuring it doesn’t have any other unintended impact to the retail product. It won’t be this week, but we hope it’s not too much further out and we’ll share an update as soon as we have line of sight on a release date (once we clear ‘cert’ we are then ready to ship).”
Jarrad also acknowledged in the post that the team is aware of more than just the BTB problems, including cheating. A patch that targets some of the cheating issues, among other things, is set to release in mid-February.
“We are actively triaging and still working to get as much as we can into this Feb update while still ensuring no negative impacts or regressions to other parts of the game,” Jarrard said.
The studio is focusing on BTB fixes at the moment because of the “broad scope of impact on all players.”
“Thank you for your patience and continued support. While we were blown away and humbled by the reception and launch of Halo Infinite, we’ve got a lot to get after now as a live service studio,” Jarrard said. “We will continue to make improvements and address feedback everywhere we can–though some things are going to take more time than many of you, and us, would like. Thank you–please keep the feedback coming–we’re in this together with a great foundation to grow and evolve upon. Stay tuned for more details.”