Fortnite Patch Notes for v3.4: Includes Changes to Mobile

Epic just released anoth­er patch for Fort­nite, which includes both game modes and adjust­ments for their mobile ver­sion. This update did require serv­er down­time, some­thing play­ers might have expe­ri­enced earlier. 

This update also brought a new Lim­it­ed Time Mode — Sniper Shootout v2. It is cur­rent­ly exper­inc­ing prob­lems, as play­ers are not get­ting any rewards, XP, or progress. Epic tweet­ed about it over 5 hours ago:

Fortnite Patch Notes for v3.4: Includes Changes to Mobile

 This patch isn’t just for Bat­tle Roy­al, as a new quest­line for the Spring It On! event has been added for Save the World. How­ev­er, this is also hav­ing sim­i­lar issues at the Sniper Shootout v2, so some mis­sions are not grant­i­ng rewards upon completion.

Fortnite Patch Notes for v3.4: Includes Changes to Mobile

For the most part, this update has major qual­i­ty of life improve­ments. You can see the full list below (the mobile adjust­ments are found in the Bat­tle Roy­al Section):

Fornite Patch Notes v.3.4 

General

  • Next Phase of Cross­play Improve­ments on Console 
    • You can now add, remove, and man­age Epic Friends from the main menu.
    • You can now send, receive, and respond to cross­play Par­ty Invites.
    • Par­ty Find­er now includes Epic Friends on oth­er platforms.
  • Enabled tog­gling of full screen mode with Alt + Enter on PC, and Option + Enter on Mac.
  • Increased the bright­ness and vis­i­bil­i­ty of ammo boxes.

Bug Fix­es

  • Fixed a rare bug where play­ers could be launched up in the air after col­lid­ing with the world in tight spaces.
  • Fixed the edit mode UI appear­ing over non-play­er built struc­tures in some cases.
  • Fixed oth­er play­ers not appear­ing to move smooth­ly while jumping.
  • Fixed some keys on non-QWER­TY key­boards becom­ing unbound after restarting.
  • Fixed the Video Set­tings screen not updat­ing prop­er­ly after full screen mode is toggled.

Battle Royal

Weapons + Items 
  • Guid­ed Mis­sile added. 
    • Stats:
      • Dam­age to Play­ers: Epic — 105; Leg­endary — 110
      • Dam­age to Envi­ron­ment: 1000
      • Life­time: 18 seconds
      • Time Between Shots: 3.13 seconds
      • Rock­et Speed: 1300 units/second
      • Rock­et Health: 100
    • Take direct con­trol of the mis­sile after it’s fired.
    • Once you take on the mis­sile’s point-of-view, you’re unable to move your character.
    • Dis­con­nect from the mis­sile at any time, in which the mis­sile will con­tin­ue its trajectory.
    • Moves slight­ly slow­er than a reg­u­lar rock­et but does the same damage.
    • Epic and Leg­endary rarity.
    • Uses Rock­et ammo.
    • Found in Trea­sure Chests + Sup­ply Drops.
  • Adjust­ed rar­i­ty col­ors on Shot­guns to more close­ly rep­re­sent their effectiveness.
    NOTE: Char­ac­ter­is­tics (such as weapon dam­age, drop chances) are com­plete­ly unchanged.
    • Tac­ti­cal Shot­guns are now Common/Uncommon/Rare (was Uncommon/Rare/Epic).
    • Pump Shot­guns are now Uncommon/Rare (was Common/Uncommon).
  • The Egg Launch­er has been added as a sea­son­al item that replaces the Grenade Launch­er (only a cos­met­ic change).
  • Increased Launch Pad drop rate by 25%.

Bug Fix­es

  • Issues with the Boo­gie Bomb are fixed and this item is now re-enabled.
  • Fixed an issue which caused spike traps to trig­ger when a play­er stands on top of the wall the trap is attached to.
  • Fixed an issue which pre­vent­ed play­ers from enter­ing ADS mode upon land­ing when they hold the aim but­ton while jumping.
  • Fixed an issue which caused the Hunt­ing Rifle to fire inac­cu­rate­ly when crouched or at close range.
  • The Remote Explo­sives det­o­na­tor is now cor­rect­ly removed from your inven­to­ry if anoth­er play­er destroys your placed explo­sives and you have no more in your inventory.
  • Fixed a bug where play­ers could remain in sprint while using the Remote Explo­sive det­o­na­tor but not play the det­o­na­tor animation.
Gameplay
  • Lim­it­ed Time Mode: Sniper Shootout v2 
    • Hunt­ing Rifle and Cross­bow added.
    • Revolver removed.
    • Downed state is dis­abled. Downed play­ers are imme­di­ate­ly eliminated.
    • Leg­endary weapons can only be found in Sup­ply Drops.
    • Epic weapons can only be found in Trea­sure Chests.
    • Heavy Ammo Drop Quantities: 
      • Floor: 6
      • Chest: 6
      • Ammo Box: 12
      • Sup­ply Drop: 18
      • Lla­ma: 90
  • Rearranged the order in which pieces fall off of play­er built struc­tures as they are damaged.
  • Increased the num­ber of loot spawns on the warmup island.
  • Removed 30 FPS mode from Xbox One and PS4
    • In v3.4 we made some sig­nif­i­cant GPU opti­miza­tions which improved visu­al qual­i­ty, includ­ing res­o­lu­tion in 60 FPS mode, and we now feel there is very lit­tle rea­son to play at 30 FPS. — Devel­op­er Comment

Bug Fix­es

  • Fixed opened trea­sure chests some­times appear­ing as unopened when viewed from very far distances.
  • Fixed an issue which caused revived play­ers to become stuck in an invalid state if a build­ing piece was placed between the two play­ers in the mid­dle of the revive.
  • Bullseyes will no longer appear after the chal­lenge has been completed.
  • Fixed an issue that caused oth­er player’s head­gear to appear to float above their heads.
  • Fixed a rare issue that caused play­ers to lose their abil­i­ty to con­trol their char­ac­ter after jump­ing from the bus.
  • Fixed an issue that caused bush­es and oth­er envi­ron­ment objects to pop in and out of view at medi­um range.
Mobile
  • Added ‘Unsup­port­ed Device’ mes­sage at start­up for cer­tain devices. That mes­sage is:
    “We’re sor­ry. Fort­nite requires a device with 2GB of mem­o­ry to run. Fort­nite works with: iPhone SE, 6S, 6S Plus, 7, 7 Plus, 8, 8 Plus, X; iPad Mini 4, Air 2, 2017, Pro.”
  • Added new game data down­load sys­tem, which will allow us to make much small­er updates in the future. 
    • When you start up this new ver­sion of Fort­nite, it will start down­load­ing all the game data, which will be the full size (around 1.8GB).
  • Antialias­ing (4x MSAA) is now enabled on all sup­port­ed devices.
  • Whis­pers and Par­ty Text Chat are now enabled on mobile.
  • Added a quick tuto­r­i­al for ‘Tap to Swing’ which appears upon first startup.
  • Added a mes­sage inform­ing play­ers that jail­bro­ken devices are not supported.
  • Auto-open­ing of doors is now based on input instead of your player’s cur­rent speed.

Bug Fix­es

  • Con­tin­u­ous­ly attack­ing with the Har­vest­ing Tool is now more con­sis­tent when dou­ble tap­ping and hold­ing the right side of screen.
  • The left fire but­ton is now more reli­able and responsive.
  • Open­ing trea­sure chests now feels more responsive.
  • Fixed var­i­ous incon­sis­ten­cies with tap to shoot, mak­ing it more accurate.
  • Fixed the min­imap block­ing move­ment and look input.
  • Fixed an issue which caused mis­fir­ing when sin­gle tap­ping the screen and inter­act­ing with the HUD.
  • Fixed some issues caus­ing Tap, Tap + Hold actions to not register.
  • Fixed longer than expect­ed load­ing times on iPhone X.
  • Fixed a crash that could occur when tap­ping the Epic Friends list rapidly.
  • Fixed Impulse Grenade effects not being vis­i­ble enough on Low settings.
  • Tur­bo Build­ing and Auto­mat­ic Mate­r­i­al Swap­ping set­tings now save correctly.
  • Weapon and con­sum­ables dropped can no longer be auto-picked up by the drop­ping player.
Performance
  • Major net­code opti­miza­tions to reduce lag. 
    • Improved game respon­sive­ness by updat­ing all play­ers on the serv­er every frame. Pre­vi­ous­ly, only 50 play­ers could be updat­ed each frame.
    • Reduced lag at the begin­ning of the match by opti­miz­ing net­work­ing to improve over­all serv­er frame rate.
  • Made sig­nif­i­cant improve­ments to visu­al qual­i­ty on con­soles, includ­ing res­o­lu­tion improve­ments and tex­ture sharp­ness improvements. 
    • Improved tex­ture fil­ter­ing sharp­ness on PS4 and Xbox One.
    • Increased tex­ture res­o­lu­tion on Xbox One.
  • Improved frame rate when many oth­er play­ers are nearby.
  • Fixed hitch­ing that could occur in game when encoun­ter­ing cer­tain cos­met­ic items for the first time.
UI
  • Par­ty Sug­ges­tions for your Epic Friends now appear in the lob­by on consoles.
  • Added a zoom fea­ture to the map. 
    • Mouse Wheel will zoom in and out.
    • Gamepad — Right trig­ger zooms in, left trig­ger zooms out.
    • Touch — Pinch to zoom, swipe to pan.
  • The elim­i­na­tion feed now dis­plays the dis­tance for shots that knock down or elim­i­nate oth­er play­ers beyond 50 meters for all weapons.

Bug Fix­es

  • Fixed an issue which caused downed squad mates to appear elim­i­nat­ed on the UI.
  • Fixed an issue that pre­vent­ed mark­er place­ment on the map if the map was opened while tran­si­tion­ing from the warmup island to the Bat­tle Bus.
  • Fixed an issue that pre­vent­ed play­ers from plac­ing min­imap mark­ers close to the edge of the island.
  • Game Mode selec­tor will no longer reset to ‘Squads’ when a new par­ty mem­ber joins while anoth­er mode was selected.
  • Fixed an issue which caused the ping val­ue to be inac­cu­rate when ‘Show Net Stats’ was enabled.
  • When using the invert­ed con­trols option, the mouse cur­sor will no longer be invert­ed while the map is open.
Art + Animation
  • Pol­ished weapon par­ti­cle effects for improved clarity: 
    • Bul­let smoke trails are more detailed for rifles and pis­tols, mak­ing it slight­ly eas­i­er to deter­mine the direc­tion of shots fired across your view.
    • Sniper rifle pro­jec­tiles that hit the world have larg­er, more vis­i­ble impact effects.
    • Shot­gun pel­let trails and play­er hit effects have been adjust­ed to more clear­ly show the spread of each shot and make it eas­i­er to see how much of it hit an enemy.
    • Sup­pressed weapons have a much more sub­tle muz­zle flash and no longer show bul­let smoke trails.
    • Pump Shot­gun and Hand Can­non fire ani­ma­tions have been pol­ished, improv­ing read­abil­i­ty and snappiness.

Bug Fix­es

  • Fixed the glow effect on some chests that were glow­ing white.
  • Fixed an issue which caused the cross­bow reload ani­ma­tion to play in sit­u­a­tions where it wasn’t actu­al­ly reloading.
Audio
  • Removed the chirp sound from land­ing Sup­ply Drops.
  • Added hit noti­fi­ca­tion sounds when the play­er you’re spec­tat­ing lands a shield, body, or head­shot hit.

Bug Fix­es

  • The tire pile bounce sound will now play while spec­tat­ing players.
  • Cross­bow bolts no longer play valen­tine sound effects when hit­ting players.
  • Search sound effects now per­sists for the full dura­tion when search­ing Loot Llamas.
  • Fixed an issue that made play­er land­ing sounds dif­fi­cult to hear if foot­step audio was also playing.

Save the World

Gameplay
  • Com­bat Pro is now an avail­able con­trol scheme option.
  • Sprint­ing no longer costs Energy.
  • Dying & res­ur­rec­tion no longer reduces the dura­bil­i­ty of your equipped weapons.
  • Con­tain­er search speed has been increased.
  • Play­ers no longer take fall dam­age on the Hov­er­board when land­ing on a Speed Boost Pad.
  • Craft­ing Ingre­di­ents stack lim­it increased from 99 to 200. 
    • Exist­ing items will not auto­mat­i­cal­ly restack.
    • You can con­dense stacks by drop­ping and pick­ing up items or trans­fer­ring between back­pack and storage.
  • Increased Trap stack lim­it from 20 to 200.
Missions + Systems
  • New Spring it On! Quest­line — ‘The Three Husketeers’ 
    • The grand finale of Spring it On! is here, bring­ing huge explo­sions, epic Mini-Boss fights, and the Miss Bun­ny Pen­ny leg­endary Con­struc­tor quest­line reward!
    • Spe­cial Spring-themed Tro­jan Bun­ny mission.
    • Fight three Storm Mini-Boss­es in one fight — find the best strat­e­gy to defeat the evil trio!
  • The first Upgrade Lla­ma pur­chase is now free. All play­ers who have already com­plet­ed the Loot Lla­mas tuto­r­i­al will also receive a free Upgrade Llama. 
    • This change was made to address the issue where some play­ers were unable to progress through the Loot Lla­mas tuto­r­i­al if they spent V‑Bucks to make a Bat­tle Royale pur­chase before com­plet­ing the tutorial.
  • Upgrade Lla­mas and oth­er activ­i­ties can now pro­vide play­ers with ‘Deep Choices’.
    NOTE: This only applies to nor­mal Lla­mas, not event Llamas.
    • A deep choice event will allow play­ers a sec­ond choice after they make their first choice from a card.
    • Epic and Leg­endary rar­i­ty cards of these types now reg­u­lar­ly have deep choices: 
      • Ranged Weapon Schemat­ic, Melee Weapon Schemat­ic, Trap Schemat­ic, Hero.
  • Dou­bled appear­ance rate of the Troll Stash Llama. 
    • Troll Stash now guar­an­tees at least one Epic schemat­ic, one Leg­endary schemat­ic, and one Epic or Leg­endary sur­vivor (of any type).
  • Increased amount of Evo­lu­tion Mate­ri­als award­ed from mis­sion completion: 
    • Loca­tion where mate­r­i­al is intro­duced: +10%
      • (Exam­ple) Drops of Rain in Stonewood.
    • One loca­tion lat­er: +25%
    • Two loca­tions lat­er: +50%
    • Three loca­tions lat­er: +100%
      • Drops of Rain in Twine Peaks
    • Mis­sion alerts have been adjust­ed to keep them in line with these new values
  • All mis­sions in the game will now award some amount of XP across all Com­man­der Levels. 
    • Mis­sions can no longer turn ‘grey.’
    • Mis­sions that would have pre­vi­ous­ly appeared ‘grey’ to a play­er will now appear ‘green.’
      • Thus, play­ers will now nev­er encounter a mis­sion that ceas­es to award XP alto­geth­er as you play down-level.
    • XP rewards have been made more gen­er­ous when play­ing down-level. 
      • At their low­est rate, play­ers will receive 30% of their nor­mal XP rewards.
  • Mis­sion Alerts 
    • Increased num­ber of Fire­crack­er Tick­ets received by com­plet­ing Group Mis­sion Alerts from 60–150 to 100–240 (scaled based on zone difficulty). 
      • Going for­ward, events that fea­ture Mutant Storm and Mini-Boss Mis­sion Alerts will reward 100–240 tick­ets as well.
    • Refo­cused Mini-Boss Mis­sion Alerts towards Trans­form Keys and high-rar­i­ty items. 
      • Great­ly increased the chance for Trans­form Keys to appear.
      • Mas­sive­ly increased chance for high­er rar­i­ty items to appear. 
        • (Exam­ple) In Twine Peaks, Leg­endary Trans­form Keys have a 15% chance to be cho­sen as an alert reward, up from a 1% chance.
      • Slight­ly increased V‑bucks on Mini-Boss Mis­sion Alerts.
      • Increased Mini Lla­mas award­ed from 1 to 2 in Planker­ton and higher.
      • Mod­er­ate­ly reduced the chance for Mini-Boss Mis­sion Alerts to choose evo­lu­tion mate­ri­als as the extra reward (those are increased on Mutant Storms instead).
      • Reduced the chance for Mini-Boss Mis­sion Alerts to choose XP as the extra reward.
      • Removed craft­ing ingre­di­ents from the reward list.
      • Removed var­i­ous items that were too low-rar­i­ty for their area. 
        • (Exam­ple) No Rare Sur­vivors in Twine Peaks.
  • Can­ny Val­ley and Twine Peaks Mis­sion Reward Boost. 
    • Survivor/Hero/Schematic XP
      • Can­ny: Starts at +8.4% and increas­es with dif­fi­cul­ty to a max­i­mum of +25%.
      • Twine: Starts at +25%, increas­es with dif­fi­cul­ty to a max­i­mum of +39%
  • Refined resource piles like of piles of wood, met­al beams, etc. now prop­er­ly scale the amount of wood/stone/metal they drop based on their size.

Bug Fix­es

  • Cor­rect­ed an issue which could cause play­ers to be able to use tri­an­gle walls that were invert­ed from the pat­tern that Build-the-Radar dis­plays as required.
  • Fixed an issue where some traps weren’t grant­i­ng score when activated.
  • Jump Pads, Defend­er Post, and Boost Pad world drops now drop in lat­er zones.
  • Fixed issue with Wall Launch­er Trap not trig­ger­ing when a tier 3 wood­en floor was placed next to it.
  • Fixed spelling error in the Crea­ture Fea­tures Quest description.
  • Sur­vivor on top of the vehi­cle is invul­ner­a­ble once again, until the vehi­cle is destroyed.
  • Fixed Fight the Storm mis­sions award­ing the par­tic­i­pa­tion badge twice on mis­sion failure.
Weapons + Items
  • Remote Explo­sives have been added! Go and blow some­thing up… remotely. 
    • Use fire to place an explo­sive, alt-fire to det­o­nate all the ones you have placed.
    • They can blow up struc­tures (aside from the ones your team has built) in addi­tion to enemies.
      NOTE: They can­not hurt objectives.
    • They can also det­o­nate when they take dam­age from weapons.
    • These are found in the world, and do not per­sist past the end of the mission.
  • Reduced the chance of the fol­low­ing weapon perks being rolled to about 30% of what it was before: 
    • Dam­age vs Affliction
    • Dam­age vs Slowed/Snared
    • Dam­age vs Stun/Knockback/Stagger
    • Crit­i­cal Dam­age vs Affliction.
  • Boost Pad craft­ing cost should now be com­pa­ra­ble to oth­er Move­ment Pads.
  • Defend­ers have had some bal­ance adjustments: 
    • Melee & Ranged Crit­i­cal Chance Perks increased from 9% to 15%.
    • Melee & Ranged Crit­i­cal Dam­age Perks increased from 24% to 54%.
    • Ranged Clip Size Perk increased from 20% to 30%.
    • Ammo Save Size Perk increased from 12% to 23%.
    • Defend­er Health,Shield & Shield Regen increased from 20% to 24%.
    • Melee Weapon Dam­age perk increased from 10% to 12%.
    • Spe­cif­ic Weapon Dam­age perks increased from 12% to 15% including: 
      • Assault , Pis­tols, Shot­guns, Snipers, Axes, Ham­mers, Clubs , Scythes, Spears, Swords.
  • Sig­nif­i­cant­ly increased Defend­ers’ accu­ra­cy and stan­dard­ized Defend­er fir­ing rates for all ranged weapons.

Bug Fix­es

  • Cor­rect­ed an issue which could cause the Flame Grill trap to deal less dam­age than intend­ed at high­er evolutions.
  • Added a poten­tial fix for the issue with float­ing Ceil­ing Elec­tric Traps. 
    • The trap will be slight­ly low­er than the sur­face of the ceil­ing it is placed on and the cam­era will again col­lide with the trap.
Heroes 
  • Rab­bit Raider Jonesy, Leg­endary reskin of the Soldier’s Raider sub­class, has been added to the Event Store.
  • Miss Bun­ny Pen­ny, Leg­endary reskin of the Constructor’s Plas­ma Spe­cial­ist sub­class, can be acquired by com­plet­ing the Spring It On! Questline.
  • Man­tis Leap’s’ Ener­gy Cost has been reduced from 50 to 20.
  • As part of remov­ing the Ener­gy require­ment for sprint, we have removed the ‘Pha­sic Ener­gy’ perk. Out­landers with ‘Pha­sic Ener­gy’ have had that perk replaced with a dif­fer­ent ‘Phase Shift’ Perk. 
    • Phase Scout Jess’s lev­el 12 perk, ‘Pha­sic Ener­gy’, has been replaced with ‘Phase Shield’. 
      • Phase Shield’: ‘Phase Shift’ forces the shield to regen­er­ate for 4 sec­onds. Your shield will regen­er­ate even if you con­tin­ue to take dam­age, but it will only regen­er­ate at 20% of the reg­u­lar rate.
    • Sham­rock Outlander’s lev­el 15 perk, ‘Pha­sic Ener­gy’, has been replaced with ‘Phase Runner’. 
      • Phase Run­ner’ increas­es move­ment speed by 25% for 4 sec­onds after using ‘Phase Shift’.
  • Improved the func­tion­al­i­ty of the ‘Recy­cling’ Perk: 
    • Recy­cling’ will now take into account the lev­el of the build­ings near BASE.
    • Lev­el 1 build­ings are worth 1 build­ing piece.
    • Lev­el 2 build­ings are worth 3 build­ing pieces.
    • Lev­el 3 build­ings are worth 6 build­ing pieces.
    • Recy­cling’ now requires 3 build­ing pieces of the same mate­r­i­al (reduced from 5) to gen­er­ate 1 of the appro­pri­ate resource.
    • Hyper­thread­ing’ now improves ‘Recy­cling’ to only need 2 build­ing pieces of the same mate­r­i­al (reduced from 3) to gen­er­ate 1 of the appro­pri­ate resource.
  • Hat and Back­pack are now added to the Sham­rock Reclaimer. 
    • Hat is added at star lev­el 2.
    • Back­pack is added at star lev­el 3.

Bug Fix­es

  • Cor­rect­ed an issue which could cause Cor­ro­sive Blade’s dam­age to cap at 10,000. This dam­age is now scal­ing as intended.
  • Cor­rect­ed an issue which could cause the ‘Cor­ro­sion’ tac­ti­cal perk’s dam­age to cap at 10,000. This dam­age is now scal­ing as intended.
  • Cor­rect­ed an issue which could cause the ‘Boom­stick!’ perk of ‘Goin’ Com­man­do!’ to have incor­rect effects. Ener­gy effects should now always cov­er the gun as intended.
  • Fixed an issue that caused Ninja’s ‘Throw­ing Stars’ to not do dam­age at close range.
  • Fixed a crash when view­ing the 5‑star Epic and Leg­endary ver­sions of the fol­low­ing heroes: 
    • Com­man­do Ramirez.
    • Guardian Pen­ny.
    • Bluestreak Assas­sin Ken.
    • Trail­blaz­er A.C.
    • Trail­blaz­er Jess.
  • Fixed an issue that gave the Rare ver­sion of the Lunar Con­struc­tor and Out­lander heroes lev­el 25 and 30 perks.
  • Fixed issue caus­ing the vul­ner­a­bil­i­ty icon from ‘Debil­i­tat­ing Shots’ to reap­pear on ene­mies that no longer have the effect.
  • Fixed an issue with the ‘Ham­mer Crit­i­cal Chance’ perk for Con­struc­tors not work­ing with the Dragon’s Fist hammer.
  • Epic Sarah Claus now has the cor­rect ‘Med­ical Fumes’ perk at lev­el 12 instead of ‘Drag­on Daze’.
  • Fixed an issue with ‘Tail of the Drag­on’ deal­ing less dam­age on the first instance of damage.
  • Fixed issue with the ‘Recy­cling perk’ of the Constructor’s BASE, where it could reward Wood, even when there were no Wood pieces in range of BASE.
  • Fixed an issue where the max­i­mum amount of resources col­lect­ed per minute was not being dis­played in the ‘Recy­cling’ perk’s tooltip.
  • The fol­low­ing issues with ‘Smoke Bomb’ have been addressed: 
    • Smoke Bomb now cor­rect­ly spawns in the loca­tion that it explodes instead of on the player’s location.
    • The pro­jec­tile no longer adds play­er veloc­i­ty while being thrown.
    • Smoke screen effects only hap­pen to play­ers when they are with­in the AOE volume.
  • Removed win­dow but­tons from Defend­er Post’s Ammo Count panel.
  • Changed Skill tree tooltip in the bonus sec­tion of Sup­ply Drop, the text should read “Con­tains at least 1” instead of  “Get extra 1”.
UI
  • Updat­ed ani­ma­tions on the main tabs.

Bug Fix­es

  • Fixed a crash that could occur when adding friends after a match.
  • Fixed an issue that caused Hero stats in the ‘All Stats Page’ to appear as 0%.
  • Improved con­troller nav­i­ga­tion for the skill descrip­tion pan­el on the Skill Tree.
  • Cor­rect­ed an issue which could cause the rar­i­ty col­or dis­played on the 15% Trap Dam­age perk to be gold instead of blue.
  • Removed ‘more’ action from back­pack and stor­age screens. This option was­n’t avail­able on gamepad and has­n’t been designed for these screens.
  • Fixed some cas­es where stack­able items might not be added to the largest avail­able par­tial stack.
Art + Animation
  • Changed the Drag­on’s Might fir­ing ani­ma­tions to have less aggres­sive recoil.
Audio
  • Added new UI sounds to the Col­lec­tion Book, Stor­age Lock­er and Skill Tree purchases.

Source: Epic

IvanaHumperlot
IvanaHumperlothttp://buttonsmashgamers.com
I am a Platinum lover and an ex- Cod-aholic. I've been playing games since I was 5 years old and I refuse to quit, despite my mother's attempts to get me to. God of War and its successors are my all time favorite games.

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