Development on Rare’s Everwild–the magic/adventure-esc game has “restarted from scratch” after the appointment of a new creative director. Veteran Simon Woodroffe resigned from the team last year, according to a report from VGC.
Everwild has been completely overhauled, with the design going through major changes now that Gregg Mayles has taken over as creative director. This comes from anonymous sources familiar with the project, as VGC reports.
Rare is now “optimistically” targeting a 2024 release timeframe for Everwild, so it will be a while before the game releases or we see anymore information. GamesBeat reporter Jeff Grubb corroborated VCG’s report on Twitter, stating it “lines up” with what he’s heard. VGC’s sources said the team struggled to pin down a vision, and Rare’s management required no combat instances, so this lead to development setbacks.
Gregg Mayles has been with Rare for decades, joining back in 1989 as a tester. He later took on design lead roles on titles like Banjo-Kazooie and Donkey Kong Country. According to executive producer Louise O’Connor, the team has “never been stronger” now that Mayles is creative director.
Everwild first showed up at Microsoft’s E3 2019 show, and also appeared again in 2020, but was absent at the Xbox E3 2021 showcase. However, other big announcements were made during Microsoft’s conference, including Starfield’s release date and Halo Infinite’s first multiplayer footage.