Elec­tron­ic Arts is con­sid­er­ing using Unre­al Engine for Mass Effect 5–according to sev­er­al reports–rather than its own Frost­bite Engine. EA post­ed a job list­ing for a tech­ni­cal direc­tor for the game and it states the com­pa­ny is look­ing for can­di­dates who have expe­ri­ence work­ing with Unreal.

Ven­ture­Beat­’s Jeff Grubb also con­firmed through his own sources that EA is will­ing to explore every avenue when it comes to tech­nol­o­gy for a new Mass Effect title. The main rea­son for using Frost­bite is sim­ply to save mon­ey, as EA would have to license Unre­al from Epic Games.

Addi­tion­al­ly, it appears EA wants to go all out with the visu­al tech­nol­o­gy dur­ing this new gen­er­a­tion. When full scale devel­op­ment for Mass Effect 5 report­ed­ly starts in 2023, Frost­bite could be far behind Unre­al in terms of its capa­bil­i­ties. EA could also be look­ing at Unre­al to see what Frost­bite needs in order to achieve what it wants for Mass Effect 5.

The orig­i­nal Mass Effect tril­o­gy games were built on Unre­al while Mass Effect: Androm­e­da was built with Frost­bite. Back in 2017, Androm­e­da released to aver­age reviews as well as a mix of tech­ni­cal issues. Frost­bite was report­ed to be dif­fi­cult to work with, so the change to Unre­al should­n’t be too surprising.