Devel­op­ment on Rare’s Everwild–the mag­ic/ad­ven­ture-esc game has “restart­ed from scratch” after the appoint­ment of a new cre­ative direc­tor. Vet­er­an Simon Woodroffe resigned from the team last year, accord­ing to a report from VGC.

Ever­wild has been com­plete­ly over­hauled, with the design going through major changes now that Gregg Mayles has tak­en over as cre­ative direc­tor. This comes from anony­mous sources famil­iar with the project, as VGC reports.

Rare is now “opti­misti­cal­ly” tar­get­ing a 2024 release time­frame for Ever­wild, so it will be a while before the game releas­es or we see any­more infor­ma­tion. Games­Beat reporter Jeff Grubb cor­rob­o­rat­ed VCG’s report on Twit­ter, stat­ing it “lines up” with what he’s heard. VGC’s sources said the team strug­gled to pin down a vision, and Rare’s man­age­ment required no com­bat instances, so this lead to devel­op­ment setbacks.

Gregg Mayles has been with Rare for decades, join­ing back in 1989 as a tester. He lat­er took on design lead roles on titles like Ban­jo-Kazooie and Don­key Kong Coun­try. Accord­ing to exec­u­tive pro­duc­er Louise O’Con­nor, the team has “nev­er been stronger” now that Mayles is cre­ative director.

Ever­wild first showed up at Microsoft­’s E3 2019 show, and also appeared again in 2020, but was absent at the Xbox E3 2021 show­case. How­ev­er, oth­er big announce­ments were made dur­ing Microsoft­’s con­fer­ence, includ­ing Starfield­’s release date and Halo Infinite’s first mul­ti­play­er footage.