While Fort­nite con­tin­ues to be a great suc­cess for Epic, some new fig­ures have shown how much of a suc­cess it real­ly is. Accord­ing to Sen­sor Tow­er, two years after the game’s launch on mobile, Fort­nite has made over a total of $1 bil­lion in revenue.

Since it’s a free game, all that spend­ing is com­ing direct­ly from micro­trans­ac­tions. This fig­ure does­n’t include sales made from con­soles and PC, so the actu­al total rev­enue is like­ly much higher. 

Fort­nite say a large increase in spend­ing dur­ing the pan­dem­ic, with $44.3 mil­lion spent in April of this year. Installs also saw a huge spike, see­ing 6 mil­lion new installs. Both these fig­ures are records for the past year, with the last major installs being in Decem­ber of 2019 when it was 3 million.

The Google Play ver­sion of Fort­nite, which launched in April, has already brought in $937,000. The Unit­ed States has spent the most mon­ey on the game, $632.2 mil­lion to be exact (which is 63% of the total). In com­par­i­son, the U.K., which ranks No. 2, has only spent $38.2 mil­lion or 3.8%.

Fort­nite’s total down­loads across mobile amount to 129 mil­lion installs. The game also has 350 mil­lion reg­is­tered users and hit a con­cur­rent play­er peak of 12.3 million.

In oth­er Fort­nite news, Epic recent­ly announced that Fort­nite will be launch­ing along­side the PS5 and Xbox Series X. Addi­tion­al­ly, Fort­nite was expe­ri­enc­ing login issues due to the over­flow of peo­ple try­ing to claim the lat­est free Epic Games Store title.