Halo Infi­nite had its first tech beta, which gave play­ers the chance to try 343’s upcom­ing shoot­er for the first time. The mul­ti­play­er match­es were cen­tered across three maps with a num­ber of dif­fer­ent types of bots, which gave a brief view of the game, with a build the devel­op­er says is already months old. Dig­i­tal Foundry used this lim­it­ed time to gath­er some find­ings on the per­for­mance of Halo Infi­nite across all its plat­forms, with sur­pris­ing results.

First­ly, the game runs rather well on cur­rent gen­er­a­tion hard­ware. The Xbox Series X and Series S both main­tain frame rate tar­gets of 60fps, while both run decent in 120fps modes as well. The Series X exhibits shows odd­i­ties at times with stut­ters at high frame rates, even with Vari­able Refresh Rate enabled. This prob­lem does­n’t exist on the Series S, which means it’s like­ly an issue with the CPU.

How­ev­er, things are not look­ing as promis­ing on the old­er con­sole gen­er­a­tion. The Xbox One X does an O.K. job main­tain­ing a 30fps frame rate, while aim­ing at high­er res­o­lu­tion game­play. The Xbox One S strug­gles to match that frame rate even with aggres­sive dynam­ic res­o­lu­tion scal­ing. It’s a method of play­ing that will make you con­sid­er an upgrade, and Dig­i­tal Foundry expressed curios­i­ty as to how the more visu­al­ly-demand­ing sin­gle-play­er mode will fair on this console.

Halo Infi­nite scales accord­ing to the frame rate tar­get, which means you can expect a tar­get of 4K when play­ing at 60fps and around 1440p when at 120fps on the Xbox Series X. Dig­i­tal Foundry not­ed that this isn’t locked, with the Series X hov­ers around 1800p at 60fps, and 1080p and 1440p at 120fps. The Series S aims for 1080p for both its frame rates modes, but falls to 720p when tar­get­ing 120fps (but can dip to 540p at points). 

Of course, these results are con­clu­sive to the con­tent that was avail­able in the tech­ni­cal test, which 343 has made clear is not final. This means improve­ments are like­ly on the way before the game launch­es. It also means these find­ings might not trans­late to the sin­gle-play­er side, since this will fea­ture more AI and be visu­al­ly demand­ing on the console.