Ghost­wire: Tokyo, from Tan­go Gameworks–the same stu­dio that brought us The Evil Within–has been delayed for PS5 and PC. It’s now set to release some­time in ear­ly 2022.

We’ve made the deci­sion to delay the launch of Ghost­wire: Tokyo to ear­ly 2022. We want to get the game in your hands as soon as pos­si­ble so you can expe­ri­ence the unfor­get­table ver­sion of a haunt­ed Tokyo that we’ve been hard at work build­ing,” Tan­go announced in state­ment on Twit­ter. At the same time, we’re also focused on pro­tect­ing the health of every­one at Tan­go. Our new release win­dow will give us time to bring the world of Ghost­wire to life as we’ve always envi­sioned it.”

Thank you for being patient as we work to bring you an expe­ri­ence unlike any­thing else we’ve ever made. We can’t wait to show you more in the com­ing months.”

Tan­go Game­works is now owned by Microsoft as part of the com­pa­ny’s acqui­si­tion of ZeniMax/Bethesda. How­ev­er, Ghost­wire: Tokyo will still release as a timed-exclu­sive for PS5 and PC. It will release on Xbox a year after it’s ini­tial launch.

While no game relat­ed rea­son was giv­en, the com­pa­ny did say the health of their team was impor­tant. This is like­ly refer­ring to the pan­dem­ic, but could also be men­tion­ing burnout. Iku­mi Naka­mu­ra was the game’s cre­ative direc­tor back in 2019, until she left after felling burnout. She stat­ed her health was more important.

You can’t make games if you’re not healthy,” Naka­mu­ra said. “I start­ed won­der­ing whether there was­n’t a way for me to make games while feel­ing bet­ter. I took the deci­sion to quit before it was too late. I was run­ning away in a way.”