In an update for Gran Turismo 7, producer Kazunori Yamauchi has apologized for recent issues affecting the racing simulator and has promised to address them by rebalancing the game’s entire economy.
To make up for the game’s rough launch–including the extended downtime that made Gran Turismo 7 practically unplayable for over 24 hours–players will be gifted 1 million in-game credits. Of course, they must log into the game before April 25th to claim the credits.
Yamauchi explained in PlayStation Blog post that an upcoming patch scheduled for April will reestablish the reward system in Gran Turismo 7, giving it greater balance throughout the game. Other adjustments include:
- Increasing rewards in the events in the latter half of the World Circuits by approximately 100% on average.
- Addition of high rewards for clearing the Circuit Experience in all Gold/All Bronze results.
- Increasing of rewards in Online Races.
- Include a total of eight new one-hour Endurance Race events to Missions. These will also have higher reward settings.
- Increasing the upper limit of non-paid credits in player wallets from 20 million credits to 100 million credits
- Increasing the quantity of Used and Legend cars on offer at any given time.
Other major changes include more events, increased payouts of limited-time rewards, the addition of endurance races, and online time trials. Polyphony Digital is also working to develop a marketplace that allows its players to (once again) sell their cars, like Gran Turismo Sport did.
Gran Turismo 7 players had previously spent time grinding out specific races to earn credits that could then be used to purchase some of the best–and extremely expensive–cars in the game. However, the payouts for these races were significantly reduced by a recent troublesome patch.
Yamauchi explained in an update that the reason for the high cost of the vehicles was to reflect the value of their real-life counterparts, which drew heavy criticism from fans.